Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 5107129510844143300 25 Snazzyish the Magician (level 3, -6/25 HPs) Began as a Djinni Conjurer on Oct 6, 2025. Mangled by an ogre ... wielding a +0 giant club (21 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:20 (90 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 90, Time: 00:00:21 Health: -6/25 AC: 2 Str: 6 XL: 3 Next: 17% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . g - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) Wands e - a wand of mindburst (6) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: + Level 2.7 Dodging + Level 1.8 Stealth + Level 0.6 Unarmed Combat + Level 5.2 Spellcasting + Level 5.2 Conjurations + Level 5.2 Hexes + Level 5.2 Summonings + Level 5.2 Necromancy + Level 5.2 Translocations + Level 5.2 Forgecraft + Level 5.2 Fire Magic + Level 5.2 Ice Magic + Level 5.2 Air Magic + Level 5.2 Earth Magic + Level 5.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 12% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 12% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The power to cast Kinetic Grapnel wells up from within. Spell assigned to 'e'. You start resting. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. HP restored. e - a wand of mindburst (6) There is an open door here. Things that are here: a +0 dagger; a +0 leather armour; the goblin corpse of Ijyb g - a +0 dagger g - a +0 dagger (weapon) You reach down and open the door. An ogre comes into view. It is wielding a +0 giant club. There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The ogre closely misses you. The searing ray misses the ogre. The searing ray hits the ogre! The ogre is moderately wounded. The ogre hits you with a +0 giant club. The searing ray hits the ogre. The ogre is heavily wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#..@O.# #..[..#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 18 | D | Killed Ijyb 19 | D | Reached skill level 5 in Spellcasting 19 | D | Reached skill level 5 in Conjurations 19 | D | Reached skill level 5 in Hexes 19 | D | Reached skill level 5 in Summonings 19 | D | Reached skill level 5 in Necromancy 19 | D | Reached skill level 5 in Translocations 19 | D | Reached skill level 5 in Forgecraft 19 | D | Reached skill level 5 in Fire Magic 19 | D | Reached skill level 5 in Ice Magic 19 | D | Reached skill level 5 in Air Magic 19 | D | Reached skill level 5 in Earth Magic 19 | D | Reached skill level 5 in Alchemy 19 | D | Reached XP level 2. HP: 11/21 MP: 0/0 19 | D | Reached XP level 3. HP: 13/25 MP: 0/0 19 | D | Learned a level 1 spell: Kinetic Grapnel 85 | D | Noticed an ogre 90 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.2 Conjurations | 5 | 5.2 Hexes | 5 | 5.2 Summonings | 5 | 5.2 Necromancy | 5 | 5.2 Translocations | 5 | 5.2 Forgecraft | 5 | 5.2 Fire Magic | 5 | 5.2 Ice Magic | 5 | 5.2 Air Magic | 5 | 5.2 Earth Magic | 5 | 5.2 Alchemy | 5 | 5.2 Dodging | | 2.7 Stealth | | 1.8 Unarmed Combat | | 0.6 Action || total ---------------------------++------- Melee: Unarmed || 14 Cast: Magic Dart || 1 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 6 Dodge: Dodged || 5