Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 3767196386230858168 0 Snazzyish the Magician (level 1, -9/22 HPs) Began as a Djinni Conjurer on Oct 2, 2025. Blown up by Ijyb (12 damage) ... with a mindburst bolt ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:19 (16 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 16, Time: 00:00:20 Health: -9/22 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.23/turn %: no teleportation, infuse magic (-10 HP) @: berserking (expiring), flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You reach down and open the door. Ijyb the Inquisitive comes into view. She is wielding a +0 dagger and carrying a wand of mindburst. There is an open door here. You feel yourself speed up. Ijyb zaps a wand. Your mind is blasted! Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Ijyb hits you with a +0 dagger. You hit Ijyb but do no damage. Ijyb hits you with a +0 dagger. You hit Ijyb. Ijyb is lightly wounded. You closely miss Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. Your mind is blasted! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb hits you but does no damage. You hit Ijyb but do no damage. Ijyb is lightly wounded. You hit Ijyb. Ijyb is moderately wounded. Ijyb zaps a wand. Your mind is blasted! * * * LOW HITPOINT WARNING * * * You closely miss Ijyb. Ijyb is moderately wounded. Ijyb barely misses you. You barely miss Ijyb. Ijyb is moderately wounded. You closely miss Ijyb. Ijyb is moderately wounded. Ijyb barely misses you. You closely miss Ijyb. Ijyb is moderately wounded. Ijyb zaps a wand. Your mind is blasted! Ouch! That really hurt! You die... Ijyb screams, "Time for next experiment!" ####### #<.#.g+ #..'@.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 16 | D | Blown up by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Unarmed || 10 Use: Potion || 2 Armour: Robe || 3 Dodge: Dodged || 2