Snazzyish the Dungeon (3, 0, D) a +0 buckler a +0 scale mail a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a +0 heavy shortbow (unseen) (61, 16, D) a ring of flight (62, 0, D) a +1 troll leather armour (62, 1, D) the +3 rapier of Terror {flame, rElec rPois rC- Int+5} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). (62, 3, D) 81 gold pieces (62, 8, D) the +1 robe of Anarchy {+Inv rPois rF+} +Inv: It lets you turn invisible. rPois: It protects you from poison. rF+: It protects you from fire. (62, 9, D) a +6 chain mail of ponderousness (62, 16, D) a +8 chain mail of ponderousness (62, 17, D) a +2 robe of willpower (62, 26, D) a +2 whip of draining (62, 27, D) the +10 trident of Eternal Vigilance {flame, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (unseen) (63, 0, D) the +2 spear "Vair" {speed, rC+} rC+: It protects you from cold. (63, 16, D) an amulet of magic regeneration (63, 17, D) a staff of alchemy (63, 26, D) a +1 triple sword of flaming (63, 27, D) the +0 hand axe of Excruciating Pain {elec, rN+} rN+: It protects you from negative energy. (unseen) (64, 16, D) the +4 broad axe of Responsibility {freeze, ^Fragile rF+ Str+3 Dex+3} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (64, 17, D) a +3 short sword of draining (64, 26, D) a ring of ice (64, 27, D) a +2 ring mail of willpower (64, 31, D) a +3 halberd a +0 robe (65, 21, D) a +0 dagger a +0 robe a +0 buckler (65, 26, D) a +1 scale mail of fire resistance (unseen) (66, 21, D) a +0 short sword a +0 robe (67, 0, D) the +8 lajatang "Jeefyrchu" {flame, rN+ rCorr Int-5} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). (unseen) (69, 0, D) the staff "Vuomeabb" {Fly rN+ rCorr Dex+3 Necro} [staff of death] Fly: It grants you flight. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (unseen) (69, 36, D) a +2 helmet of intelligence (unseen) (70, 9, D) a +1 chain mail of cold resistance (70, 36, D) the +4 shortbow "Juughon" {flame, Fly} Fly: It grants you flight. (unseen) (70, 37, D) the +10 morningstar "Haddiro" {flame, Int+3} Int+3: It affects your intelligence (+3). (unseen) (71, 16, D) a +1 chain mail of poison resistance (unseen) (71, 17, D) a +1 broad axe of freezing (unseen) (71, 26, D) the +4 troll leather armour of the Bursted Grue {^Contam +Inv rN+ Regen+} ^Contam: It causes magical contamination when unequipped. +Inv: It lets you turn invisible. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (71, 27, D) an amulet of faith (71, 36, D) a ring of ice (71, 37, D) Great Wizards, Vol. VII (71, 40, D) 180 gold pieces a +0 trident (71, 41, D) 45 gold pieces (72, 8, D) a staff of earth (72, 9, D) a +2 vampiric long sword (72, 16, D) a +3 scimitar of holy wrath (72, 19, D) a +0 glaive (72, 27, D) an amulet of magic regeneration (72, 36, D) the Compilation of Last Rites and Cold Spells Type Level a - Freeze Ice 1 b - Soul Splinter Necromancy 1 c - Freezing Cloud Conjuration/Ice/Air 5 (unseen) (72, 37, D) Caziorai's Elucidation of Generative Mechanics Spells Type Level a - Call Imp Summoning 2 b - Launch Clockwork Bee Forgecraft 3 c - Eringya's Surprising Crocodile Summoning 4 d - Nazja's Percussive Tempering Forgecraft 5 e - Forge Monarch Bomb Fire/Forgecraft 6 (unseen) (72, 39, D) 108 gold pieces a +0 halberd a +0 robe (72, 41, D) 153 gold pieces a +0 short sword (73, 1, D) a +3 heavy shortbow (unseen) (73, 16, D) a staff of cold (73, 17, D) a ring of magical power (73, 26, D) the +4 shortbow "Hiyziter" {drain, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). (73, 27, D) a +2 rapier of protection (unseen) (73, 36, D) a book of Geomancy (73, 37, D) a +2 scale mail of poison resistance (unseen) (73, 39, D) 126 gold pieces a +0 flail (73, 42, D) 72 gold pieces (75, 1, D) the +0 short sword "Fyomp" {heavy, rElec rPois rC- Int+9} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+9: It affects your intelligence (+9). (unseen)