Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 17320313493492858297 0 Snazzyish the Sneak (level 1, -11/15 HPs) Began as a Spriggan Brigand on Oct 7, 2025. Mangled by a merfolk siren ... wielding a +0 trident (18 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:16 (7 turns). Snazzyish the Sneak (Spriggan Brigand) Turns: 7, Time: 00:00:16 Health: -11/15 AC: 3 Str: 7 XL: 1 Next: 0% Magic: 2/2 EV: 15 Int: 12 God: Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . a - +2 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . c - +0 cloak rCorr . (no amulet) SInv + (no ring) Will ..... (no ring) Stlth HPRegen 0.22/turn MPRegen 0.08/turn %: no teleportation @: berserking, very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles d - 9 poisoned darts (quivered) e - 3 curare-tipped darts Armour b - a +0 robe (worn) c - a +0 cloak (worn) Scrolls k - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic Skills: + Level 1.5 Fighting + Level 2.1 Short Blades - Level 2.0 Throwing - Level 1.3 Dodging * Level 5.8 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Message History Welcome, Snazzyish the Spriggan Brigand. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a +0 trident. Found 243 gold pieces. There is an open door here. You see here 243 gold pieces. The helpless merfolk siren fails to defend itself. You impale the merfolk siren!! The merfolk siren is severely wounded. The merfolk siren chants a haunting song. You resist with some effort. You hit the merfolk siren but do no damage. The merfolk siren is severely wounded. The merfolk siren hits you with a +0 trident. Ouch! That really hurt! You hit the merfolk siren. The merfolk siren is severely wounded. The merfolk siren misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren hits you with a +0 trident!! Ouch! That really hurt! You die... ## #+###.## ##.##.m.# +.<.'@# ##.##...# #+###.## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Spriggan Brigand began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 2/2 1 | D | Noticed a merfolk siren 7 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_7, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Dagger || 3 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 2 Dodge: Dodged || 1