Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 3363483740038507332 (custom seed) 5 Snazzyish the Magician (level 1, -1/16 HPs) Began as a Djinni Conjurer on Aug 6, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:15 (139 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 139, Time: 00:01:16 Health: -1/16 AC: 2 Str: 6 XL: 1 Next: 88% Gold: 30 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... b - ring of wizardry Stlth ++ (no ring) HPRegen 0.22/turn %: wizardry (x1), infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of wizardry (worn) Skills: + Level 0.3 Fighting + Level 2.3 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 1% 1 b - Searing Ray Conj 32% 2d5 2% 2 c - Fulminant Prism Conj/Alch 8% 3d7 14% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 14% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the jackal. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... #.#.#....# ###.#.#....######## ..#.#.#...........# #.#.#.#.....#####.####### # #.#.#.#.....# #.......# #.##.#.#.#.#.#.# #######.# .#+ #............#.# #.# ....######....##.#.# #.# .............hh@...# #.# .............h################.# ...#.?........................# #.......##.......#.######### #.......#..........# #$.†....#..⌠...⌠...# #.......#....>.....# #.#####.#....<.....# #. #.#..........# You could see 3 jackals. Vanquished Creatures A dart slug (D:1) A quokka (D:1) A frilled lizard (D:1) A jackal (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 139 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 18 Armour: Robe || 10 Dodge: Dodged || 9