Seeded DCSS version 0.33.1-2-ga6f4b62f22 (webtiles) character file. Game seed: 3363483740038507332 (custom seed) 4 Snazzyish the Magician (level 1, 0/15 HPs) Began as a Djinni Conjurer on Sept 6, 2025. Slain by an endoplasm (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:34 (393 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 393, Time: 00:01:35 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 66% Gold: 1268 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: flying, studying Air Magic A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 1268 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of acquirement Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 (? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. The cold chills you terribly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. The endoplasm attacks as it pursues you! The endoplasm barely misses you. The endoplasm attacks as it pursues you! The endoplasm barely misses you. A rat comes into view. The rat squeaks loudly. You hear a shout! The endoplasm barely misses you. Found a runed scarf. The endoplasm attacks as it pursues you! The endoplasm hits you. You die... ### ..# #.# ...####.# #......###### ###@J....###### ..[.....ß#ß..r..... #######.#(#...####. ....ß#ß.#.# ###.....#.## # ###.#.#..#.# #.#.##.#.## #.#>....... # #....#.## You could see an endoplasm and a rat. Vanquished Creatures A hobgoblin (D:2) A ball python (D:2) A bat (D:3) 2 kobolds (D:2) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 29 | D:2 | Found Asmuukka's Magic Scroll Boutique. 38 | D:2 | Found Faezegoe's Weapon Shop. 346 | D:3 | Identified 3 scrolls of acquirement 346 | D:3 | Acquired 1253 gold pieces 348 | D:3 | Acquired a manual of Air Magic 393 | D:2 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic D:2: layout_basic, serial_shops, shop, shop, nicolae_shop_hallway_plus, shop, hellmonk_ecumenical_altar_heavens_door, minmay_statues_item D:3: layout_basic, grunt_qazlal_clouds, lemuel_doored_altar, minivault_27, minmay_bisected, uniq_grinder Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 14 Use: Scroll || 2 Armour: Robe || 5 Dodge: Dodged || 9