Snazzyish the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of the Trees {+Inv rElec rPois rF-} [quill talisman] +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. (11, 0, D) a +0 robe the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 8, D) the +6 trident "Loluk" {reap, rC+ MP+9 Str-3} rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Str-3: It affects your strength (-3). (unseen) (62, 0, D) the +3 rapier "Duvi" {holy, ^Fragile Str+4} ^Fragile: It will be destroyed if unequipped. Str+4: It affects your strength (+4). (62, 1, D) a +6 ring of strength (62, 8, D) a staff of conjuration (63, 0, D) a +3 flail of distortion (unseen) (67, 4, D) a +0 short sword a +0 robe (68, 0, D) a +1 buckler of protection (68, 4, D) an adder corpse (skeletalised by now) (70, 9, D) a staff of fire (unseen) (71, 8, D) the staff of Yvveopn {rC+ rN++ Dex-3 Necro Fire} [staff of death] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex-3: It affects your dexterity (-3). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (71, 11, D) a +0 scythe a +0 robe (71, 12, D) a +3 quarterstaff of chaos a +0 cloak (71, 13, D) a ring of poison resistance a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight an amulet of faith (71, 16, D) a +2 ring mail of willpower (unseen) (71, 17, D) a sack of spiders (71, 21, D) a +0 long sword a +0 robe an elf corpse (72, 8, D) a +0 short sword of venom (72, 12, D) a +0 war axe a +0 robe (72, 13, D) a +0 dagger a +0 robe a +0 dagger a +2 robe of willpower the elf skeleton of Dowan (72, 16, D) a Gell's gravitambourine (2/2) (72, 17, D) a sack of spiders (73, 16, D) a staff of death (unseen) (73, 17, D) a book of Flames (74, 3, D) a hell hound corpse (skeletalised by now) (75, 1, D) a +3 leather armour of poison resistance (unseen) (75, 17, D) a +0 short sword a +0 robe an elf corpse