Snazzyish the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +0 leather armour the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of fire (unseen) (61, 8, D) a +2 dire flail of holy wrath (62, 0, D) a staff of alchemy (62, 1, D) the +10 quick blade of the Lost Mystics {flame, *Slow rF+ Int-4 Dex+3} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (62, 9, D) the ring of Ehucelug {Fly rPois Int+2} [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (63, 1, D) a river rat corpse (skeletalised by now) (63, 8, D) a ring of poison resistance (64, 3, D) a jackal corpse (skeletalised by now) (68, 0, D) a staff of death (70, 8, D) a +0 halberd of venom (70, 9, D) a staff of cold (unseen) (71, 8, D) the +4 broad axe of Demonkind {heavy, rPois rN+ Str-4 Dex+3} rPois: It protects you from poison. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). (71, 11, D) a +5 scimitar a +0 robe (71, 17, D) a staff of fire (unseen) (72, 9, D) the +6 demon whip of Wumoipt {freeze, *Slow rC+ Str+4} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Str+4: It affects your strength (+4). (72, 17, D) a +0 heavy hand axe (unseen) (73, 2, D) a +4 long sword (still there?) a +0 robe (still there?) (73, 17, D) the +1 great sword "Jellyslayer" {heavy, rPois} rPois: It protects you from poison. (73, 20, D) a +0 long sword a +0 robe an elf corpse (74, 21, D) a +1 heavy scimitar (still there?) a +0 robe (still there?) an elf corpse (still there?) (75, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight the ring of Starshine {rF+ rC- Int+7 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+7: It affects your intelligence (+7). Fire: It increases the power of your Fire spells.