Snazzyish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +0 kite shield a +0 robe a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman of Winter {rF++ rN++ Slay-5} [fortress talisman] rF++: It greatly protects you from fire. rN++: It greatly protects you from negative energy. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) a staff of air (unseen) (60, 37, D) the +5 orcbow "Yfunur" {holy, rElec rF- Dex+4 SInv} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (unseen) (61, 0, D) a +4 arbalest of flaming (unseen) (61, 8, D) a +2 scimitar of protection (unseen) (61, 16, D) the +3 mace of a Gauntlet {speed, rF+ rC+ Int+2 Dex-2} rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). (61, 37, D) the amulet "Pahemog" {Faith ^Drain rPois Str+7} [amulet of faith] Faith: It allows you to gain divine favour quickly. ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Str+7: It affects your strength (+7). (unseen) (62, 0, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +8 chain mail of ponderousness (62, 2, D) a +0 dagger a +0 robe (62, 8, D) a ring of ice (62, 16, D) a +3 long sword of electrocution (62, 17, D) a +1 sling of flaming (62, 26, D) the +5 bardiche of Buhod {pain, Will++ rCorr Str-2 Stlth+} Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. (62, 27, D) a +3 partisan of venom (unseen) (62, 36, D) a fortress talisman (62, 37, D) the staff of the Poles {*Slow rC+++ Str-3 Stlth+ Ice} [staff of cold] *Slow: It may slow you when you take damage. rC+++: It renders you almost immune to cold. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. (unseen) (63, 0, D) a +0 falchion of draining (unseen) (63, 2, D) a +0 dagger a +0 robe (63, 8, D) a +4 long sword of freezing (unseen) (63, 11, D) a +0 war axe (63, 16, D) a +5 whip of draining (63, 26, D) the staff "Tagef" {rF+ rC+ Will- Necro Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (63, 27, D) a +4 heavy shortbow (63, 36, D) 4 potions of haste (63, 37, D) a +6 rapier of protection (unseen) (64, 16, D) a staff of conjuration (64, 17, D) a +0 halberd of flaming (64, 26, D) a +7 dagger of draining (64, 27, D) a storm talisman (65, 26, D) a +7 antimagic orcbow (67, 0, D) the +2 great sword "Impslayer" {reap, rElec rC- rN+++ Stlth+} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. (unseen) (69, 0, D) a staff of conjuration (69, 36, D) a ring of protection from cold (70, 8, D) a staff of cold (70, 9, D) the +7 hand axe "Lieg Mop" {venom, Will+ MP+4 Int+5} Will+: It increases your willpower. MP+4: It affects your magic capacity (+4). Int+5: It affects your intelligence (+5). (unseen) (70, 11, D) a +0 rapier a +0 robe (70, 36, D) the amulet "Builumoe" {Spirit ^Drain rC+ Slay+2 Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. (71, 11, D) a +0 short sword a +0 robe (71, 17, D) a +1 spectral lajatang (unseen) (71, 26, D) a +2 crystal plate armour (71, 30, D) a +0 short sword a +0 robe (71, 35, D) the +6 shillelagh "Devastator" {shatter} a +6 ring of strength (71, 37, D) a +2 robe of fire resistance (72, 8, D) the staff of Misery {rElec rF+ rC+ rN+ Summ Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (72, 9, D) a +3 short sword of venom (72, 16, D) a +1 orcbow of flaming (72, 26, D) a +0 chain mail of poison resistance (72, 27, D) the +2 halberd "Hunly" {elec, rF+} rF+: It protects you from fire. (72, 30, D) a +0 dagger a +0 robe (72, 36, D) a +2 leather armour of fire resistance (73, 16, D) a scroll of brand weapon (73, 17, D) a +2 quarterstaff of draining (unseen) (73, 26, D) a staff of air (73, 27, D) a +6 ring of strength a ring of resist corrosion (73, 30, D) a +0 rapier a +0 robe a +0 buckler (73, 31, D) a +0 dagger a +0 robe (73, 36, D) a staff of cold (unseen)