Snazzyish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 flail a +0 buckler a +0 scale mail the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, -1, D) the +11 Singing Sword {sonic wave} the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +7 mace of Variability {chaos, chaos arc} (11, 0, D) the +9 sword of Power {lifebolt} the +10 dark maul {heavy} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +8 storm bow {elec, penet} (19, 0, D) a +0 heavy spear (unseen) (19, 1, D) a +4 great sword of electrocution (unseen) (19, 16, D) a +7 scimitar of holy wrath (unseen) (19, 17, D) a book of Chaos (20, 0, D) a +4 falchion of venom (20, 16, D) a +1 sling of freezing (unseen) (20, 17, D) the staff "Ultimatum" {^Fragile rElec rPois Summ Necro Air} [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (unseen) (21, 0, D) a +2 sling of freezing (21, 1, D) a ring of positive energy (21, 16, D) a +5 falchion of venom (unseen) (21, 17, D) a +4 vampiric glaive (unseen) (22, 0, D) a ring of ice (22, 1, D) an amulet of reflection (22, 16, D) the +0 spear of Lienyaju {speed, *Slow rN+ Str+5 Int+3} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). (unseen) (22, 17, D) a condenser vane (23, 0, D) a +5 ring of evasion (23, 1, D) the +1 scimitar of Laruof {reap, +Blink Int+3 Dex-4 Stlth+} +Blink: It lets you blink. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (23, 16, D) an amulet of the acrobat (23, 17, D) a +2 sling of electrocution (unseen) (23, 18, D) 4 scrolls of enchant armour (24, 16, D) a ring of protection from fire (24, 17, D) a +1 heavy shortbow (unseen) (24, 18, D) a +3 rapier of flaming (unseen) (25, 0, D) a +1 battleaxe of electrocution (unseen) (25, 1, D) a staff of earth (25, 3, D) a ghoul skeleton (25, 16, D) a +1 whip of draining (unseen) (25, 17, D) the staff of Evolution {rC+ Will++ Dex-3 Ice} [staff of cold] rC+: It protects you from cold. Will++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). Ice: It increases the power of your Ice spells. (unseen) (25, 18, D) the +2 great mace "Oblettin" {pain, Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). (unseen) (25, 21, D) a +2 war axe of distortion (still there?) +0 fire dragon scales (still there?) the human corpse of Margery (still there?) (26, 0, D) the +8 quarterstaff of Causality {freeze, ^Drain rCorr Str+5 Dex-2} ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). (unseen) (26, 1, D) a +1 scale mail of willpower (26, 2, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (26, 16, D) a +2 ring mail of cold resistance (unseen) (26, 17, D) a scroll of brand weapon (26, 22, D) a +3 executioner's axe of pain (unseen) (27, 16, D) a +2 pair of boots of flying (unseen) (27, 17, D) a +0 heavy broad axe (unseen) (27, 21, D) a +1 troll leather armour {Snorg} the troll corpse of Snorg (28, 0, D) a staff of earth (28, 1, D) a staff of conjuration (28, 16, D) a ring of wizardry (28, 17, D) a +0 short sword of draining (unseen) (28, 18, D) a +2 partisan of pain (still there?) a +10 plate armour of ponderousness (still there?) a +0 tower shield (still there?) (28, 21, D) a +5 double sword (still there?) a +0 plate armour (still there?) the orb of the Falcon {light, rCorr Int+3 Stlth+ Earth} (still there?) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (29, 1, D) a staff of conjuration (29, 16, D) the +1 pair of gloves "Bevamm" {Rampage rF+++ Int-4} Rampage: It bestows one free step when moving towards enemies. rF+++: It renders you almost immune to fire. Int-4: It affects your intelligence (-4). (unseen) (29, 17, D) a staff of earth (unseen) (29, 21, D) a +0 spear a +0 short sword a +0 leather armour (30, 17, D) a wand of flame (9) (30, 19, D) a +0 dagger of chaos (still there?) a +2 robe of willpower (still there?) (30, 21, D) a +1 long sword of distortion (still there?) a +3 chain mail of positive energy (still there?) (34, 28, D) a +2 eveningstar of flaming (unseen) (35, 0, D) a staff of conjuration (unseen) (35, 14, D) the +0 ring mail of the True Pharaoh {Int+2} Int+2: It affects your intelligence (+2). (35, 28, D) the +5 chain mail "Powoxkaad" {rPois Slay+2} rPois: It protects you from poison. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (35, 29, D) the +8 morningstar of Ominy {flame, rPois} rPois: It protects you from poison. (36, 1, D) a staff of conjuration (36, 14, D) a +0 robe (36, 15, D) the +5 hand axe of the Unseen Realm {antimagic, rN+ Str+4} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). (37, 1, D) a staff of earth (37, 14, D) a +0 quarterstaff (37, 28, D) the ring of Jyfecry {Int+5 Slay+4} [ring of slaying] Int+5: It affects your intelligence (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (37, 29, D) the +1 arbalest of Dim Light {freeze, Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (38, 0, D) a ring of protection from cold (38, 1, D) a +1 heavy quarterstaff (38, 15, D) +2 swamp dragon scales (38, 28, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (38, 29, D) the +7 whip of the Boiling Point {flame, Will+} Will+: It increases your willpower. (38, 33, D) a black mamba corpse (skeletalised by now) (38, 34, D) a +0 rapier (still there?) a +0 animal skin (still there?) a +1 spectral quarterstaff (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (39, 0, D) a ring of ice (39, 1, D) a staff of earth (39, 4, D) a +0 flail (39, 5, D) 3 large rocks (39, 15, D) an amulet of reflection (39, 20, D) a +1 spectral quarterstaff a +2 robe of fire resistance (39, 29, D) a staff of conjuration (39, 32, D) a +1 antimagic quarterstaff (still there?) a +0 animal skin (still there?) (39, 33, D) a +0 quarterstaff a +0 animal skin a wolf corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (40, 0, D) a ring of magical power (40, 1, D) the +5 orcbow "Vaet" {heavy, Will- rCorr Dex+7} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). (unseen) (40, 5, D) a +0 mace (40, 14, D) the ring of Lies {rN+ Dex+4} [ring of positive energy] rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (40, 15, D) a staff of death (40, 20, D) a hydra corpse (skeletalised by now) (40, 22, D) a cane toad corpse (skeletalised by now) (40, 28, D) a +1 heavy arbalest (40, 29, D) a +2 hand axe of flaming (unseen) (40, 33, D) a rime drake corpse (skeletalised by now) (40, 34, D) a komodo dragon corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (41, 0, D) 4 scrolls of enchant weapon (41, 1, D) a staff of conjuration (unseen) (41, 5, D) a +0 mace (41, 14, D) the +7 broad axe "Concordance" {protect, rElec Str+4 Int-2 Dex+2} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). (41, 15, D) a +1 pair of gloves of hurling (unseen) (41, 19, D) a +0 quarterstaff a +0 animal skin (41, 20, D) a +0 hand axe a +0 animal skin a +0 war axe a +0 animal skin a spriggan corpse (skeletalised by now) (41, 21, D) a +4 lajatang of speed a +0 robe a spriggan corpse (skeletalised by now) (41, 29, D) a +1 halberd of protection (unseen) (41, 34, D) a hell rat corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (41, 35, D) a komodo dragon corpse (skeletalised by now) (42, 0, D) the +5 morningstar "Meogerch" {freeze, Str+2} Str+2: It affects your strength (+2). (42, 14, D) the +7 orcbow of Dim Light {freeze, Fly} Fly: It grants you flight. (42, 15, D) the +7 scimitar of Lasauf {antimagic, rPois rF- Dex-5 Stlth+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (42, 28, D) a ring of wizardry (42, 29, D) a staff of cold (unseen) (42, 34, D) a +0 robe a cane toad corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (43, 14, D) a +1 triple crossbow of flaming (43, 15, D) a +2 crystal plate armour (43, 28, D) a staff of death (43, 29, D) a staff of conjuration (44, 28, D) a +0 heavy quarterstaff (unseen) (49, 0, D) a staff of alchemy (49, 1, D) a staff of alchemy (49, 12, D) the +5 long sword of the Tiger {freeze, +Blink Str+2 Int-3 Dex+3} +Blink: It lets you blink. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). (unseen) (49, 24, D) a +0 robe (49, 37, D) a staff of conjuration (unseen) (50, 0, D) the staff "Sadgh" {rN+ Int+3 Stlth+ Conj Earth} [staff of earth] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (50, 1, D) a +2 sling of draining (50, 12, D) a +6 battleaxe of distortion (50, 13, D) a +3 leather armour of willpower (50, 24, D) a +1 vampiric short sword (50, 25, D) a +2 shortbow of freezing (50, 37, D) a +2 robe (unseen) (50, 41, D) a glowing shapeshifter corpse (skeletalised by now) (51, 0, D) a +2 rapier of draining (51, 1, D) a staff of death (51, 12, D) the +1 leather armour of the Guardian {Dex+4} Dex+4: It affects your dexterity (+4). (51, 13, D) a ring of see invisible (51, 24, D) a +3 long sword (51, 25, D) a +0 helmet of intelligence (51, 29, D) a +5 war axe of flaming (51, 30, D) a staff of death (51, 31, D) a +0 battleaxe a +0 plate armour (51, 37, D) a +6 vampiric lajatang (51, 41, D) a shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (51, 43, D) a glowing shapeshifter corpse (skeletalised by now) (52, 1, D) a +0 pair of boots of stealth (52, 12, D) the +0 lajatang of the Horn {distort, rPois rN+ Int-3} rPois: It protects you from poison. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). (52, 13, D) the +8 shortbow of Tumult {freeze, rElec rC+ Str+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). (52, 24, D) the +3 quarterstaff "Yhynk" {antimagic, Will+ Dex-5 Stlth+} Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (52, 25, D) a staff of earth (52, 28, D) a +0 flail a +2 scale mail of fire resistance (52, 29, D) a +7 glaive of distortion a +2 robe of cold resistance a +0 dagger a +0 robe a human corpse (skeletalised by now) (52, 31, D) a +0 long sword a +0 plate armour (52, 36, D) a +5 great mace of draining (52, 37, D) a +2 scale mail of poison resistance (52, 40, D) a shapeshifter corpse (skeletalised by now) (52, 41, D) a glowing shapeshifter corpse (skeletalised by now) (53, 0, D) a +1 heavy morningstar (53, 1, D) a +1 scale mail of cold resistance (53, 24, D) a +0 battleaxe (53, 25, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (53, 36, D) the staff of Niruyv {rF+ Str+2 Fire} [staff of fire] rF+: It protects you from fire. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. (53, 41, D) a shapeshifter corpse (skeletalised by now) (54, 0, D) the +5 short sword "Doit Pul" {freeze, Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (54, 1, D) the +0 scimitar "Ycag" {heavy, rElec Int+5} rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). (54, 12, D) a staff of cold (54, 16, D) a +3 demon trident a +0 chain mail (54, 24, D) the +1 long sword of Plog {freeze, Str+2 Int-4 Dex+3} Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (54, 25, D) a +2 falchion of holy wrath (54, 36, D) a +3 heavy mace (55, 0, D) the orb of the Fig {light, Dex+3 Air} Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. (55, 12, D) a +2 falchion of holy wrath (55, 13, D) a +5 mace of venom (unseen) (55, 15, D) a +2 broad axe a +0 plate armour a human corpse (skeletalised by now) (55, 24, D) a +0 short sword (59, 36, D) a +4 chain mail of willpower (60, 36, D) the +10 plate armour "Koweriul" {rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (60, 37, D) a +0 heavy great sword (61, 0, D) a staff of air (61, 8, D) a +5 heavy hand axe (61, 26, D) a +2 shortbow of flaming (unseen) (61, 36, D) a +4 heavy flail (61, 37, D) a lupine talisman (62, 0, D) +2 golden dragon scales (62, 8, D) a +2 helmet of intelligence (62, 9, D) the +4 mace of Kismet {reap, rPois rC- Int+4 Stlth+} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (62, 11, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (62, 13, D) a +0 long sword a +0 leather armour (62, 16, D) a +0 shortbow of flaming (62, 17, D) a +3 longbow (unseen) (62, 26, D) a ring of protection from cold (62, 27, D) the +8 whip of Zixot {reap, Will- rCorr SInv Stlth-} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (62, 36, D) a +2 robe of willpower (62, 40, D) a +0 demon whip (62, 42, D) a +2 demon whip of electrocution a +4 plate armour of fire resistance a +1 kite shield of cold resistance a demonspawn skeleton (63, 0, D) a +2 plate armour of willpower (63, 16, D) a staff of alchemy (63, 17, D) a staff of air (63, 26, D) a +1 long sword of protection (63, 27, D) the +4 mace of Punishment {spect, *Noise rElec rF++ Will+} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Will+: It increases your willpower. (63, 30, D) a basilisk corpse (skeletalised by now) (63, 31, D) a water moccasin corpse (skeletalised by now) (63, 36, D) a +2 spectral quarterstaff (63, 37, D) a +0 demon trident of flaming a staff of earth (64, 16, D) a riddle talisman (64, 17, D) a +1 halberd of venom (64, 26, D) a +2 demon whip of venom (64, 27, D) a staff of earth (64, 31, D) a komodo dragon corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (64, 32, D) a river rat corpse (skeletalised by now) (69, 36, D) a staff of fire (unseen) (70, 8, D) a +2 robe (70, 9, D) a staff of alchemy (70, 36, D) the +1 scale mail "Bacore" {rN+} rN+: It protects you from negative energy. (71, 8, D) a staff of air (71, 16, D) a +1 flail of protection (71, 17, D) a scroll of brand weapon (71, 26, D) a ring of fire (71, 27, D) a +3 flail of protection (unseen) (71, 37, D) a +4 whip of freezing (72, 8, D) the +2 pair of boots of the Planets {rF+} rF+: It protects you from fire. (72, 9, D) a +2 vampiric hand axe (72, 16, D) a +8 short sword of protection (72, 17, D) a +1 heavy shortbow (unseen) (72, 19, D) a +0 arbalest (still there?) a +0 short sword (still there?) a +1 chain mail of willpower (still there?) (72, 20, D) a +0 trident a +0 plate armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 27, D) a +1 spear of flaming (72, 36, D) the +10 lajatang of Makhleb's Condemnation {antimagic, rPois Dex+5 SInv} rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (72, 37, D) a +6 ring of strength (73, 1, D) a +5 falchion of distortion (unseen) (73, 16, D) a +6 ring of dexterity (73, 17, D) a +1 trident of venom (unseen) (73, 20, D) a +0 mace a +0 plate armour an orc corpse (skeletalised by now) (73, 21, D) a +0 long sword a +0 chain mail (73, 26, D) a +6 ring of strength the ring "Quhoubon" {^Drain rElec rF+ rC- rN++ Slay+2 Fire} [ring of fire] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Fire: It increases the power of your Fire spells. (73, 27, D) a +1 barding of flying (73, 30, D) an adder corpse (skeletalised by now) (73, 37, D) a +2 rapier of distortion (unseen) (74, 20, D) a +0 club a +0 ring mail (74, 30, D) a ball python corpse (skeletalised by now) (75, 1, D) the +4 glaive of Hyjom {antimagic, Int+5 Dex+3} Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). (unseen)