Snazzyish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) a +0 kite shield a +0 robe the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of earth (61, 16, D) a +0 spear of venom (unseen) (61, 26, D) the +8 chain mail "Hitoider" {rPois} rPois: It protects you from poison. (62, 0, D) a scroll of brand weapon (62, 8, D) a +2 morningstar of holy wrath (62, 9, D) a +2 partisan of venom (unseen) (62, 11, D) a +0 club a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 16, D) the staff "Jeomn" {rN+ Str+5 Necro} [staff of death] rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Necro: It increases the power of your Necromancy spells. (62, 26, D) a +2 spear of flaming (unseen) (62, 27, D) a book of Decay (63, 8, D) the +4 mace "Newtbane" {venom, rPois Str-4 Dex+4} rPois: It protects you from poison. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). (63, 11, D) a +0 dagger a +0 robe (63, 12, D) a +0 dagger a +0 robe (63, 16, D) a +1 battleaxe of electrocution (63, 17, D) a +1 short sword of electrocution (63, 26, D) a ring of flight (63, 27, D) an amulet of regeneration (64, 16, D) the staff "Toytt" {rElec rC- rCorr Int+5 Stlth+ Air Alch} [staff of air] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (64, 17, D) a +6 ring of intelligence (64, 26, D) a staff of conjuration (unseen) (64, 27, D) the +5 leather armour of Luagh {+Inv Dex+4} +Inv: It lets you turn invisible. Dex+4: It affects your dexterity (+4). (65, 26, D) a staff of fire (unseen) (67, 0, D) a +2 dagger of electrocution (unseen) (69, 0, D) a staff of earth (unseen) (70, 9, D) an orb of energy (unseen) (71, 8, D) the +4 halberd of Beogh's Benevolence {protect, rC+ Int+5} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). (71, 16, D) a +2 great sword of venom (71, 27, D) the ring of Departure {rF- rC+ Str-2 Int+2 Dex+2 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (72, 8, D) the +8 chain mail of Yredelemnul's Hope {Rampage rF+ Will+ Dex+3} Rampage: It bestows one free step when moving towards enemies. rF+: It protects you from fire. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (72, 9, D) a +1 hand cannon of freezing (72, 17, D) a +2 spear of distortion (72, 20, D) a hell hound corpse (72, 26, D) the ring of Liodainneh {rElec rC- rN+++ rCorr SInv} [ring of see invisible] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (72, 27, D) a +1 leather armour of willpower (73, 3, D) a yak corpse (skeletalised by now) (73, 16, D) the staff "Jargh" {rF+ rN+ Int+4 Necro} [staff of death] rF+: It protects you from fire. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. (73, 17, D) the +11 flail of Shrieking Terror {holy, rC+ Str+3 Dex+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (73, 26, D) a +6 ring of strength (73, 27, D) the +1 robe of the Skies Above {rElec SInv Stlth+} rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (74, 3, D) a river rat corpse (skeletalised by now) (75, 1, D) the +8 dagger "Yllit" {pain, Fly rElec rPois Stlth-} Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth-: It makes you less stealthy. (unseen) (75, 32, D) a +3 flail a +0 robe