Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 11628940973277820270 506 Snazzyish the Thaumaturge (level 7, -13/49 HPs) Began as a Djinni Conjurer on Oct 7, 2025. Mangled by a hornet (15 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:59 (576 turns). Snazzyish the Thaumaturge (Djinni Conjurer) Turns: 576, Time: 00:02:00 Health: -13/49 AC: 2 Str: 6 XL: 7 Next: 41% Gold: 243 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . b - +4 hand axe (flame) rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.28/turn %: no teleportation, infuse magic (-14 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 243 gold pieces. Inventory: Hand Weapons b - a +4 hand axe of flaming (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions d - a potion of haste Skills: + Level 2.2 Fighting - Level 3.2 Dodging - Level 2.1 Stealth - Level 0.3 Unarmed Combat * Level 11.3 Spellcasting * Level 11.3 Conjurations * Level 11.3 Hexes * Level 11.3 Summonings * Level 11.3 Necromancy * Level 11.3 Translocations * Level 11.3 Forgecraft * Level 11.3 Fire Magic * Level 11.3 Ice Magic * Level 11.3 Air Magic * Level 11.3 Earth Magic * Level 11.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 29% 3d14 1% 4 d - Iskenderun's Mystic Conj/Tloc 58% 2d12 (+2d61% 4 e - Freeze Ice 100% 1d10 1% 1 f - Ensorcelled Hibernat Hex/Ice 100% N/A 1% 2 g - Stone Arrow Conj/Erth 100% 3d13 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Elyvilon Fedhas Gozag Makhleb Nemelex Xobeh Okawaru Trog Uskayaw Zin Lugonu Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History A yaktaur comes into view. The searing ray misses the polar bear. You stop channelling your searing ray. The polar bear is engulfed in a cloud of scalding steam. The polar bear attacks as it pursues you! The polar bear bites you!! The polar bear claws you but does no damage. The polar bear closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hornet. The hornet is lightly wounded. The hornet is knocked back by the mystic blast. The hornet collides with the polar bear. The polar bear is moderately wounded. The hornet is moderately wounded. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hornet! The hornet is severely wounded. The hornet is knocked back by the mystic blast. The hornet collides with the polar bear. The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * A hornet is nearby! Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hornet (lava, severely wounded, 74% to hit) You focus your ray upon the hornet. The searing ray hits the hornet but does no damage. The hornet is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hornet stings you! You die... #..#..#~~~~~~~..~#..... # ##...##~~~~~§~~.~#...._ #~~##'##~~~≈≈≈~~§~~#..._. #~~~~~~~~~~≈≈≈§~c~#.._._ #+++#+++#§§≈§≈§≈§h#._._. ≈≈SS ##§≈≈###≈≈#_._._ ≈≈≈≈S≈§ ##§≈#.#≈§#._._. +≈≈≈§≈≈≈≈ +§≈#'#≈§#_._._ ##≈≈≈≈≈≈°≈ #≈≈≈@y≈≈###### ##≈≈≈°≈≈S ##########~~~~~ ####+####§§≈≈≈≈≈###~#### #§§§§≈§§≈≈##~# +≈≈≈§≈I§§≈§≈+~# ##≈§≈§≈§≈≈≈#### ##§§≈§≈§≈## ######### You could see an orange crystal statue and a hornet. Vanquished Creatures 4 weeping skulls (D) 4 scorpions (D) 8 creatures vanquished. Vanquished Creatures (others) A crocodile (D) 1 creature vanquished. Grand Total: 9 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a weeping skull 1 | D | Noticed a weeping skull 1 | D | Noticed a weeping skull 1 | D | Noticed a weeping skull 5 | D | Noticed a wyvern 5 | D | Noticed a wyvern 9 | D | Noticed a hippogriff 9 | D | Noticed a hippogriff 13 | D | Noticed a scorpion 13 | D | Noticed a scorpion 24 | D | Killed a scorpion 25 | D | Reached XP level 2. HP: 10/21 MP: 0/0 25 | D | Reached XP level 3. HP: 13/25 MP: 0/0 25 | D | Learned a level 1 spell: Freeze 25 | D | Reached XP level 4. HP: 16/31 MP: 0/0 31 | D | Killed a scorpion 32 | D | Reached XP level 5. HP: 19/36 MP: 0/0 32 | D | Learned a level 2 spell: Ensorcelled Hibernation 216 | D | Reached skill level 1 in Fighting 220 | D | Reached XP level 6. HP: 16/42 MP: 0/0 335 | D | Reached skill level 10 in Spellcasting 335 | D | Reached skill level 10 in Conjurations 335 | D | Reached skill level 10 in Hexes 335 | D | Reached skill level 10 in Summonings 335 | D | Reached skill level 10 in Necromancy 335 | D | Reached skill level 10 in Translocations 335 | D | Reached skill level 10 in Forgecraft 335 | D | Reached skill level 10 in Fire Magic 335 | D | Reached skill level 10 in Ice Magic 335 | D | Reached skill level 10 in Air Magic 335 | D | Reached skill level 10 in Earth Magic 335 | D | Reached skill level 10 in Alchemy 335 | D | Reached XP level 7. HP: 13/49 MP: 0/0 335 | D | Learned a level 3 spell: Stone Arrow 531 | D | Noticed an orange crystal statue 535 | D | Found an iron altar of Okawaru. 536 | D | Found a sparkling altar of Nemelex Xobeh. 537 | D | Found an opulent altar of Gozag. 537 | D | Found a burning altar of Makhleb. 537 | D | Found a blossoming altar of Fedhas. 537 | D | Found a white marble altar of Elyvilon. 538 | D | Found a hide-covered altar of Uskayaw. 538 | D | Found a corrupted altar of Lugonu. 538 | D | Found a shadowy altar of Dithmenos. 554 | D | Found a glowing silver altar of Zin. 554 | D | Found a bloodstained altar of Trog. 554 | D | Found a snail-covered altar of Cheibriados. 560 | D | Noticed a polar bear 560 | D | Noticed a polar bear 563 | D | Noticed a hornet 565 | D | Noticed a yaktaur 576 | D | Mangled by a hornet Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_obstacle_7, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 3 | 3.2 Stealth | 2 | 2.1 Spellcasting | 6 7 9 10 11 | 11.3 Conjurations | 6 7 9 10 11 | 11.3 Hexes | 6 7 9 10 11 | 11.3 Summonings | 6 7 9 10 11 | 11.3 Necromancy | 6 7 9 10 11 | 11.3 Translocations | 6 7 9 10 11 | 11.3 Forgecraft | 6 7 9 10 11 | 11.3 Fire Magic | 6 7 9 10 11 | 11.3 Ice Magic | 6 7 9 10 11 | 11.3 Air Magic | 6 7 9 10 11 | 11.3 Earth Magic | 6 7 9 10 11 | 11.3 Alchemy | 6 7 9 10 11 | 11.3 Fighting | 1 2 | 2.2 Unarmed Combat | | 0.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 3 | 5 | || 8 Cast: Magic Dart | 6 | | 1 || 7 Searing Ray | | 6 | 5 || 11 Iskenderun's Myst | | | 2 || 2 Use: Potion | 2 | | 1 || 3 Armour: Robe | 6 | 10 | 7 || 23 Dodge: Dodged | 4 | 10 | 3 || 17