Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 13748956858844053960 25 Snazzyish the Magician (level 3, -15/26 HPs) Began as a Djinni Conjurer on Oct 6, 2025. Demolished by an ogre ... wielding a +0 giant spiked club (39 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:41 (58 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 58, Time: 00:00:42 Health: -15/26 AC: 2 Str: 6 XL: 3 Next: 17% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . g - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-16 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) Wands e - a wand of flame (13) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: + Level 0.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.4 Spellcasting * Level 5.4 Conjurations * Level 5.4 Hexes * Level 5.4 Summonings * Level 5.4 Necromancy * Level 5.4 Translocations * Level 5.4 Forgecraft * Level 5.4 Fire Magic * Level 5.4 Ice Magic * Level 5.4 Air Magic * Level 5.4 Earth Magic * Level 5.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 11% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 11% 4 e - Sandblast Erth 56% 2d13 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History g - a +0 dagger g - a +0 dagger (weapon) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. You reach down and open the door. An ogre comes into view. It is wielding a +0 giant spiked club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) The blast of sand hits the ogre! The ogre is heavily wounded. The ogre shouts! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 92% to hit) You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 92% to hit) The blast of sand hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant spiked club!!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..[..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 9 | D | Killed Ijyb 10 | D | Reached skill level 5 in Spellcasting 10 | D | Reached skill level 5 in Conjurations 10 | D | Reached skill level 5 in Hexes 10 | D | Reached skill level 5 in Summonings 10 | D | Reached skill level 5 in Necromancy 10 | D | Reached skill level 5 in Translocations 10 | D | Reached skill level 5 in Forgecraft 10 | D | Reached skill level 5 in Fire Magic 10 | D | Reached skill level 5 in Ice Magic 10 | D | Reached skill level 5 in Air Magic 10 | D | Reached skill level 5 in Earth Magic 10 | D | Reached skill level 5 in Alchemy 10 | D | Reached XP level 2. HP: 22/22 MP: 0/0 10 | D | Reached XP level 3. HP: 26/26 MP: 0/0 10 | D | Learned a level 1 spell: Sandblast 55 | D | Noticed an ogre 58 | D | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.4 Conjurations | 5 | 5.4 Hexes | 5 | 5.4 Summonings | 5 | 5.4 Necromancy | 5 | 5.4 Translocations | 5 | 5.4 Forgecraft | 5 | 5.4 Fire Magic | 5 | 5.4 Ice Magic | 5 | 5.4 Air Magic | 5 | 5.4 Earth Magic | 5 | 5.4 Alchemy | 5 | 5.4 Fighting | | 0.7 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 1 Sandblast || 2 Use: Potion || 1 Armour: Robe || 2 Dodge: Dodged || 2