Snazzyish the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 flail a +0 buckler a +0 scale mail the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +0 halberd of venom (unseen) (59, 37, D) a +5 ring of evasion (60, 36, D) a staff of earth (unseen) (60, 37, D) a +3 leather armour of willpower (unseen) (60, 43, D) 72 gold pieces (61, 0, D) a +2 heavy battleaxe (61, 2, D) a +0 arbalest (61, 8, D) a staff of cold (61, 16, D) the +0 triple sword "Tormentor" {holy, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (61, 26, D) a +3 falchion of protection (unseen) (61, 36, D) a +2 plate armour of cold resistance (unseen) (61, 37, D) a +2 ring mail of positive energy (unseen) (61, 41, D) 45 gold pieces (62, 1, D) a +0 arbalest (62, 2, D) a +0 shortbow (62, 8, D) a ring of protection from fire (62, 16, D) a +6 ring of strength a +5 ring of evasion (62, 17, D) a ring of willpower (62, 27, D) an amulet of faith (62, 36, D) a tin of tremorstones (2/2) (62, 37, D) a +3 sling of freezing (unseen) (63, 0, D) a +1 antimagic battleaxe (63, 2, D) a +0 shortbow (63, 8, D) a +1 vampiric war axe (63, 16, D) a +5 ring of evasion (63, 17, D) the +1 leather armour of Proximity {Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (unseen) (63, 26, D) +0 fire dragon scales (63, 27, D) a ring of ice (63, 36, D) a lightning rod (4/4) (63, 37, D) a There-And-Back Book (64, 17, D) a +0 orcbow of freezing (64, 27, D) a staff of air (unseen) (67, 0, D) the +3 orcbow of the Scroll {freeze, rElec rCorr MP+11 Str-2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. MP+11: It affects your magic capacity (+11). Str-2: It affects your strength (-2). (68, 0, D) a +6 ring of intelligence a +6 ring of intelligence the ring "Duesmoim" {^Drain rF+ rCorr Dex+3} [ring of resist corrosion] ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (68, 2, D) a +0 short sword (68, 3, D) a +0 club (69, 0, D) the +0 dagger of Mourning {drain, Fly Dex+3} Fly: It grants you flight. Dex+3: It affects your dexterity (+3). (69, 2, D) a +0 short sword (69, 36, D) a +0 battleaxe of distortion (70, 9, D) a +1 war axe of electrocution (70, 37, D) 4 scrolls of enchant weapon (71, 8, D) a ring of magical power (71, 26, D) the +4 rapier of Leriklyck {flame, rElec rCorr Dex-3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). (unseen) (71, 27, D) a +3 rapier of venom (unseen) (71, 30, D) a +0 dire flail a +0 chain mail (71, 31, D) a +0 dagger a +0 robe (71, 36, D) a +1 broad axe of electrocution (72, 16, D) the +5 falchion "Ogrebane" {elec, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (72, 17, D) the +5 halberd "Gerhisubum" {flame, Str+4} Str+4: It affects your strength (+4). (72, 26, D) an amulet of magic regeneration (72, 27, D) a staff of fire (72, 29, D) a +0 club a +0 leather armour (72, 30, D) a +0 long sword a +0 plate armour (72, 36, D) a +1 spectral quarterstaff (73, 1, D) a +3 quarterstaff of draining (unseen) (73, 16, D) a staff of earth (73, 17, D) the +2 scale mail of Sin {rF+} rF+: It protects you from fire. (73, 26, D) a rimehorn talisman (73, 27, D) a ring of poison resistance (73, 30, D) a +0 hand axe a +0 chain mail (73, 31, D) a +0 flail a +0 leather armour (73, 36, D) the +5 falchion of Context {speed, ^Contam Fly rN++ SInv} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (73, 37, D) the +11 shortbow of Deheisahi {antimagic, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible.