Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 3363483740038507332 (custom seed) 104 Snazzyish the Magician (level 5, 0/36 HPs) Began as a Djinni Conjurer on Aug 15, 2025. Slain by an orc warrior ... wielding a +0 trident (3 damage) ... on level 7 of the Dungeon. The game lasted 00:04:46 (868 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 868, Time: 00:04:47 Health: 0/36 AC: 4 Str: 6 XL: 5 Next: 7% Gold: 602 EV: 16 Int: 25 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold + . . (no offhand) rNeg + . . l - +2 robe {rC+ rF+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no amulet) Will ..... i - +5 ring of evasion Stlth + f - ring "Hacachox" {rF- rC+ rN+ Int+3 SInv Stlth- Ice} HPRegen 0.26/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 719 gold pieces. You spent 117 gold pieces at shops. Inventory: Armour l - a +2 robe of resistance (worn) Jewellery f - the ring "Hacachox" (worn) {rF- rC+ rN+ Int+3 SInv Stlth- Ice} (You acquired it on level 3 of the Dungeon) [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. g - the ring "Oleruryt" {rF+ rN+ Str+6} (You acquired it on level 3 of the Dungeon) [ring of strength] rF+: It protects you from fire. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). i - a +5 ring of evasion (worn) Wands h - a wand of warping (6) Scrolls b - a scroll of teleportation {unknown} c - a scroll of blinking {unknown} d - 2 scrolls of identify {unknown} e - a scroll of amnesia {unknown} j - a scroll of vulnerability {unknown} k - a scroll of fear {unknown} Potions a - a potion of haste {unknown} Skills: + Level 0.3 Fighting - Level 3.1 Dodging - Level 2.4 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 16% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 f - Call Imp Summ 52% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Fedhas Qazlal Shops: D:7 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. The orc priest calls down the wrath of Beogh upon you. You struggle to resist. Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 16% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. An orc comes into view. It is wielding a +0 short sword. Casting: Fulminant Prism (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 trident and wearing a +0 chain mail (77% to hit) You focus your ray upon the orc warrior. The searing ray hits the orc warrior but does no damage. (Press . to maintain the ray.) The orc shouts! * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest. The orc priest is lightly wounded. The searing ray hits the orc warrior. The orc warrior is lightly wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc warrior. The orc warrior is lightly wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc warrior. The orc warrior is moderately wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The orc warrior hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. The orc warrior closely misses you. The orc warrior hits you from afar with a +0 trident. You die... #.##.P_P..##. ... ####### #.#.[~≈~..# #...~ #≈~~#~## #.........# ...~. #.≈.#~≈# #.....##### ...♣~♣#≈~~#~.# #.....# ...~♣~≈.≈~♣~≈####.....# ...≈~...#.~.~.........# ...~♣..~♣~≈...####....# #≈~~~.oo.♣@## #....# #.#~≈~..♣.~# #....# ##..#.o..# #....# .%...#...## ###### ####..##### #### You could see an orc warrior. Vanquished Creatures A jelly (D:6) An iguana (D:4) 3 adders 2 white imps (D:7) 3 endoplasms 2 quokkas A ball python (D:3) A bat (D:3) A goblin (D:3) A kobold (D:2) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 126 | D:3 | Reached XP level 2. HP: 9/21 MP: 0/0 203 | D:3 | Found a stormy altar of Qazlal. 303 | D:3 | Identified 3 scrolls of acquirement 303 | D:3 | Acquired the ring "Hacachox" {rF- rC+ rN+ Int+3 SInv Stlth- | Ice} 306 | D:3 | Acquired the ring "Oleruryt" {rF+ rN+ Str+6} 308 | D:3 | Acquired 681 gold pieces 366 | D:4 | Reached XP level 3. HP: 19/25 MP: 0/0 366 | D:4 | Learned a level 1 spell: Kinetic Grapnel 397 | D:4 | Reached XP level 4. HP: 26/31 MP: 0/0 463 | D:5 | Entered Level 5 of the Dungeon 695 | D:7 | Reached XP level 5. HP: 31/35 MP: 0/0 695 | D:7 | Learned a level 2 spell: Call Imp 738 | D:7 | Found Kuil's Antique Armour Shoppe. 748 | D:7 | Bought an embroidered robe for 117 gold pieces 779 | D:7 | Found a blossoming altar of Fedhas. 848 | D:7 | Noticed an orc warrior 868 | D:7 | Slain by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic D:2: layout_basic, serial_shops, shop, shop, nicolae_shop_hallway_plus, shop, hellmonk_ecumenical_altar_heavens_door, minmay_statues_item D:3: layout_basic, grunt_qazlal_clouds, lemuel_doored_altar, minivault_27, minmay_bisected, uniq_grinder D:4: layout_cave_pools, mainiacjoe_overflow_concentric_impassable, nicolae_tso_swordbearing_angel, minmay_temple_entry_enclosed_plants, kennysheep_big_empty_room, kennysheep_crisscross, uniq_crazy_yiuf_cottage D:5: layout_basic D:6: layout_layer_cave, trog_book, uniq_sigmund D:7: layout_rooms, fedhas_altar_2, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_b, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_a, chequers_serial_rivers_marsh, serial_shops, shop, dk_noncrumbling_4, hellmonk_guarded_unrand_gong Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.4 Dodging | 3 | 3.1 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Fighting | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 22 | 2 || 24 Searing Ray | 4 | 8 || 12 Fulminant Prism | | 1 || 1 Use: Scroll | 3 | || 3 Armour: Robe | 1 | 8 || 9 Dodge: Dodged | 3 | 6 || 9