Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 4955011258520033555 25 Snazzyish the Magician (level 3, -8/25 HPs) Began as a Djinni Conjurer on Oct 7, 2025. Mangled by an ogre ... wielding a +0 giant club (12 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:20 (74 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 74, Time: 00:00:20 Health: -8/25 AC: 2 Str: 6 XL: 3 Next: 17% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . g - +0 club rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons g - a +0 club (weapon) Armour a - a +0 robe (worn) Wands e - a wand of roots (12) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.4 Spellcasting + Level 5.4 Conjurations - Level 5.4 Hexes - Level 5.4 Summonings - Level 5.4 Necromancy - Level 5.4 Translocations - Level 5.4 Forgecraft - Level 5.4 Fire Magic - Level 5.4 Ice Magic - Level 5.4 Air Magic - Level 5.4 Earth Magic - Level 5.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 11% 4 d - Iskenderun's Mystic Conj/Tloc 28% 2d7 (+2d3 11% 4 e - Poisonous Vapours Alch/Air 100% 1d4 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You feel a strong urge to attack something. You start resting. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. You feel yourself speed up. You start resting. HP restored. e - a wand of roots (12) There is an open door, spattered with blood here. Things that are here: a +0 club; a +2 chain mail of fire resistance g - a +0 club g - a +0 club (weapon) You start waiting. You recover from your berserk rage. You reach down and open the door. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (90% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The ogre hits you with a +0 giant club! The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre. The ogre is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The ogre hits you with a +0 giant club! You die... ########## #<.#.@O..# #..[..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 13 | D | Killed Ijyb 14 | D | Reached skill level 5 in Spellcasting 14 | D | Reached skill level 5 in Conjurations 14 | D | Reached skill level 5 in Hexes 14 | D | Reached skill level 5 in Summonings 14 | D | Reached skill level 5 in Necromancy 14 | D | Reached skill level 5 in Translocations 14 | D | Reached skill level 5 in Forgecraft 14 | D | Reached skill level 5 in Fire Magic 14 | D | Reached skill level 5 in Ice Magic 14 | D | Reached skill level 5 in Air Magic 14 | D | Reached skill level 5 in Earth Magic 14 | D | Reached skill level 5 in Alchemy 14 | D | Reached XP level 2. HP: 14/21 MP: 0/0 14 | D | Reached XP level 3. HP: 16/25 MP: 0/0 14 | D | Learned a level 1 spell: Poisonous Vapours 69 | D | Noticed an ogre 74 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.4 Conjurations | 5 | 5.4 Hexes | 5 | 5.4 Summonings | 5 | 5.4 Necromancy | 5 | 5.4 Translocations | 5 | 5.4 Forgecraft | 5 | 5.4 Fire Magic | 5 | 5.4 Ice Magic | 5 | 5.4 Air Magic | 5 | 5.4 Earth Magic | 5 | 5.4 Alchemy | 5 | 5.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 8 Punch || 1 Cast: Magic Dart || 2 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 8 Dodge: Dodged || 2