Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 3363483740038507332 (custom seed) 166 Snazzyish the Magician (level 5, -2/39 HPs) Began as a Djinni Conjurer on Aug 15, 2025. Slain by a two-headed ogre ... wielding a +0 giant spiked club (8 damage) ... on level 8 of the Dungeon. The game lasted 00:05:12 (1190 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 1190, Time: 00:05:12 Health: -2/39 AC: 0 Str: 6 XL: 5 Next: 76% Gold: 1074 EV: 16 Int: 22 God: SH: 0 Dex: 11 rFire + + + g - staff of the Lacewing {+Blink rPois rF+ SInv Alch} rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv + (no amulet) Will ..... l - ring of resist corrosion Stlth ++ m - +5 ring of evasion HPRegen 0.26/turn %: infuse magic (-3 HP) @: untranslocatable, corroded, immotile, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Blink You were on level 8 of the Dungeon. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 1926 gold pieces. You spent 852 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) Magical Staves g - the staff of the Lacewing (weapon) {+Blink rPois rF+ SInv Alch} (You acquired it on level 2 of the Dungeon) [staff of alchemy] +Blink: It lets you blink. rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. Jewellery l - a ring of resist corrosion (worn) m - a +5 ring of evasion (worn) Wands k - a wand of warping (6) Scrolls c - a scroll of teleportation {unknown} d - a scroll of blinking {unknown} e - 2 scrolls of identify {unknown} f - 2 scrolls of enchant armour h - 2 scrolls of fear i - 2 scrolls of vulnerability {unknown} j - a scroll of amnesia {unknown} n - a scroll of silence {unknown} o - a scroll of revelation {unknown} Potions b - a potion of curing Skills: + Level 2.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations - Level 4.6 Hexes - Level 4.6 Summonings - Level 4.6 Necromancy - Level 4.6 Translocations - Level 4.6 Forgecraft - Level 4.6 Fire Magic - Level 4.6 Ice Magic - Level 4.6 Air Magic - Level 4.6 Earth Magic - Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 19% 3d10 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 f - Call Imp Summ 50% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple: D:4-7 Lair: D:8-11 Altars: Qazlal Uskayaw Shops: D:2 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The two-headed ogre attacks as it pursues you! The two-headed ogre hits you with a +0 giant spiked club! The two-headed ogre closely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is lightly wounded. The two-headed ogre is knocked back by the mystic blast. You hear a roar! Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre! The two-headed ogre is moderately wounded. The two-headed ogre is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * The acid dragon spits acid at you. The splash of acid hits you! You resist. * * * LOW HITPOINT WARNING * * * The acid corrodes you! Unknown command. It was a potion of curing. You feel better. Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. You spin around. You are magically locked in place. * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant spiked club! You die... ......####O.# ..... ##.## .... #..# ... ####.##### .. #........#### . ##............ . #............. ... #............. .....#....O@....... #....<........... ##............... ##.............. #.............. #......D....... ##............. #............. #............. You could see a two-headed ogre and an acid dragon. Vanquished Creatures A jelly (D:6) An iguana (D:4) 3 orc wizards (D:8) 2 adders A white imp (D:7) An orc (D:7) A hobgoblin (D:2) 2 quokkas A ball python (D:3) A bat (D:3) 4 endoplasms A goblin (D:3) 2 kobolds (D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 89 | D:2 | Found Ceumpin's Magic Scroll Shoppe. 226 | D:3 | Reached XP level 2. HP: 16/22 MP: 0/0 227 | D:3 | Reached skill level 1 in Fighting 263 | D:3 | Found a stormy altar of Qazlal. 364 | D:3 | Identified 3 scrolls of acquirement 364 | D:3 | Acquired 496 gold pieces 365 | D:3 | Acquired 704 gold pieces 367 | D:3 | Acquired 694 gold pieces 403 | D:3 | Found a hide-covered altar of Uskayaw. 437 | D:2 | Bought a scroll of enchant armour for 90 gold pieces 437 | D:2 | Bought a scroll of acquirement for 624 gold pieces 437 | D:2 | Bought a scroll of fear for 48 gold pieces 437 | D:2 | Bought a scroll of enchant armour for 90 gold pieces 437 | D:2 | Acquired the staff of the Lacewing {+Blink rPois rF+ SInv | Alch} 479 | D:4 | Reached XP level 3. HP: 19/27 MP: 0/0 479 | D:4 | Learned a level 1 spell: Kinetic Grapnel 524 | D:4 | Reached XP level 4. HP: 30/33 MP: 0/0 586 | D:5 | Entered Level 5 of the Dungeon 953 | D:8 | Reached XP level 5. HP: 34/38 MP: 0/0 953 | D:8 | Learned a level 2 spell: Call Imp 968 | D:8 | Noticed a two-headed ogre 1180 | D:8 | Noticed an acid dragon 1188 | D:8 | HP: 1/39 [acid dragon/splash of acid (10)] 1190 | D:8 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic D:2: layout_basic, serial_shops, shop, shop, nicolae_shop_hallway_plus, shop, hellmonk_ecumenical_altar_heavens_door, minmay_statues_item D:3: layout_basic, grunt_qazlal_clouds, lemuel_doored_altar, minivault_27, minmay_bisected, uniq_grinder D:4: layout_cave_pools, mainiacjoe_overflow_concentric_impassable, nicolae_tso_swordbearing_angel, minmay_temple_entry_enclosed_plants, kennysheep_big_empty_room, kennysheep_crisscross, uniq_crazy_yiuf_cottage D:5: layout_basic D:6: layout_layer_cave, trog_book, uniq_sigmund D:7: layout_rooms, fedhas_altar_2, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_b, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_a, chequers_serial_rivers_marsh, serial_shops, shop, dk_noncrumbling_4, hellmonk_guarded_unrand_gong D:8: layout_cave_pods, grunt_temple_overflow_order_and_chaos_1, ashenzari_conservatory_becter, due_lair_maze_entry_diamond Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.6 Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 28 | 6 || 34 Searing Ray | 3 | 10 || 13 Iskenderun's Myst | | 5 || 5 Use: Scroll | 4 | || 4 Potion | | 1 || 1 Armour: Robe | 2 | 12 || 14 Dodge: Dodged | 8 | 12 || 20