Seeded DCSS version 0.33.1-4-g5a2043f66b (webtiles) character file. Game seed: 7296952620516206263 (custom seed) 77 Snazzyish the Digger (level 4, -5/26 HPs) Began as a Gargoyle Earth Elementalist on Sept 25, 2025. Slain by a crocodile (10 damage) ... in a sewer. The game lasted 00:03:06 (1260 turns). Snazzyish the Digger (Gargoyle Earth Elementalist) Turns: 1260, Time: 00:03:07 Health: -5/26 AC: 5 Str: 12 XL: 4 Next: 33% Magic: 0/7 EV: 11 Int: 17 God: Gold: 50 SH: 0 Dex: 10 Spells: 0/8 levels left rFire . . . c - +0 whip rCold . . . (no offhand) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated, very slow A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 50 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of vulnerability {unknown} e - 2 scrolls of identify {unknown} f - a scroll of enchant weapon {unknown} Potions b - 2 potions of magic g - a potion of brilliance {unknown} h - 2 potions of might {unknown} i - 2 potions of enlightenment Skills: - Level 1.6 Fighting - Level 1.5 Dodging - Level 2.1 Stealth - Level 2.5 Spellcasting * Level 2.8 Conjurations - Level 4.2 Earth Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 32% 2d9 3% 1 b - Stone Arrow Conj/Erth 28% 3d8 13% 3 c - Brom's Barrelling Bo Conj/Erth 14% 2d5 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 16% N/A 10% 3 Petrify Alch/Erth 9% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +3) Message History Okay, then. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (water, 77% to hit) The blast of sand hits the crocodile. The crocodile is lightly wounded. Casting: Sandblast (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (quite dangerous; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (lightly wounded, 60% to hit) You miscast Stone Arrow. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Stone Arrow (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (quite dangerous; 13% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (lightly wounded, 60% to hit) You miscast Stone Arrow. Nothing appears to happen. The crocodile bites you! The crocodile drags you backwards! Casting: Stone Arrow (quite dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You barely miss the crocodile. The crocodile is lightly wounded. The crocodile bites you! The crocodile drags you backwards! You completely miss the crocodile. The crocodile is lightly wounded. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Splash! You hit the crocodile. The crocodile is lightly wounded. The crocodile bites you! You die... ### ##~## ##~## #~# #~# #~# #~# ##### ##~## ##~## ##...## ##)~~## ##~~.## # #.....####~~~.~#####...∩.#### #.~.~.~~~~...~~≈≈≈≈≈~~∩.~~~~~ #~....####...~.#####..~~.#### ##~~~## ##.@.## ##.~~## # ##~## ##l## ##≈## #†# #≈## #≈# #~# #≈≈ #≈# #~# #≈## #≈# ##~## ##≈## ##≈## ##.~.## ##~~.## ##~~~## # #.....####.....#####..~..#### #.~...~~~~.~∩~~≈≈≈≈≈~~...~~~~ You could see a crocodile. Vanquished Creatures 4 adders (Sewer) A river rat (Sewer) 3 ribbon worms 3 endoplasms A giant cockroach (D:1) 2 quokkas (D:1) 6 ball pythons A bat (D:2) A frilled lizard (D:2) 3 goblins 5 kobolds 6 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Snazzyish the Gargoyle Earth Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 265 | D:1 | Reached XP level 2. HP: 7/16 MP: 0/5 344 | D:1 | Reached skill level 1 in Fighting 522 | D:3 | Reached skill level 4 in Earth Magic 596 | D:3 | Found a glowing drain. 634 | Sewer | Entered a sewer 642 | Sewer | Reached XP level 3. HP: 20/20 MP: 2/6 691 | Sewer | Learned a level 3 spell: Stone Arrow 790 | Sewer | Reached XP level 4. HP: 23/26 MP: 1/7 857 | Sewer | Learned a level 4 spell: Brom's Barrelling Boulder 1252 | Sewer | Noticed a crocodile 1260 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic, dilly_ecumenical_altar_fadedgnrine D:2: layout_basic, dk_noncrumbling_3, uniq_terence D:3: layout_basic, overflow_temple_1_default, cheibrodos_sewer_entry_bend, hex_large Sewer: sewer_co_15_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.6 Earth Magic | 4 | 4.2 Conjurations | 2 | 2.8 Dodging | | 1.5 Stealth | | 2.1 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 17 | || 17 Whip | 15 | 4 || 19 Cast: Sandblast | 37 | 13 || 50 Armour: Robe | 30 | 6 || 36 Dodge: Dodged | 38 | 1 || 39