Snazzyish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 kite shield a +0 robe a +0 flail the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) the +0 leather armour of Dim Light {Rampage rElec Str-2 SInv} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Str-2: It affects your strength (-2). SInv: It lets you see invisible. (19, 17, D) the +0 scale mail "Reusu" {Rampage rElec Will+ Int+3} Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (20, 0, D) the staff of the New World {rPois Will+ Str+2 Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Str+2: It affects your strength (+2). Alch: It increases the power of your Alchemy spells. (20, 1, D) a staff of death (20, 16, D) a +0 robe of cold resistance (21, 0, D) a +0 flail of holy wrath (21, 16, D) a scroll of brand weapon (21, 17, D) a +2 antimagic whip (21, 34, D) a staff of air (unseen) (21, 41, D) 21 gold pieces (22, 0, D) a +2 dagger of pain (22, 1, D) a scroll of brand weapon the staff "Nicven" {rElec Dex-4 Summ Necro Air} [staff of air] rElec: It insulates you from electricity. Dex-4: It affects your dexterity (-4). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (22, 16, D) a +3 scimitar of holy wrath (22, 17, D) a +0 broad axe of venom (22, 34, D) a book of Frost (23, 0, D) a staff of death (23, 6, D) the staff of Defence {rF+ rN+ Int+3 Dex+5 Necro} [staff of death] rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). Necro: It increases the power of your Necromancy spells. a +0 robe (23, 17, D) a +4 chain mail of cold resistance (23, 21, D) the +4 flail of Pestilence {venom, rC+++ Will- MP+9 Stlth-} rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). Stlth-: It makes you less stealthy. (23, 34, D) a phantom mirror (23, 39, D) 63 gold pieces a +0 war axe a +0 plate armour (24, 0, D) the amulet "Keighisu" {rF+ rN+ RegenMP+ MP-6} [amulet of magic regeneration] rF+: It protects you from fire. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. MP-6: It affects your magic capacity (-6). a +6 ring of intelligence an amulet of regeneration (24, 1, D) a +2 great sword of holy wrath (24, 7, D) a +0 robe (24, 16, D) a staff of earth (24, 17, D) the +6 arbalest "Damnation" {damnation} (24, 18, D) the +0 arbalest "Kurch" {flame, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (24, 34, D) a +2 leather armour of fire resistance (24, 39, D) 45 gold pieces (24, 40, D) a +0 battleaxe a +0 plate armour (25, 1, D) the +0 scale mail "Ipreinil" {Dex+6 Stlth+} Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (25, 7, D) a +0 trident a +0 robe a +0 broad axe a +0 chain mail (25, 34, D) a +0 scimitar of flaming (unseen) (25, 37, D) 45 gold pieces a +0 dire flail a +0 leather armour (25, 40, D) 126 gold pieces (still there?) a +2 broad axe of electrocution (still there?) a +0 plate armour (still there?) (25, 41, D) 54 gold pieces (25, 42, D) 21 gold pieces (26, 0, D) a staff of fire (26, 1, D) a staff of earth (26, 17, D) a +0 antimagic morningstar (unseen) (26, 34, D) a +2 chain mail of willpower (26, 41, D) 36 gold pieces (still there?) a +3 great sword (still there?) a +0 chain mail (still there?) (27, 0, D) a book of Movement (27, 1, D) a book of the Grave (27, 16, D) the +0 long sword "Kaph" {vamp, Stlth+} Stlth+: It makes you more stealthy. (27, 17, D) a staff of fire (unseen) (27, 34, D) a sack of spiders (28, 0, D) a +0 dagger (28, 1, D) a +0 war axe of distortion (28, 16, D) a +2 heavy sling (28, 17, D) the +1 pair of gloves "Buel" {^Contam rN+ Will+ rCorr} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (29, 0, D) the +3 morningstar of Jiryshef {venom, rF++ Int+3 Stlth-} rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (unseen) (29, 1, D) a +0 mace of holy wrath (unseen) (29, 17, D) a +4 whip of venom (unseen) (29, 44, D) 21 gold pieces (35, 0, D) a +4 trident of distortion (unseen) (35, 15, D) a staff of air (35, 30, D) a +0 arbalest the +5 trident of Tortfeasance {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (35, 31, D) a +1 war axe of venom a +0 plate armour (36, 0, D) the +2 robe of Space {rC+} rC+: It protects you from cold. (36, 1, D) a staff of cold (36, 14, D) the +8 sling "Udghuep" {flame, Stlth+} Stlth+: It makes you more stealthy. (36, 15, D) a +1 robe of willpower (36, 29, D) the +0 shortbow of Grandeur {heavy, rF+ Dex+5 Stlth+} rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (unseen) (36, 31, D) a +0 arbalest (37, 0, D) a staff of air (37, 1, D) a staff of fire (37, 4, D) a +0 spear a +0 leather armour (37, 5, D) a +0 spear 3 javelins a +0 leather armour (37, 14, D) the +3 leather armour of the Crucible of Flesh {MP+5} MP+5: It affects your magic capacity (+5). (37, 15, D) a +1 war axe of flaming (37, 29, D) a ring of magical power (37, 31, D) a +0 halberd a +0 plate armour (38, 0, D) a staff of alchemy (38, 4, D) a +0 glaive of freezing a +0 leather armour (38, 6, D) a +1 trident of freezing a +0 robe (38, 14, D) a staff of cold (38, 15, D) the Omnibus of Hypothermia Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Freezing Cloud Conjuration/Ice/Air 5 (38, 28, D) a +0 battleaxe (38, 29, D) a +4 arbalest of flaming (38, 31, D) the +10 halberd "Fodotel" {elec, rPois Str+3 Int+6 Dex-5} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). a +0 chain mail a +0 war axe a +1 shortbow of draining a +0 chain mail (38, 32, D) a +0 broad axe a +3 plate armour (38, 34, D) a +2 battleaxe a +0 chain mail a +0 heavy flail a +0 chain mail (39, 0, D) a +0 trident (39, 1, D) a staff of cold (39, 5, D) a +0 longbow a +0 spear (39, 6, D) a +4 heavy hand axe a +0 robe (39, 7, D) a +0 rapier a +0 robe (39, 14, D) a staff of alchemy (39, 15, D) a +0 mace of protection (39, 18, D) a +0 hand axe a +0 leather armour (39, 28, D) a +0 flail (39, 29, D) a +1 heavy quarterstaff (unseen) (39, 33, D) a +0 great sword a +0 plate armour a +0 giant club (39, 34, D) a +0 giant club a +0 giant club (40, 1, D) a staff of fire (40, 5, D) a +4 vampiric trident a +0 robe (40, 7, D) a +2 heavy great mace (40, 14, D) a book of Touch (40, 15, D) a +4 rapier of speed (40, 29, D) a staff of death (unseen) (40, 34, D) the +5 hand axe of Saliuxuz {freeze, rPois} rPois: It protects you from poison. a +0 chain mail (40, 35, D) a +0 giant club (41, 0, D) a +2 trident of venom (41, 3, D) a +2 rapier of venom a +0 robe (41, 5, D) a +6 rapier of venom a +0 robe (41, 14, D) a staff of air (unseen) (41, 28, D) a +1 mace of distortion (41, 29, D) a +6 ring of dexterity (41, 30, D) a +0 dagger a +0 leather armour (41, 31, D) the +7 longbow "Vanukoss" {speed, rPois Int+6} rPois: It protects you from poison. Int+6: It affects your intelligence (+6). a +0 plate armour (41, 34, D) a +0 giant club (42, 1, D) a staff of alchemy (42, 14, D) a +0 pair of boots of flying (42, 15, D) the lupine talisman "Put-Me-On" {rF+ Will+ Slay+2} [lupine talisman] rF+: It protects you from fire. Will+: It increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (42, 28, D) a +0 glaive (42, 29, D) a +1 pair of boots of flying (43, 14, D) a +4 ring of slaying (43, 15, D) a book of the Grave (43, 29, D) a +3 sling of flaming (44, 28, D) a book of Frost (49, 0, D) a riddle talisman (49, 1, D) a staff of earth (49, 6, D) a +0 spear 3 javelins a +0 leather armour (49, 12, D) the +2 chain mail "Kyczar" {+Blink rC+++ Str+3 Dex-2} +Blink: It lets you blink. rC+++: It renders you almost immune to cold. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). (49, 24, D) a +2 pair of gloves of infusion (49, 37, D) a +6 great sword of flaming (50, 0, D) the ring of Nung {+Blink Str+3 SInv} [ring of see invisible] +Blink: It lets you blink. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (50, 1, D) a ring of willpower (50, 4, D) a +0 trident (50, 5, D) a +0 rapier a +0 robe (50, 13, D) a ring of poison resistance (50, 24, D) the scarab talisman of Gozag's Outrage {rElec rN+ Str+3 Dex+2} [scarab talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (unseen) (50, 36, D) the staff of Cheese {+Blink rF+ rC- MP+5 Fire} [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. MP+5: It affects your magic capacity (+5). Fire: It increases the power of your Fire spells. (50, 37, D) a +1 pair of gloves of dexterity (51, 0, D) a staff of alchemy (51, 1, D) a staff of earth (unseen) (51, 3, D) a +0 spear a javelin a +0 leather armour (51, 4, D) a +2 heavy broad axe (51, 12, D) the +9 lajatang of Valiance {speed, *Slow rF- Int+3 Dex+8} *Slow: It may slow you when you take damage. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). Dex+8: It affects your dexterity (+8). (51, 13, D) a book of Movement (51, 25, D) the +9 glaive of the Building Gods {venom, rCorr} rCorr: It protects you from acid and corrosion. (51, 28, D) a +0 short sword of draining (51, 36, D) a staff of conjuration (52, 1, D) the staff of Entrepreneurial Spirit {Hexes Earth} [staff of earth] Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. (52, 4, D) a +2 trident of pain a +0 leather armour a +0 trident a +0 robe (52, 12, D) +2 shadow dragon scales (52, 13, D) a +2 antimagic quarterstaff (52, 24, D) a +6 giant club (52, 25, D) a +6 ring of strength a +6 ring of dexterity (52, 37, D) a +4 great sword of freezing (52, 40, D) a +1 plate armour of positive energy (53, 0, D) a +0 trident (53, 1, D) a scroll of brand weapon (53, 3, D) a +0 trident of venom a +0 leather armour (53, 4, D) a +2 vampiric trident a +0 robe (53, 12, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (53, 24, D) a +4 antimagic partisan (53, 25, D) an amulet of magic regeneration (53, 36, D) 2 scrolls of brand weapon (53, 37, D) a staff of conjuration (54, 4, D) a +1 trident of flaming a +2 robe of willpower (54, 12, D) a +2 short sword of speed (54, 24, D) a staff of air (54, 25, D) a +3 broad axe of venom (54, 36, D) the +5 morningstar of Due Proportion {protect, Will++} Will++: It greatly increases your willpower. (55, 0, D) a +0 flail of venom (55, 1, D) a +2 antimagic spear (55, 12, D) a ring of see invisible (55, 13, D) a +3 falchion of freezing (55, 24, D) a staff of air (59, 36, D) a +2 pair of gloves of hurling (60, 37, D) a +2 buckler of reflection (60, 40, D) a +1 whip of electrocution a +1 robe of cold resistance a +0 glaive a +0 animal skin (60, 41, D) a +2 vampiric long sword a +0 chain mail a +1 scimitar of flaming (60, 42, D) a +0 giant club a +0 robe (61, 0, D) the +0 great sword of Xijauhoota {antimagic, Dex+7 SInv} Dex+7: It affects your dexterity (+7). SInv: It lets you see invisible. (unseen) (61, 8, D) the +9 quarterstaff of Non Obstante Veredicto {freeze, rF+ Str+3 SInv} rF+: It protects you from fire. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (61, 16, D) a +1 hand axe of venom (unseen) (61, 28, D) a +0 orcbow (61, 36, D) the staff "Sytu" {*Slow rPois rF+++ rN+ Will- Necro} [staff of death] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. Necro: It increases the power of your Necromancy spells. (61, 37, D) a +1 helmet of see invisible (61, 40, D) 10 large rocks (62, 0, D) a +2 shortbow of freezing (62, 1, D) a +0 vampiric short sword (unseen) (62, 17, D) a +2 shortbow of flaming (62, 26, D) the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, engulfed, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). (62, 28, D) a +0 shortbow (62, 36, D) a staff of conjuration (62, 37, D) a +0 demon whip of freezing (62, 41, D) a +3 whip of electrocution a +0 sling a +0 leather armour of fire resistance a +4 quarterstaff of chaos a +0 cloak (63, 0, D) a +2 ring mail of positive energy (63, 8, D) a +1 helmet of intelligence (63, 16, D) a ring of resist corrosion a +2 long sword of holy wrath (63, 17, D) a +1 plate armour of fire resistance (63, 27, D) a +0 arbalest a +0 shortbow a +0 orcbow the +0 ring mail "Koybas" {rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (63, 28, D) a +0 shortbow (63, 29, D) a +0 arbalest (63, 36, D) a +0 quarterstaff (64, 16, D) a staff of conjuration (64, 26, D) a +2 heavy mace (unseen) (65, 26, D) a staff of alchemy (unseen) (65, 28, D) a +0 arbalest (67, 0, D) an amulet of faith (68, 0, D) a staff of alchemy (69, 41, D) a +0 orcbow (70, 9, D) the +1 great sword "Leviticus" {flame, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (70, 37, D) 4 scrolls of enchant weapon (70, 40, D) a +0 arbalest (70, 41, D) a +2 heavy hand cannon (71, 8, D) a +3 leather armour of cold resistance (71, 17, D) a staff of conjuration (71, 19, D) a +0 arbalest (71, 20, D) a +0 arbalest (71, 27, D) a +2 glaive of venom (71, 37, D) a staff of alchemy (71, 39, D) 5 large rocks (71, 40, D) a +0 arbalest 3 large rocks (72, 8, D) a +2 flail of protection (unseen) (72, 9, D) a +1 sling of flaming (unseen) (72, 16, D) a +2 arbalest of flaming (72, 17, D) the +0 chain mail of Wavig {Harm rF+} Harm: It increases damage dealt and taken. rF+: It protects you from fire. (72, 19, D) 5 large rocks a +0 orcbow (72, 26, D) a +6 ring of strength (72, 37, D) a +6 ring of strength (72, 40, D) 5 large rocks a +0 shortbow (72, 41, D) a +0 arbalest (73, 1, D) a +2 helmet of intelligence (73, 2, D) a +0 dagger a +0 robe (73, 16, D) a staff of earth (unseen) (73, 17, D) a +2 heavy great mace (unseen) (73, 19, D) 4 large rocks (73, 27, D) a +1 trident of freezing (73, 36, D) a ring of fire (74, 2, D) a +0 club (74, 19, D) a +0 arbalest (75, 1, D) a wellspring talisman