Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 3363483740038507332 (custom seed) 172 Snazzyish the Magician (level 5, 0/35 HPs) Began as a Djinni Conjurer on Sept 6, 2025. Slain by a goblin ... wielding a +0 dagger (1 damage) ... on level 3 of the Dungeon. The game lasted 00:03:30 (814 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 814, Time: 00:03:32 Health: 0/35 AC: 2 Str: 6 XL: 5 Next: 83% Gold: 1371 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + + b - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... d - ring "Wejeyrr" {rF+ rC+ Slay+2} Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: untranslocatable, immotile, flying, slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 1371 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles c - 6 poisoned darts (quivered) Armour a - a +0 robe (worn) Jewellery d - the ring "Wejeyrr" (worn) {rF+ rC+ Slay+2} (You acquired it on level 3 of the Dungeon) [ring of protection from cold] rF+: It protects you from fire. rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Scrolls e - a scroll of amnesia {unknown} f - 2 scrolls of teleportation {unknown} g - a scroll of enchant armour {unknown} Potions h - a potion of mutation {unknown} i - a potion of attraction {unknown} j - a potion of moonshine {unknown} Skills: + Level 3.8 Dodging - Level 1.9 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations - Level 4.5 Hexes - Level 4.5 Summonings - Level 4.5 Necromancy - Level 4.5 Translocations - Level 4.5 Forgecraft - Level 4.5 Fire Magic - Level 4.5 Ice Magic - Level 4.5 Air Magic - Level 4.5 Earth Magic - Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Kinetic Grapnel Frge 96% 1d7 1% 1 f - Call Imp Summ 48% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Elyvilon Shops: D:2 (? Annotations: D:3 Grinder D:4 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: Grinder (77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is lightly wounded. (Press . to maintain the ray.) The searing ray hits Grinder. Grinder is moderately wounded. Grinder says, "You look like you could use a good racking." The searing ray hits Grinder! Grinder is heavily wounded. The goblin hits you with a +0 dagger. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are very lightly contaminated with residual magic. Nothing appears to happen. You stop channelling your searing ray. The goblin hits you with a +0 dagger. Grinder hits you but does no damage. Casting: Iskenderun's Mystic Blast (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. The goblin hits you with a +0 dagger. Grinder hits you. You writhe in agony. Casting: Iskenderun's Mystic Blast (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. The world appears momentarily distorted. You are magically locked in place. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Grinder closely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are lightly contaminated with residual magic. You feel off-balance for a moment. You are magically locked in place. * * * LOW HITPOINT WARNING * * * Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. You die... #.....÷...... #...#........ ###.#......!. #.#........ ##'#........ #........... #........... #......... #.@...#### #.g5..# #.....# .......# #.......# #........# #........# #......... You could see Grinder and a goblin. Vanquished Creatures An ogre (D:4) 2 iguanas (D:4) 2 adders (D:4) 4 orcs (D:4) 2 endoplasms A hobgoblin (D:2) 3 quokkas 2 ball pythons A bat (D:3) 2 kobolds (D:2) A rat (D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 55 | D:2 | Found Asmuukka's Magic Scroll Boutique. 64 | D:2 | Found Faezegoe's Weapon Shop. 166 | D:3 | Identified 3 scrolls of acquirement 166 | D:3 | Acquired 386 gold pieces 168 | D:3 | Acquired 924 gold pieces 170 | D:3 | Acquired the ring "Wejeyrr" {rF+ rC+ Slay+2} 183 | D:3 | Reached XP level 2. HP: 19/21 MP: 0/0 256 | D:2 | You are sucked into a shaft and drop 2 floors! 279 | D:4 | Found a white marble altar of Elyvilon. 319 | D:4 | Reached XP level 3. HP: 18/25 MP: 0/0 319 | D:4 | Learned a level 1 spell: Kinetic Grapnel 386 | D:4 | Reached XP level 4. HP: 23/31 MP: 0/0 574 | D:4 | Noticed an ogre 582 | D:4 | Killed an ogre 583 | D:4 | Reached XP level 5. HP: 8/35 MP: 0/0 583 | D:4 | Learned a level 2 spell: Call Imp 748 | D:4 | Noticed Crazy Yiuf 805 | D:3 | Noticed Grinder 814 | D:3 | HP: 1/35 [Grinder (1)] 814 | D:3 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic D:2: layout_basic, serial_shops, shop, shop, nicolae_shop_hallway_plus, shop, hellmonk_ecumenical_altar_heavens_door, minmay_statues_item D:3: layout_basic, grunt_qazlal_clouds, lemuel_doored_altar, minivault_27, minmay_bisected, uniq_grinder D:4: layout_cave_pools, mainiacjoe_overflow_concentric_impassable, nicolae_tso_swordbearing_angel, minmay_temple_entry_enclosed_plants, kennysheep_big_empty_room, kennysheep_crisscross, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.8 Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Forgecraft | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Stealth | | 1.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 4 | || 4 Throw: Dart | 4 | || 4 Cast: Magic Dart | 17 | 13 || 30 Searing Ray | 3 | 6 || 9 Use: Scroll | 3 | || 3 Armour: Robe | 7 | 9 || 16 Dodge: Dodged | 3 | 1 || 4