Snazzyish the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +0 kite shield a +0 robe a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) the +9 great sword "Deghist" {drain, rC- Str+2 Int+4} rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (49, 37, D) a +0 falchion of electrocution (50, 24, D) +1 storm dragon scales (unseen) (50, 25, D) a scroll of brand weapon (50, 36, D) the +3 scale mail of Absolutism {Str+2 Int+4} Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (50, 37, D) a +3 heavy battleaxe (51, 24, D) a +0 leather armour (51, 25, D) a book of the Warp (51, 31, D) a +0 longbow a +0 leather armour an elf corpse (51, 36, D) a +0 dagger (52, 24, D) a lightning rod (4/4) (52, 25, D) the staff "Pall" {rPois rC+ MP+9 Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Ice: It increases the power of your Ice spells. (unseen) (52, 30, D) a +0 scimitar of venom (unseen) (52, 36, D) a +1 robe of positive energy (52, 37, D) the +0 quarterstaff "Ultimatum" {heavy, Fly Will- Str+4} Fly: It grants you flight. Will-: It decreases your willpower. Str+4: It affects your strength (+4). (52, 40, D) a +1 heavy flail a +0 robe a +4 halberd a +0 robe a human corpse (53, 24, D) the Disquisition on Assistive Wanderlust Spells Type Level a - Call Imp Summoning 2 b - Summon Mana Viper Hexes/Summoning 5 c - Summon Cactus Giant Summoning 6 d - Malign Gateway Summoning/Translocation 7 (unseen) (53, 25, D) a +2 rapier of venom (unseen) (53, 31, D) a +0 dagger a +0 ring mail (53, 40, D) a +0 dagger a +0 robe a human corpse (54, 24, D) a +0 robe (54, 25, D) a +6 heavy trident (unseen) (54, 31, D) a +0 dagger a +0 robe an elf corpse (54, 36, D) the +7 captain's cutlass {speed, disarm} (54, 40, D) a scroll of brand weapon a +0 robe (55, 24, D) a +2 ring mail of fire resistance (60, 4, D) a +0 long sword a +0 robe (60, 36, D) the +6 quick blade of Wumimn {antimagic, Str+7 Stlth-} Str+7: It affects your strength (+7). Stlth-: It makes you less stealthy. (61, 0, D) a scroll of brand weapon (61, 16, D) a scroll of brand weapon (62, 0, D) a +0 heavy quarterstaff (62, 1, D) a +2 short sword of venom (62, 9, D) a ring of protection from cold (62, 16, D) a +2 short sword of flaming (62, 17, D) a staff of conjuration (62, 26, D) a ring of wizardry (62, 27, D) a +0 heavy scimitar (62, 36, D) a +4 mace of protection (63, 0, D) a scroll of brand weapon (63, 8, D) a staff of air (63, 16, D) a staff of conjuration (63, 17, D) a staff of alchemy (63, 21, D) a water moccasin corpse (skeletalised by now) (63, 26, D) a +2 long sword of holy wrath (63, 36, D) a staff of earth (63, 37, D) a staff of conjuration (64, 16, D) the +6 chain mail of the Villain {rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (64, 20, D) a +0 hand axe an adder corpse (skeletalised by now) (64, 27, D) a staff of air (65, 20, D) a +0 long sword a +0 dire flail a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (65, 26, D) +2 acid dragon scales (65, 29, D) a +0 arbalest (65, 31, D) a +0 dire flail a +0 ring mail (66, 30, D) a +2 war axe of flaming a +0 plate armour a +0 hand cannon of freezing a +0 dire flail a +0 animal skin a +0 great mace a +0 scale mail a yaktaur corpse (skeletalised by now) an ogre corpse (skeletalised by now) (66, 31, D) a +0 great mace a +0 chain mail a +0 falchion a +0 arbalest a +0 ring mail a human corpse (skeletalised by now) (67, 0, D) a staff of death (unseen) (68, 0, D) a staff of cold (69, 0, D) the ring "Nekhamn" {rC+ Will+ Int+3} [ring of willpower] rC+: It protects you from cold. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (69, 30, D) a +0 shortbow a centaur corpse (skeletalised by now) (69, 36, D) a +4 sling of flaming (unseen) (70, 8, D) a staff of fire (unseen) (70, 9, D) a staff of conjuration (unseen) (70, 36, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (70, 40, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 trident of freezing (still there?) a +0 robe (still there?) (71, 8, D) a +4 heavy shortbow (71, 26, D) a +0 pair of boots of rampaging (71, 27, D) a +6 ring of strength (71, 31, D) a wind drake corpse (skeletalised by now) (71, 37, D) an amulet of magic regeneration (72, 8, D) a +4 scimitar of flaming (72, 9, D) a +3 shortbow of flaming (72, 16, D) a staff of alchemy (72, 31, D) a +0 trident a +0 shortbow a merfolk corpse (skeletalised by now) a centaur corpse (skeletalised by now) (72, 36, D) a ring of resist corrosion (72, 39, D) a +4 spear a +0 robe (73, 1, D) a +6 ring of strength (73, 17, D) a +2 vampiric lajatang (unseen) (73, 26, D) a +0 leather armour of poison resistance (73, 36, D) a +3 whip of electrocution (unseen) (73, 37, D) a +1 crystal plate armour (74, 1, D) the ring "Emuthun" {rF- Str+3 SInv Stlth+} [ring of see invisible] rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (75, 27, D) a +0 trident