Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 96359913059633002 24 Snazzyish the Magician (level 3, -9/26 HPs) Began as a Djinni Conjurer on Oct 6, 2025. Mangled by an ogre ... wielding a +0 giant spiked club (32 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:22 (56 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 56, Time: 00:00:23 Health: -9/26 AC: 2 Str: 6 XL: 3 Next: 15% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . g - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-10 HP) @: on berserk cooldown, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) h - a +1 leather armour of cold resistance Wands e - a wand of polymorph (1) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: + Level 0.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.3 Spellcasting * Level 5.3 Conjurations * Level 5.3 Hexes * Level 5.3 Summonings * Level 5.3 Necromancy * Level 5.3 Translocations * Level 5.3 Forgecraft * Level 5.3 Fire Magic * Level 5.3 Ice Magic * Level 5.3 Air Magic * Level 5.3 Earth Magic * Level 5.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 12% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 12% 4 e - Soul Splinter Necr 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The power to cast Soul Splinter wells up from within. Spell assigned to 'e'. You start resting. You feel a strong urge to attack something. You start resting. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. Your transformation is almost over. You condense into your normal self. Your +0 robe unmelds from your body. You start resting. HP restored. e - a wand of polymorph (1) There is an open door, spattered with blood here. Things that are here: a +0 dagger; a +1 leather armour of cold resistance g - a +0 dagger h - a +1 leather armour of cold resistance Okay, then. g - a +0 dagger (weapon) You feel yourself speed up. You reach down and open the door. An ogre comes into view. It is wielding a +0 giant spiked club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 16 | D | Killed Ijyb 17 | D | Reached skill level 5 in Spellcasting 17 | D | Reached skill level 5 in Conjurations 17 | D | Reached skill level 5 in Hexes 17 | D | Reached skill level 5 in Summonings 17 | D | Reached skill level 5 in Necromancy 17 | D | Reached skill level 5 in Translocations 17 | D | Reached skill level 5 in Forgecraft 17 | D | Reached skill level 5 in Fire Magic 17 | D | Reached skill level 5 in Ice Magic 17 | D | Reached skill level 5 in Air Magic 17 | D | Reached skill level 5 in Earth Magic 17 | D | Reached skill level 5 in Alchemy 17 | D | Reached XP level 2. HP: 20/22 MP: 0/0 17 | D | Reached XP level 3. HP: 24/26 MP: 0/0 17 | D | Learned a level 1 spell: Soul Splinter 53 | D | Noticed an ogre 56 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.3 Conjurations | 5 | 5.3 Hexes | 5 | 5.3 Summonings | 5 | 5.3 Necromancy | 5 | 5.3 Translocations | 5 | 5.3 Forgecraft | 5 | 5.3 Fire Magic | 5 | 5.3 Ice Magic | 5 | 5.3 Air Magic | 5 | 5.3 Earth Magic | 5 | 5.3 Alchemy | 5 | 5.3 Fighting | | 0.7 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Magic Dart || 1 Searing Ray || 1 Use: Potion || 1 Armour: Skin || 4 Robe || 1 Dodge: Dodged || 3