Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 517135213347169022 25 Snazzyish the Magician (level 3, -26/25 HPs) Began as a Djinni Conjurer on Oct 7, 2025. Annihilated by an ogre ... wielding a +0 giant club (34 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:29 (52 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 52, Time: 00:00:29 Health: -26/25 AC: 2 Str: 6 XL: 3 Next: 17% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . g - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-27 HP) @: on berserk cooldown, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) Wands e - a wand of paralysis (8) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.4 Spellcasting * Level 5.4 Conjurations * Level 5.4 Hexes * Level 5.4 Summonings * Level 5.4 Necromancy * Level 5.4 Translocations * Level 5.4 Forgecraft * Level 5.4 Fire Magic * Level 5.4 Ice Magic * Level 5.4 Air Magic * Level 5.4 Earth Magic * Level 5.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d8 11% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 11% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The power to cast Summon Small Mammal wells up from within. Spell assigned to 'e'. e - a wand of paralysis (8) There is an open door, spattered with blood here. Things that are here: a +0 dagger; a +0 scale mail Unknown command. g - a +0 dagger You feel a strong urge to attack something. g - a +0 dagger (weapon) You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. HP restored. You start waiting. You feel yourself speed up. You reach down and open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (90% to hit) You focus your ray upon the ogre. The searing ray misses the ogre. (Press . to maintain the ray.) The ogre hits you with a +0 giant club! Ouch! That really hurt! The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre. The ogre is heavily wounded. The ogre closely misses you. The searing ray hits the ogre! The ogre is severely wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#..@O.# #..[..#..+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 11 | D | Killed Ijyb 12 | D | Reached skill level 5 in Spellcasting 12 | D | Reached skill level 5 in Conjurations 12 | D | Reached skill level 5 in Hexes 12 | D | Reached skill level 5 in Summonings 12 | D | Reached skill level 5 in Necromancy 12 | D | Reached skill level 5 in Translocations 12 | D | Reached skill level 5 in Forgecraft 12 | D | Reached skill level 5 in Fire Magic 12 | D | Reached skill level 5 in Ice Magic 12 | D | Reached skill level 5 in Air Magic 12 | D | Reached skill level 5 in Earth Magic 12 | D | Reached skill level 5 in Alchemy 12 | D | Reached XP level 2. HP: 18/21 MP: 0/0 12 | D | Reached XP level 3. HP: 22/25 MP: 0/0 12 | D | Learned a level 1 spell: Summon Small Mammal 47 | D | Noticed an ogre 52 | D | Annihilated by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.4 Conjurations | 5 | 5.4 Hexes | 5 | 5.4 Summonings | 5 | 5.4 Necromancy | 5 | 5.4 Translocations | 5 | 5.4 Forgecraft | 5 | 5.4 Fire Magic | 5 | 5.4 Ice Magic | 5 | 5.4 Air Magic | 5 | 5.4 Earth Magic | 5 | 5.4 Alchemy | 5 | 5.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 1 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 3