Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 7825405687858300700 299 Snazzyish the Magician (level 6, -2/45 HPs) Began as a Djinni Conjurer on Sept 4, 2025. Slain by a centaur (3 damage) ... on level 5 of the Dungeon. The game lasted 00:06:43 (3209 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 3209, Time: 00:06:43 Health: -2/45 AC: 2 Str: 6 XL: 6 Next: 63% Gold: 203 EV: 17 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... b - +5 ring of evasion Stlth ++ (no ring) HPRegen 0.27/turn %: infuse magic (-3 HP) @: brilliant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 203 gold pieces. Inventory: Missiles d - 12 poisoned darts (quivered) Armour a - a +0 robe (worn) j - a +0 kite shield Jewellery b - a +5 ring of evasion (worn) Wands n - a wand of charming (7) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of teleportation {unknown} f - a scroll of immolation {unknown} g - a scroll of blinking {unknown} i - 2 scrolls of identify {unknown} k - a scroll of fog {unknown} l - a scroll of silence {unknown} o - a scroll of amnesia {unknown} p - a scroll of poison {unknown} Potions h - 2 potions of brilliance m - a potion of mutation {unknown} Skills: + Level 2.8 Fighting + Level 4.0 Dodging - Level 1.5 Stealth + Level 4.7 Spellcasting + Level 4.7 Conjurations - Level 4.7 Hexes - Level 4.7 Summonings - Level 4.7 Necromancy - Level 4.7 Translocations - Level 4.7 Forgecraft - Level 4.7 Fire Magic - Level 4.7 Ice Magic - Level 4.7 Air Magic - Level 4.7 Earth Magic - Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 2% 2 c - Fulminant Prism Conj/Alch 18% 3d10 16% 4 d - Iskenderun's Mystic Conj/Tloc 37% 2d9 (+2d4 16% 4 e - Freeze Ice 100% 1d10 1% 1 f - Mercury Arrow Conj/Alch 74% 2d10 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The centaur is lightly wounded. The searing ray hits the centaur but does no damage. The centaur is lightly wounded. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The searing ray hits the centaur. The centaur is moderately wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the centaur! The centaur is severely wounded. The centaur is knocked back by the mystic blast. The centaur slams into the rock wall. The centaur is almost dead. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (almost dead, 100% to hit) The magic dart hits the centaur. The centaur is almost dead. * * * LOW HITPOINT WARNING * * * The centaur unwields a +0 shortbow. The centaur completely misses you. The centaur misses you. The centaur closely misses you. The centaur barely misses you. It was a potion of brilliance. You feel clever all of a sudden. The centaur barely misses you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * Okay, then. You hit the centaur but do no damage. The centaur is almost dead. The centaur hits you. You die... ###### #....# #....# #....# ##....# #.....# ##.....# #@.....# #c#.<..# ...#....# ...[####### ...... ...... #...#. ...... You could see a centaur. Vanquished Creatures An ogre (D:4) A scorpion (D:4) A bombardier beetle (D:3) Jessica (D:2) An orc wizard (D:4) 2 adders A ribbon worm (D:2) 5 orcs 9 endoplasms 4 giant cockroaches 3 hobgoblins 6 jackals A quokka (D:1) 5 ball pythons 3 bats 2 frilled lizards 6 goblins 5 kobolds 5 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 166 | D:1 | Found a faded altar of an unknown god. 262 | D:1 | Reached XP level 2. HP: 21/22 MP: 0/0 991 | D:2 | Reached XP level 3. HP: 17/26 MP: 0/0 991 | D:2 | Learned a level 1 spell: Freeze 1040 | D:2 | Reached skill level 1 in Fighting 1255 | D:2 | Noticed Jessica 1259 | D:2 | Killed Jessica 1260 | D:2 | Reached XP level 4. HP: 25/32 MP: 0/0 1919 | D:3 | Reached XP level 5. HP: 38/38 MP: 0/0 1919 | D:3 | Learned a level 2 spell: Mercury Arrow 2753 | D:4 | Reached XP level 6. HP: 41/45 MP: 0/0 3191 | D:5 | Entered Level 5 of the Dungeon 3208 | D:5 | HP: 1/45 [centaur (1)] 3209 | D:5 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_fortress, layout_basic, ebering_ecumenical_altar_abandoned, nicolae_concentric_dashed_squares_wild D:2: layout_loops_ring, grunt_ministairs_1, uniq_jessica D:3: layout_loops_cross D:4: layout_cave_pools, nicolae_zig_zag_zippers D:5: layout_rooms, temple_hall, gup_sewer_entry_bowl, kennysheep_crisscross, minmay_fractal_squares_5 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 | 2.8 Dodging | 3 4 | 4.0 Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Forgecraft | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 1 || 1 Throw: Dart | | 3 || 3 Cast: Magic Dart | 38 | 40 || 78 Searing Ray | 13 | 23 || 36 Iskenderun's Myst | | 1 || 1 Use: Potion | | 1 || 1 Armour: Robe | 10 | 8 || 18 Dodge: Dodged | 23 | 10 || 33