Snazzyish the Dungeon [Shop] Viwny's General Store the +4 rapier "Beastbane" {freeze, rN+ Will+} (700 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. a +0 longbow of freezing (327 gold) 9 stones (13 gold) a granite talisman (900 gold) the +8 broad axe "Luzeciask" {spect, Will+ SInv} (1189 gold) Will+: It increases your willpower. SInv: It lets you see invisible. a scroll of enchant weapon (unknown) (112 gold) 2 scrolls of identify (60 gold) [Shop] Basuru's Jewellery Shoppe a ring of magical power (300 gold) a ring of magical power (300 gold) a ring of protection from fire (unknown) (375 gold) the blade talisman "Tagrup" {rN+ Stlth+} (1350 gold) [blade talisman] rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a ring of willpower (375 gold) [Shop] Nuoro's General Store a scroll of vulnerability (unknown) (116 gold) a +3 chain mail of fire resistance (644 gold) the +5 woodcutter's axe (966 gold) 3 stones (6 gold) a scroll of enchant weapon (unknown) (217 gold) a wand of mindburst (7) (285 gold) [Shop] Hebaetye's General Store a wand of paralysis (4) (unknown) (224 gold) 6 stones (12 gold) a +2 heavy shortbow (348 gold) the +3 pair of gloves "Huhoemilu" {*Silence Dex+4} (586 gold) *Silence: It may silence you when you take damage. Dex+4: It affects your dexterity (+4). a potion of enlightenment (unknown) (116 gold) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} (878 gold) Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. 6 atropa-tipped darts (108 gold) [Shop] Mauxilum's Book Boutique a book of Touch (572 gold) a Grand Grimoire (884 gold) Raraen's Teachings on Evil and Wildfire (1196 gold) Spells Type Level a - Forge Monarch Bomb Fire/Forgecraft 6 b - Death Channel Necromancy 6 c - Infestation Necromancy 8 Utej's Folio of Abominable Secrets and Esoterica (1196 gold) Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Sublimation of Blood Necromancy 2 c - Petrify Alchemy/Earth 4 d - Detonation Catalyst Fire/Alchemy 5 e - Curse of Agony Necromancy 5 a book of Dangerous Friends (1092 gold) a book of Conjurations (520 gold) a book of Geomancy (520 gold) a book of Callings (728 gold) a book of the Earth (936 gold) [Shop] Yggukeng's General Store the +7 great sword of Indomitability {freeze, *Noise rElec rF- Dex+4} (1557 gold) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). a +2 long sword of venom (388 gold) a scroll of enchant weapon (unknown) (234 gold) (2, 14, D) a +1 antimagic glaive (unseen) (2, 16, D) a serpent talisman (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 0, D) a +0 flail a +0 kite shield a +0 robe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the ring "Jiehucva" {*Corrode Will+ Wiz Slay+3 Stlth+} [ring of wizardry] *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. (4, 15, D) a +0 club (4, 16, D) a +0 ring mail (5, 15, D) a +2 vampiric lajatang a +0 robe (5, 16, D) a +2 great sword of holy wrath a +0 chain mail of cold resistance a maw talisman the +8 falchion of Yddiah {flame, ^Fragile rElec Dex+2 Stlth+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. a +0 leather armour a +1 heavy spear (5, 27, D) a +7 executioner's axe of pain (6, 14, D) the +3 faerie dragon scales {Regen+ rCorr Int+2} Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). 10 large rocks a +0 demon whip of venom a +0 buckler of positive energy a +2 pair of gloves of hurling (6, 15, D) a +1 great sword of electrocution a +0 plate armour of fire resistance a sanguine talisman a +1 quarterstaff of speed (6, 16, D) a ring of flight (6, 27, D) the +3 sling of Discomfort {freeze, Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). a +5 trishula of holy wrath a +0 tower shield (7, 14, D) the staff of the Olm {rElec rPois Dex+4 Earth Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). (7, 15, D) a +4 sling of freezing the +5 trident of Fedhas's Grace {venom, *Slow rPois rC+ Dex+5} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). a +0 chain mail a +0 halberd a +3 scale mail of poison resistance a +0 dagger (7, 16, D) a +1 trident of protection (7, 18, D) a +2 flail of holy wrath a +0 leather armour (8, 14, D) a staff of earth (8, 15, D) a +2 leather armour of poison resistance (8, 16, D) a +1 scimitar of flaming (8, 34, D) a +1 dagger of venom (unseen) (9, 14, D) a staff of conjuration (9, 15, D) a +0 scythe a +0 robe (9, 16, D) a +2 helmet of intelligence (9, 20, D) a +2 glaive of flaming a +1 longbow of flaming a +1 barding of flying (9, 34, D) a +1 scimitar of draining (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) the orb of Dispater {+Damnation *Corrode AC+5} +Damnation: It grants the ability to hurl damnation at the cost of health and magic, with strength depending on Evocations skill. *Corrode: It may corrode you when you take damage. AC+5: It affects your AC (+5). (10, 15, D) a +1 chain mail of fire resistance (10, 16, D) a +1 arbalest of draining (10, 34, D) a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) Wiatof's Guide on Blueprints Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Forge Lightning Spire Air/Forgecraft 4 c - Rending Blade Conjuration/Forgecraft 4 (11, 22, D) a +1 flail of draining a +0 robe a +0 spear a +2 short sword of venom a +0 leather armour (11, 34, D) a +3 leather armour of fire resistance (12, 14, D) a staff of death (12, 15, D) a +0 robe of resistance (12, 16, D) a staff of conjuration (12, 34, D) a ring of resist corrosion (12, 37, D) 108 gold pieces (13, 25, D) the serpent talisman of Falal {rF+++ rC- Int-2 Stlth+} [serpent talisman] rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. (13, 34, D) a manual of Maces & Flails (13, 36, D) 117 gold pieces (13, 41, D) 27 gold pieces (13, 43, D) 135 gold pieces (14, 28, D) the +4 robe of the Sunfish {Str+2} Str+2: It affects your strength (+2). (14, 29, D) a +3 eveningstar of flaming a +3 chain mail of willpower a +0 tower shield (14, 42, D) 198 gold pieces (15, 29, D) 3 large rocks of chaos (19, 1, D) the +1 great sword of Misery {heavy, rElec rPois Str+6} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+6: It affects your strength (+6). (unseen) (19, 17, D) the +0 scale mail of the Wheelwright {rElec Int+4} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). (19, 32, D) a +0 halberd of venom (19, 33, D) a book of Contraptions (20, 0, D) a ring of see invisible (20, 17, D) a +1 demon trident of electrocution (20, 32, D) a +0 trident of venom (21, 17, D) a +0 falchion of holy wrath (21, 21, D) a +0 dire flail a +0 animal skin (21, 32, D) a staff of alchemy (21, 33, D) the ring of Jealousy {MP+7 Dex+6} [ring of dexterity] MP+7: It affects your magic capacity (+7). Dex+6: It affects your dexterity (+6). (21, 34, D) a +2 quarterstaff of distortion (22, 0, D) the +9 great sword of Hublaw {venom, rC+ rCorr Int+2} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (22, 1, D) a +1 dagger of electrocution (22, 16, D) a +0 plate armour (22, 17, D) a +2 leather armour of positive energy (22, 19, D) a +4 heavy quarterstaff a +0 ring mail (22, 20, D) a +0 arbalest a staff of death a +4 longbow of freezing a +0 arbalest (22, 32, D) the +5 long sword of the Sheltering Goat {vamp, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (22, 33, D) a staff of fire (22, 34, D) the +5 troll leather armour of the Akabeko {^Drain +Blink rF+ Regen+ Stlth+} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (23, 1, D) a +0 chain mail of poison resistance (23, 17, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (23, 18, D) a staff of fire (unseen) (23, 19, D) a +0 heavy battleaxe a +0 plate armour (23, 20, D) a +0 arbalest the staff "Pop Vuko" {rF+ Conj Alch} [staff of conjuration] rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (23, 21, D) a +0 arbalest (23, 22, D) a +0 great sword a +0 plate armour (23, 23, D) a +0 long sword a +0 plate armour (23, 32, D) a +0 antimagic battleaxe (23, 34, D) a staff of alchemy (24, -1, D) the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. an amulet of guardian spirit (24, 0, D) a +5 scimitar of holy wrath (24, 16, D) the +0 leather armour "Fohuc" {rF+ Str-4 Slay+2} rF+: It protects you from fire. Str-4: It affects your strength (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (24, 17, D) a book of Storms (24, 20, D) a +0 war axe a +0 plate armour (24, 21, D) 4 large rocks (24, 32, D) a +1 dagger of venom (24, 34, D) a +0 pair of gloves of strength (25, 1, D) a +1 orcbow of flaming (25, 16, D) a +0 flail (25, 17, D) a staff of air (25, 18, D) a +3 chain mail of fire resistance (25, 20, D) a +0 great sword a +3 chain mail of willpower a +0 great sword a +0 chain mail (25, 33, D) a staff of fire (25, 34, D) a +2 partisan of venom (26, 1, D) a ring of magical power (26, 16, D) a staff of conjuration (unseen) (26, 17, D) a scarf of resistance (26, 22, D) a +2 war axe of freezing a +0 chain mail a +0 kite shield (26, 32, D) a +1 heavy great mace (26, 33, D) a staff of earth (27, 0, D) a +2 heavy mace (27, 1, D) a +2 helmet of intelligence (27, 17, D) a +2 short sword of freezing (27, 21, D) 5 large rocks (27, 32, D) a Gell's gravitambourine (2/2) (27, 33, D) a +3 arbalest of electrocution (27, 34, D) a +8 chain mail of ponderousness (28, 1, D) the staff of Habeyj Nunwa {rPois Int+6 Alch} [staff of alchemy] rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Alch: It increases the power of your Alchemy spells. (unseen) (28, 5, D) the staff of Hell's Wrath {rPois rC++ Ice} [staff of cold] rPois: It protects you from poison. rC++: It greatly protects you from cold. Ice: It increases the power of your Ice spells. (28, 16, D) a staff of fire (unseen) (28, 17, D) a +2 mace of holy wrath (28, 32, D) a staff of earth (28, 33, D) a +1 scale mail of cold resistance (29, 0, D) a staff of death (unseen) (29, 1, D) a +2 quarterstaff of holy wrath (unseen) (29, 9, D) a staff of conjuration (29, 32, D) an orb of energy (29, 33, D) the ring of Deosuunk {rPois Dex+5} [ring of poison resistance] rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). (34, 28, D) a staff of air (unseen) (35, 0, D) a staff of death (35, 29, D) a +0 robe (36, 0, D) a +2 mace of protection (36, 1, D) a +3 triple sword of protection (36, 28, D) a staff of cold (36, 29, D) a +1 cloak (37, 0, D) the ring "Lyado" {rN+ Will+ Str+7 Int-2 Dex-5} [ring of willpower] rN+: It protects you from negative energy. Will+: It increases your willpower. Str+7: It affects your strength (+7). Int-2: It affects your intelligence (-2). Dex-5: It affects your dexterity (-5). (37, 1, D) a +2 scale mail of poison resistance (37, 29, D) a +3 sling of draining (38, 0, D) a +4 dagger of draining (38, 14, D) a +0 ring mail of cold resistance (38, 15, D) the -2 kite shield of the Desolation of Salt {+Blink rPois} +Blink: It lets you blink. rPois: It protects you from poison. (38, 28, D) a +5 heavy mace (38, 29, D) the +3 ring mail "Quruick" {Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (39, 0, D) a staff of air (39, 1, D) a +2 chain mail of cold resistance (39, 15, D) a staff of conjuration (39, 21, D) a +5 morningstar of holy wrath a +0 arbalest (39, 28, D) a +0 robe of fire resistance (39, 29, D) the +0 leather armour of Tender Moments {rF+} rF+: It protects you from fire. (40, 0, D) a +0 ring mail of fire resistance (40, 1, D) a +2 chain mail of poison resistance (40, 14, D) a staff of earth (40, 21, D) a +0 great mace a +0 chain mail (40, 28, D) a staff of air (40, 29, D) a +2 chain mail of poison resistance (41, 1, D) a +1 partisan of freezing (41, 15, D) a +3 falchion of electrocution (41, 21, D) a +0 arbalest a +2 robe (41, 22, D) a +0 arbalest a +2 morningstar of venom (41, 28, D) a +0 hand axe (41, 29, D) a ring of wizardry (42, 1, D) a +6 ring of intelligence (42, 14, D) a staff of death (42, 15, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (42, 22, D) a +3 heavy war axe a +0 plate armour (42, 23, D) a +0 great sword a +0 plate armour (42, 28, D) a staff of cold (42, 29, D) a ring of ice (42, 38, D) the +11 rapier "Vookkaw" {speed, *Slow rElec Stlth+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. a +0 robe (43, 15, D) the +7 orcbow of the Onslaught {freeze, Dex+6} Dex+6: It affects your dexterity (+6). (43, 21, D) a +0 arbalest (43, 23, D) a +3 war axe a +0 chain mail (43, 24, D) a +0 battleaxe a +0 plate armour (43, 28, D) a ring of flight (43, 29, D) a staff of cold (43, 38, D) a +0 hand axe a +3 scale mail of fire resistance (44, 23, D) a +0 broad axe a +0 plate armour (44, 25, D) a +0 great mace a +0 plate armour (44, 28, D) an amulet of magic regeneration (44, 34, D) an amulet of the acrobat a ring of wizardry (45, 21, D) a +0 arbalest (45, 23, D) 3 large rocks (45, 24, D) a +0 great sword a +0 plate armour (49, 24, D) a +2 ring mail of poison resistance (49, 36, D) a +2 rapier of freezing (49, 37, D) +1 storm dragon scales (unseen) (50, 0, D) a staff of conjuration (50, 25, D) a ring of ice (50, 36, D) the +5 quarterstaff "Jellyslayer" {flame, Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (50, 37, D) the +8 demon trident "Rift" {distort, reach+} (50, 41, D) a +2 antimagic great sword a +0 chain mail a +3 long sword a +0 plate armour a +0 kite shield (50, 42, D) a +2 heavy dire flail a +0 chain mail (51, 0, D) a ring of ice (51, 1, D) a ring of see invisible the ring of Linearity {rPois Int-4 Dex+5 SInv} [ring of poison resistance] rPois: It protects you from poison. Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. a ring of fire a ring of willpower a ring of magical power (51, 12, D) a +0 antimagic war axe (51, 13, D) a +4 arbalest of flaming (51, 25, D) a +2 tower shield of fire resistance (51, 26, D) a +0 arbalest a +0 orcbow (51, 27, D) a +0 orcbow a staff of alchemy a +0 shortbow (51, 37, D) the +0 robe of the Ten Scars {^Drain Will++ Dex+5} ^Drain: It drains your maximum health when unequipped. Will++: It greatly increases your willpower. Dex+5: It affects your dexterity (+5). (51, 41, D) a +0 dire flail a +0 plate armour (51, 42, D) a +1 double sword of holy wrath a +0 chain mail (52, 13, D) a +1 whip of venom (52, 25, D) a +1 robe of cold resistance (unseen) (52, 26, D) a +0 arbalest (52, 27, D) a +0 arbalest (52, 30, D) 3 large rocks (52, 36, D) a +1 leather armour of willpower (52, 37, D) a staff of conjuration (52, 40, D) a +0 bardiche a +0 plate armour (52, 41, D) a +0 war axe a +0 chain mail a +0 long sword a +0 chain mail a +0 war axe of holy wrath a +0 chain mail a +0 kite shield (53, 1, D) a staff of alchemy (unseen) (53, 12, D) the staff of the Mish-Mash {rC+ Int+5 Ice} [staff of cold] rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Ice: It increases the power of your Ice spells. (53, 13, D) a ring of resist corrosion (53, 25, D) a +5 short sword of protection (unseen) (53, 26, D) a +0 orcbow (53, 27, D) a +0 shortbow (53, 28, D) a +1 short sword of electrocution a +0 arbalest (53, 36, D) a +1 war axe (53, 37, D) a staff of air (54, 1, D) a staff of fire (54, 13, D) +0 fire dragon scales (54, 25, D) a +2 scale mail of cold resistance (54, 28, D) 4 large rocks (54, 36, D) a staff of earth (55, 0, D) a staff of conjuration (unseen) (55, 1, D) a +2 robe (unseen) (55, 13, D) a +4 rapier of venom (55, 26, D) a +0 arbalest (56, 21, D) a +0 spectral quarterstaff a +0 robe the +0 hand axe of Truth {vamp, rCorr Dex+4} rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). a +0 robe (57, 19, D) the +3 war axe of Demand {speed, ^Drain rF++ rN+++ Will-} ^Drain: It drains your maximum health when unequipped. rF++: It greatly protects you from fire. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. a +0 robe (57, 20, D) a +0 quarterstaff a +0 robe a +2 flail of protection a +0 animal skin a +2 antimagic war axe a +0 animal skin (59, 36, D) a +3 long sword of holy wrath (unseen) (59, 37, D) the amulet "Rosafukewa" {Spirit Will+ Str+6 Int+5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Will+: It increases your willpower. Str+6: It affects your strength (+6). Int+5: It affects your intelligence (+5). (60, 36, D) a +0 robe (60, 37, D) the ring "Ponok" {rElec rC+ Slay+3} [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (61, 0, D) a ring of ice (61, 8, D) the hive talisman of the Slug {*Silence +Inv SInv} [hive talisman] *Silence: It may silence you when you take damage. +Inv: It lets you turn invisible. SInv: It lets you see invisible. (61, 16, D) the staff of Misery {rPois rN+ Necro Earth} [staff of death] rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (61, 36, D) +2 shadow dragon scales (62, 1, D) a +2 robe of resistance (62, 16, D) a +5 heavy war axe (62, 26, D) the +2 leather armour of Zesair {Dex+2} Dex+2: It affects your dexterity (+2). (62, 27, D) the +8 plate armour of Wygiunt {rPois MP+5 Str-5 Slay+3} rPois: It protects you from poison. MP+5: It affects your magic capacity (+5). Str-5: It affects your strength (-5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (62, 37, D) a scroll of brand weapon a +4 whip of flaming (63, 0, D) a +2 broad axe of venom (63, 4, D) a +0 dagger (63, 5, D) a +0 dagger a +0 club (63, 16, D) a granite talisman (63, 17, D) a staff of death (63, 26, D) a +2 dagger of draining (63, 36, D) a staff of alchemy (unseen) (63, 37, D) a +3 leather armour of poison resistance (63, 41, D) a +5 spear of freezing a +2 plate armour of poison resistance (64, 4, D) a +0 flail (64, 16, D) the +11 great mace "Eleotosi" {drain, rPois rC+ Will-} rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. (64, 17, D) a ring of poison resistance (64, 21, D) a +4 long sword a +0 robe (64, 26, D) a +0 short sword of venom (64, 42, D) a +3 flail of draining a +0 robe (65, 26, D) a +1 leather armour of cold resistance (65, 42, D) a +0 dagger a +0 robe (68, 0, D) a +0 ring mail of willpower (69, 0, D) a staff of earth (69, 36, D) a ring of ice (70, 8, D) quicksilver dragon scales (70, 9, D) the staff of Valiance {rF+ rC+ Dex+4 Fire Earth} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (70, 36, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (70, 37, D) a ring of positive energy (71, 16, D) a scroll of brand weapon (71, 17, D) a +0 pair of boots of flying (71, 26, D) the serpent talisman "Vehoell" {Rampage Int-2 Slay+4} [serpent talisman] Rampage: It bestows one free step when moving towards enemies. Int-2: It affects your intelligence (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (71, 27, D) a staff of death (71, 36, D) a staff of cold (71, 37, D) a +4 spear of venom (71, 40, D) a +0 falchion a +0 ring mail (72, 9, D) a ring of fire (72, 16, D) a +5 halberd of distortion (72, 17, D) a +4 ring mail of fire resistance (72, 26, D) a +6 ring of strength (72, 27, D) a +5 dagger of venom (72, 36, D) the +6 great mace of Success {drain, Will+ Int+2 Dex+3} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (72, 37, D) a staff of fire (72, 39, D) a +0 dire flail a +0 leather armour (72, 40, D) a +0 morningstar a +3 ring mail (72, 42, D) a +0 ring mail (73, 16, D) a staff of air (73, 17, D) a +6 ring of strength a ring of see invisible (73, 21, D) a +0 orcbow (73, 26, D) a staff of cold (73, 36, D) a staff of cold (73, 37, D) a +0 dagger of pain (74, 2, D) a +0 hand axe a +0 leather armour (74, 20, D) 6 large rocks (74, 21, D) a +0 shortbow (74, 23, D) a +0 arbalest (74, 31, D) a +0 trident (74, 33, D) a +0 trident (74, 41, D) a +0 long sword a +0 plate armour a +0 kite shield (74, 42, D) a +2 dire flail of protection a +0 chain mail (75, 1, D) a +1 crystal plate armour (75, 2, D) a +0 dagger a +0 robe (75, 20, D) a +0 arbalest 3 large rocks (75, 30, D) a +0 orcbow (75, 31, D) a +0 trident