Snazzyish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). a +0 kite shield a +0 robe the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a staff of conjuration (unseen) (59, 37, D) a ring of flight (60, 36, D) a scroll of brand weapon (60, 37, D) the +4 sling of Cheibriados {freeze, rPois rF- rC- rCorr} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (unseen) (61, 4, D) a +0 mace (61, 8, D) a +2 halberd of flaming (61, 11, D) a +0 flail (61, 36, D) a staff of conjuration (unseen) (61, 37, D) the +3 orcbow of Infection {speed, rC++ MP-5 Int-3 SInv} rC++: It greatly protects you from cold. MP-5: It affects your magic capacity (-5). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (unseen) (62, 0, D) a +3 plate armour of poison resistance (62, 1, D) a +3 leather armour of fire resistance (62, 3, D) a +1 dagger of speed a +0 robe (62, 4, D) a +0 club (62, 8, D) the ring of the Final Decision {rPois rC- Dex+4} [ring of poison resistance] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). (62, 11, D) a +0 short sword a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 16, D) a staff of death (62, 21, D) a shapeshifter corpse (skeletalised by now) (62, 26, D) the +1 battleaxe "Most" {venom, ^Drain Will++ Dex+2} ^Drain: It drains your maximum health when unequipped. Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). (62, 36, D) a +1 flail of pain (unseen) (62, 37, D) a book of Conjurations (63, 0, D) a staff of fire (63, 3, D) a +0 dagger a +0 robe (63, 8, D) a +0 trident of flaming (63, 11, D) a +0 flail (63, 16, D) a +6 ring of strength (63, 17, D) the +1 pair of gloves "Viesiv" {*Corrode Str+5 Dex+4} *Corrode: It may corrode you when you take damage. Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). (63, 22, D) a shapeshifter corpse (skeletalised by now) (63, 27, D) a staff of death (unseen) (63, 36, D) 2 scrolls of fog (63, 37, D) a +1 chain mail of poison resistance (64, 16, D) a +1 spectral quarterstaff (unseen) (64, 17, D) a +1 mace of holy wrath (unseen) (64, 21, D) an ugly thing corpse (skeletalised by now) (65, 43, D) a +3 broad axe a +0 plate armour (67, 0, D) a +1 flail of venom (69, 0, D) a +4 hand cannon of electrocution (69, 36, D) a +2 scimitar of holy wrath (70, 8, D) a +1 battleaxe of electrocution (70, 9, D) the +1 great mace of Disaster {drain, Fly rPois rCorr Dex-3} Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). (70, 31, D) a +0 long sword a naga corpse (skeletalised by now) (70, 37, D) a +1 plate armour of cold resistance (70, 42, D) a +3 scimitar of flaming (71, 16, D) a staff of fire (71, 17, D) the +6 broad axe "Sarcophage" {elec, rF- Str+2 Stlth+} rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (71, 27, D) a riddle talisman (71, 31, D) an adder corpse (skeletalised by now) (71, 36, D) a +1 rapier of protection (71, 37, D) a +1 battleaxe of freezing (71, 42, D) a hell hound corpse (72, 9, D) a +7 sling of flaming (72, 17, D) the +3 sling "Qain" {freeze, Str+6 Int+4} Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). (72, 27, D) a staff of earth (unseen) (72, 37, D) a +1 leather armour of cold resistance (73, 3, D) a river rat corpse (skeletalised by now) (73, 16, D) the staff "Xifemah" {rElec rF+ Will+ Int+2 Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Air: It increases the power of your Air spells. (73, 27, D) a ring of positive energy (73, 36, D) a +4 orcbow of freezing (73, 37, D) a +3 antimagic whip (74, 3, D) a bullfrog corpse (skeletalised by now) (75, 1, D) the +1 robe "Curph" {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2).