Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 3214105341633865493 65 Snazzyish the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on July 21, 2025. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:07 (1159 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 1159, Time: 00:02:07 Health: -3/31 AC: 2 Str: 6 XL: 4 Next: 34% Gold: 51 EV: 5 Int: 22 God: SH: 0 Dex: 11 rFire + + . c - +0 short sword rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-4 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of enchant armour {unknown} h - a scroll of torment {unknown} i - a scroll of revelation {unknown} j - a scroll of blinking {unknown} k - a scroll of silence {unknown} Potions b - 3 potions of might {unknown} d - a potion of moonshine {unknown} e - a potion of heal wounds {unknown} f - a potion of ambrosia {unknown} Skills: + Level 0.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.4 Spellcasting * Level 4.4 Conjurations * Level 4.4 Hexes * Level 4.4 Summonings * Level 4.4 Necromancy * Level 4.4 Translocations * Level 4.4 Forgecraft * Level 4.4 Fire Magic * Level 4.4 Ice Magic * Level 4.4 Air Magic * Level 4.4 Earth Magic * Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Shock Conj/Air 96% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! The gnoll is almost dead. * * * LOW HITPOINT WARNING * * * The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! The searing ray hits the gnoll. You kill the gnoll! * * * LOW HITPOINT WARNING * * * You start resting. You stop channelling your searing ray. Your magical contamination has completely faded away. You start resting. An orc comes into view. It is wielding a +0 dagger. An orc is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (100% to hit) The magic dart hits the orc! The orc is almost dead. * * * LOW HITPOINT WARNING * * * A quokka comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (almost dead, 79% to hit) You focus your ray upon the orc. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 whip. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. You struggle against the net. You stop channelling your searing ray. You struggle against the net. The gnoll hits you with a +0 whip. You die... # ♣P..♣♣ ##........♣♣..## #♣.♣P♣P.♣ #.♣.PP.P.♣♣.## ♣.P.♣P..♣ #.#♣♣...♣P♣♣# ♣.P....♣ #.# ♣♣PP.P♣ ..♣♣..P.♣♣#######.# PP♣.♣♣ #♣♣♣.♣.♣........##.# ♣♣♣ ♣P..P♣♣#####.##.##### ♣♣.♣. #.jr.....# ♣♣♣♣ #@##.###.. #.# # #.# #)# #)# #....)....j. #.P♣P.####### #.P ♣.♣. # ♣P . You could see a gnoll and a quokka. Vanquished Creatures 3 gnolls (D:2) 2 dart slugs (D:1) An orc (D:2) 4 endoplasms (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 4 quokkas 3 ball pythons 3 bats (D:1) 4 frilled lizards (D:1) 3 goblins (D:1) 4 kobolds (D:1) 4 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 107 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 330 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 330 | D:1 | Learned a level 1 spell: Shock 1148 | D:2 | Reached XP level 4. HP: 10/31 MP: 0/0 1159 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: giann_forest_graveyard, layout_basic, st_stairs_3, chequers_serial_rivers_small_b D:2: layout_loops_corners, serial_forest, infiniplex_forest_end_3, infiniplex_forest_corner_1, infiniplex_forest_lined_room_2, infiniplex_forest_straight_4, infiniplex_forest_3_way, infiniplex_forest_clump_tiny, infiniplex_forest_lined_1, infiniplex_forest_clump_small Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Fighting | | 0.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 45 | 1 || 46 Searing Ray | 17 | 2 || 19 Armour: Robe | 6 | 2 || 8 Dodge: Dodged | 4 | || 4