Snazzyish the Dungeon (0, 0, D) a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of Miracles {Fly rN+ Int-5} [serpent talisman] Fly: It grants you flight. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). a blade talisman the lupine talisman of Kunyliku {Fly rPois rF- Str+7} [lupine talisman] Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+7: It affects your strength (+7). the inkwell talisman of the True Pharaoh {rElec rN+} [inkwell talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of fire (unseen) (61, 16, D) the ring "Sel Xusm" {rF++ rC- Dex+2 Fire} [ring of fire] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. (61, 18, D) a +0 orcbow (61, 26, D) a +2 short sword of electrocution (unseen) (62, 1, D) a +3 ring mail of fire resistance (62, 8, D) a +0 buckler a +0 scale mail a ring of ice (62, 9, D) a staff of alchemy (62, 17, D) a staff of conjuration (unseen) (62, 21, D) a +0 shortbow (62, 26, D) a lightning rod (4/4) (62, 27, D) a +5 shortbow of freezing (unseen) (63, 20, D) a +0 trident 2 boomerangs (63, 26, D) a +4 halberd (unseen) (63, 27, D) a manual of Fighting (63, 29, D) 63 gold pieces a +0 short sword a +0 robe (64, 16, D) a staff of earth (64, 20, D) 4 large rocks (64, 21, D) a +0 trident a +0 orcbow (64, 26, D) a book of the Senses (64, 27, D) a +2 flail of protection (unseen) (65, 26, D) the Guide on Cleavage Spells Type Level a - Summon Seismosaurus Egg Summoning/Earth 4 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Bombard Conjuration/Earth 6 (unseen) (68, 0, D) a +3 dagger of venom (69, 0, D) a +1 glaive of freezing (unseen) (70, 8, D) +1 ice dragon scales (70, 9, D) the staff "Gosoir" {rPois Str+2 Conj Earth} [staff of earth] rPois: It protects you from poison. Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (unseen) (70, 10, D) a +0 scythe a +0 robe (70, 11, D) a +0 mace a +0 robe (70, 12, D) a +0 dagger a +2 robe of cold resistance (71, 8, D) a +0 chain mail of fire resistance (71, 11, D) a +4 quarterstaff of chaos a +0 cloak (71, 16, D) a +2 short sword of flaming (71, 26, D) a +3 leather armour of cold resistance (71, 27, D) the +10 dagger "Veitwet" {pain, Str+3} Str+3: It affects your strength (+3). (72, 12, D) a +0 club a +2 robe of positive energy (72, 16, D) an amulet of guardian spirit (72, 17, D) the staff of the Madman {rN+ Conj} [staff of conjuration] rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. (72, 26, D) a staff of death (72, 27, D) a staff of air (73, 1, D) a scroll of brand weapon (73, 26, D) a +2 robe of willpower (unseen) (73, 27, D) a +5 quarterstaff of holy wrath (unseen)