Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 14556444259102393269 877 Snazzyish the Protected (level 8, -7/61 HPs) Began as a Djinni Conjurer on Oct 6, 2025. Shot with an arrow by a centaur warrior (25 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:21 (345 turns). Snazzyish the Protected (Djinni Conjurer) Turns: 345, Time: 00:01:22 Health: -7/61 AC: 2 Str: 6 XL: 8 Next: 25% Gold: 162 EV: 11 Int: 23 God: SH: 0 Dex: 11 rFire + + . g - +0 club rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.30/turn %: no teleportation, infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 162 gold pieces. Inventory: Hand Weapons g - a +0 club (weapon) Armour a - a +0 robe (worn) Wands e - a wand of warping (9) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste h - a potion of brilliance {unknown} i - a potion of invisibility {unknown} Skills: + Level 5.9 Fighting * Level 8.5 Armour - Level 2.1 Dodging + Level 5.7 Stealth * Level 8.5 Unarmed Combat + Level 7.3 Spellcasting + Level 7.3 Conjurations - Level 7.3 Hexes - Level 7.3 Summonings - Level 7.3 Necromancy - Level 7.3 Translocations - Level 7.3 Forgecraft - Level 7.3 Fire Magic - Level 7.3 Ice Magic - Level 7.3 Air Magic - Level 7.3 Earth Magic - Level 7.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 82% 2d7 1% 2 c - Fulminant Prism Conj/Alch 20% 3d12 3% 4 d - Iskenderun's Mystic Conj/Tloc 41% 2d9 (+2d5 3% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Blink Tloc 82% N/A 1% 2 g - Mercury Arrow Conj/Alch 82% 2d10 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Wu Jian Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Forgecraft skill gained 2 levels and is now at level 7! Your Fire Magic skill gained 2 levels and is now at level 7! Your Ice Magic skill gained 2 levels and is now at level 7! Your Air Magic skill gained 2 levels and is now at level 7! Your Earth Magic skill gained 2 levels and is now at level 7! Your Alchemy skill gained 2 levels and is now at level 7! You have reached level 7! The power to cast Mercury Arrow wells up from within. Spell assigned to 'g'. You have reached level 8! You feel clever. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the centaur warrior. The centaur warrior is heavily wounded. The centaur warrior is knocked back by the mystic blast. The centaur warrior slams into the rock wall. The centaur warrior is severely wounded. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur warrior, wielding a +0 orcbow (purple smoke, severely wounded, 87% to hit) You focus your ray upon the centaur warrior. The searing ray hits the centaur warrior. The centaur warrior is severely wounded. (Press . to maintain the ray.) The centaur warrior shoots an arrow. The arrow closely misses you. The centaur warrior shoots an arrow. The arrow hits you!! The searing ray hits the centaur warrior. The centaur warrior is severely wounded. * * * LOW HITPOINT WARNING * * * The centaur warrior shoots an arrow. The arrow hits you!! You die... ################ #<.#..)..#..'..# #..[..#..').#..+ #..#####'#####'# ## #..# #..# #@####§%# #..# #### ##)#§§§cc# #..# #+#_.§~*§.§+ #⌠⌠# +...§#c~c§§# #### #_.#'##+#### ##+#.# ### You could see a centaur warrior. Vanquished Creatures A centaur warrior (D) Sigmund (D) An ogre (D) A jelly (D) Ijyb (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 8 | D | Killed Ijyb 9 | D | Reached skill level 1 in Fighting 9 | D | Reached XP level 2. HP: 3/22 MP: 0/0 9 | D | Reached XP level 3. HP: 4/27 MP: 0/0 9 | D | Learned a level 1 spell: Soul Splinter 106 | D | Noticed an ogre 111 | D | Killed an ogre 112 | D | Reached XP level 4. HP: 26/34 MP: 0/0 112 | D | Reached XP level 5. HP: 31/40 MP: 0/0 112 | D | Learned a level 2 spell: Blink 158 | D | Noticed Sigmund 167 | D | Killed Sigmund 168 | D | Reached skill level 5 in Spellcasting 168 | D | Reached skill level 5 in Conjurations 168 | D | Reached skill level 5 in Hexes 168 | D | Reached skill level 5 in Summonings 168 | D | Reached skill level 5 in Necromancy 168 | D | Reached skill level 5 in Translocations 168 | D | Reached skill level 5 in Forgecraft 168 | D | Reached skill level 5 in Fire Magic 168 | D | Reached skill level 5 in Ice Magic 168 | D | Reached skill level 5 in Air Magic 168 | D | Reached skill level 5 in Earth Magic 168 | D | Reached skill level 5 in Alchemy 168 | D | Reached XP level 6. HP: 16/47 MP: 0/0 296 | D | Found an ornate altar of the Wu Jian Council. 328 | D | Noticed a centaur warrior 328 | D | Noticed a centaur warrior 342 | D | Killed a centaur warrior 343 | D | Reached skill level 5 in Fighting 343 | D | Reached skill level 5 in Stealth 343 | D | Reached XP level 7. HP: 40/55 MP: 0/0 343 | D | Learned a level 2 spell: Mercury Arrow 343 | D | Reached XP level 8. HP: 45/61 MP: 0/0 345 | D | Shot with an arrow by a centaur warrior Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 4 5 | 5.9 Armour | 2 4 6 8 | 8.5 Stealth | 2 3 4 5 | 5.7 Unarmed Combat | 2 4 6 8 | 8.5 Spellcasting | 4 5 7 | 7.3 Conjurations | 4 5 7 | 7.3 Hexes | 4 5 7 | 7.3 Summonings | 4 5 7 | 7.3 Necromancy | 4 5 7 | 7.3 Translocations | 4 5 7 | 7.3 Forgecraft | 4 5 7 | 7.3 Fire Magic | 4 5 7 | 7.3 Ice Magic | 4 5 7 | 7.3 Air Magic | 4 5 7 | 7.3 Earth Magic | 4 5 7 | 7.3 Alchemy | 4 5 7 | 7.3 Dodging | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 3 | | || 3 Punch | 1 | | || 1 Cast: Magic Dart | 2 | | || 2 Searing Ray | 2 | 5 | 1 || 8 Fulminant Prism | | 2 | || 2 Iskenderun's Myst | | 1 | 1 || 2 Use: Potion | 1 | | || 1 Armour: Robe | 2 | 4 | 2 || 8 Dodge: Dodged | 1 | 4 | 1 || 6