Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 17302999621077252574 24 Snazzyish the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Oct 7, 2025. Slain by an ogre ... wielding a +0 giant club (23 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:21 (67 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 67, Time: 00:00:21 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 15% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . g - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 dagger (weapon) Armour a - a +0 robe (worn) h - a +2 leather armour of positive energy Wands e - a wand of roots (11) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.4 Spellcasting + Level 5.4 Conjurations - Level 5.4 Hexes - Level 5.4 Summonings - Level 5.4 Necromancy - Level 5.4 Translocations - Level 5.4 Forgecraft - Level 5.4 Fire Magic - Level 5.4 Ice Magic - Level 5.4 Air Magic - Level 5.4 Earth Magic - Level 5.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 11% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 11% 4 e - Soul Splinter Necr 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Alchemy skill gained 2 levels and is now at level 5! You have reached level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Soul Splinter wells up from within. Spell assigned to 'e'. You start resting. You feel a strong urge to attack something. You start waiting. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. e - a wand of roots (11) There is an open door, spattered with blood here. Things that are here: a +0 dagger; a +2 leather armour of positive energy; the goblin corpse of Ijyb g - a +0 dagger h - a +2 leather armour of positive energy g - a +0 dagger (weapon) You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. You reach down and open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..†..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 11 | D | Killed Ijyb 12 | D | Reached skill level 5 in Spellcasting 12 | D | Reached skill level 5 in Conjurations 12 | D | Reached skill level 5 in Hexes 12 | D | Reached skill level 5 in Summonings 12 | D | Reached skill level 5 in Necromancy 12 | D | Reached skill level 5 in Translocations 12 | D | Reached skill level 5 in Forgecraft 12 | D | Reached skill level 5 in Fire Magic 12 | D | Reached skill level 5 in Ice Magic 12 | D | Reached skill level 5 in Air Magic 12 | D | Reached skill level 5 in Earth Magic 12 | D | Reached skill level 5 in Alchemy 12 | D | Reached XP level 2. HP: 21/21 MP: 0/0 12 | D | Reached XP level 3. HP: 25/25 MP: 0/0 12 | D | Learned a level 1 spell: Soul Splinter 65 | D | Noticed an ogre 67 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.4 Conjurations | 5 | 5.4 Hexes | 5 | 5.4 Summonings | 5 | 5.4 Necromancy | 5 | 5.4 Translocations | 5 | 5.4 Forgecraft | 5 | 5.4 Fire Magic | 5 | 5.4 Ice Magic | 5 | 5.4 Air Magic | 5 | 5.4 Earth Magic | 5 | 5.4 Alchemy | 5 | 5.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 2 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 2 Dodge: Dodged || 3