Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 13122327544553141628 272 Snazzyish the Thaumaturge (level 6, -9/49 HPs) Began as a Djinni Conjurer on Oct 6, 2025. Mangled by a slime creature (16 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:30 (485 turns). Snazzyish the Thaumaturge (Djinni Conjurer) Turns: 485, Time: 00:01:31 Health: -9/49 AC: 2 Str: 6 XL: 6 Next: 48% Gold: 162 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.28/turn %: no teleportation, infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 162 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands e - a wand of paralysis (2) Scrolls f - a scroll of blinking Potions b - a potion of curing d - a potion of haste Skills: * Level 5.4 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 9.1 Spellcasting + Level 9.1 Conjurations + Level 9.1 Hexes + Level 9.1 Summonings + Level 9.1 Necromancy + Level 9.1 Translocations + Level 9.1 Forgecraft + Level 9.1 Fire Magic + Level 9.1 Ice Magic + Level 9.1 Air Magic + Level 9.1 Earth Magic + Level 9.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 c - Fulminant Prism Conj/Alch 24% 3d12 1% 4 d - Iskenderun's Mystic Conj/Tloc 48% 2d11 (+2d51% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 f - Jinxbite Hex 96% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Makhleb Xom Jiyva Lugonu Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The slime creature is moderately wounded. The searing ray hits the slime creature! The slime creature is moderately wounded. The slime creature barely misses you. The searing ray misses the slime creature. You finish channelling your searing ray. The slime creature barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (moderately wounded, 96% to hit) You focus your ray upon the slime creature. The searing ray hits the slime creature. The slime creature is moderately wounded. (Press . to maintain the ray.) The slime creature barely misses you. The searing ray hits the slime creature. The slime creature is moderately wounded. The slime creature hits you. The searing ray hits the slime creature! The slime creature is heavily wounded. The slime creature hits you!! The searing ray hits the slime creature. The slime creature is heavily wounded. You finish channelling your searing ray. The slime creature hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a slime creature (heavily wounded, 96% to hit) You focus your ray upon the slime creature. The searing ray hits the slime creature! The slime creature is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The slime creature hits you! You die... ################ ## #<.#..)..#..'..#__# #..)..#..').#.@J..+ #..#####'#####+#__# #..# #..# ## #..# #### #..# #⌠⌠# #### You could see a slime creature. Vanquished Creatures Sigmund (D) An ogre (D) Ijyb (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 18 | D | Paralysed by Ijyb for 2 turns 22 | D | Killed Ijyb 23 | D | Reached skill level 5 in Spellcasting 23 | D | Reached skill level 5 in Conjurations 23 | D | Reached skill level 5 in Hexes 23 | D | Reached skill level 5 in Summonings 23 | D | Reached skill level 5 in Necromancy 23 | D | Reached skill level 5 in Translocations 23 | D | Reached skill level 5 in Forgecraft 23 | D | Reached skill level 5 in Fire Magic 23 | D | Reached skill level 5 in Ice Magic 23 | D | Reached skill level 5 in Air Magic 23 | D | Reached skill level 5 in Earth Magic 23 | D | Reached skill level 5 in Alchemy 23 | D | Reached XP level 2. HP: 6/23 MP: 0/0 23 | D | Reached XP level 3. HP: 7/28 MP: 0/0 23 | D | Learned a level 1 spell: Foxfire 213 | D | Noticed an ogre 221 | D | Killed an ogre 222 | D | Reached XP level 4. HP: 1/37 MP: 0/0 222 | D | Reached XP level 5. HP: 1/41 MP: 0/0 222 | D | Learned a level 2 spell: Jinxbite 377 | D | Noticed Sigmund 384 | D | Killed Sigmund 385 | D | Reached skill level 5 in Fighting 385 | D | Reached XP level 6. HP: 30/49 MP: 0/0 476 | D | Found a burning altar of Makhleb. 476 | D | Found a viscous altar of Jiyva. 476 | D | Found a shimmering altar of Xom. 476 | D | Found a corrupted altar of Lugonu. 476 | D | Noticed a slime creature 485 | D | Mangled by a slime creature Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 2 3 5 | 5.4 Spellcasting | 5 7 9 | 9.1 Conjurations | 5 7 9 | 9.1 Hexes | 5 7 9 | 9.1 Summonings | 5 7 9 | 9.1 Necromancy | 5 7 9 | 9.1 Translocations | 5 7 9 | 9.1 Forgecraft | 5 7 9 | 9.1 Fire Magic | 5 7 9 | 9.1 Ice Magic | 5 7 9 | 9.1 Air Magic | 5 7 9 | 9.1 Earth Magic | 5 7 9 | 9.1 Alchemy | 5 7 9 | 9.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Cast: Magic Dart | 1 | || 1 Searing Ray | 2 | 5 || 7 Use: Potion | 2 | || 2 Armour: Robe | 6 | 6 || 12 Dodge: Dodged | 9 | 5 || 14