Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 17906240527956132515 174 Snazzyish the Thaumaturge (level 5, 0/38 HPs) Began as a Djinni Conjurer on Oct 7, 2025. Slain by a scorpion (6 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:29 (33 turns). Snazzyish the Thaumaturge (Djinni Conjurer) Turns: 33, Time: 00:00:30 Health: 0/38 AC: 2 Str: 6 XL: 5 Next: 84% Gold: 0 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: no teleportation, infuse magic (-1 HP) @: on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing d - a potion of haste Skills: + Level 1.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 8.7 Spellcasting * Level 8.7 Conjurations * Level 8.7 Hexes * Level 8.7 Summonings * Level 8.7 Necromancy * Level 8.7 Translocations * Level 8.7 Forgecraft * Level 8.7 Fire Magic * Level 8.7 Ice Magic * Level 8.7 Air Magic * Level 8.7 Earth Magic * Level 8.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 c - Fulminant Prism Conj/Alch 24% 3d12 1% 4 d - Iskenderun's Mystic Conj/Tloc 48% 2d11 (+2d51% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Construct Spike Laun Frge 96% 2d7 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The scorpion stings you. * * * LOW HITPOINT WARNING * * * You hit the scorpion. You kill the scorpion! Your Spellcasting skill increases to level 8! Your Conjurations skill increases to level 8! Your Hexes skill increases to level 8! Your Summonings skill increases to level 8! Your Necromancy skill increases to level 8! Your Translocations skill increases to level 8! Your Forgecraft skill increases to level 8! Your Fire Magic skill increases to level 8! Your Ice Magic skill increases to level 8! Your Air Magic skill increases to level 8! Your Earth Magic skill increases to level 8! Your Alchemy skill increases to level 8! You are no longer berserk. You are exhausted. You feel yourself slow down. There is an open door here. Things that are here: a scorpion corpse; a scorpion corpse A scorpion comes into view. You see here 243 gold pieces. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (asleep, 100% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion! The scorpion is almost dead. * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... #+# ##.## +.<.+ ##.## #†# #@# #..#s.# ##. .## ## ## You could see a scorpion. Vanquished Creatures 3 scorpions (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 2 | D | Noticed a scorpion 18 | D | Killed a scorpion 19 | D | Reached skill level 1 in Fighting 19 | D | Reached XP level 2. HP: 10/22 MP: 0/0 19 | D | Reached XP level 3. HP: 12/27 MP: 0/0 19 | D | Learned a level 1 spell: Soul Splinter 19 | D | Reached XP level 4. HP: 14/32 MP: 0/0 24 | D | Killed a scorpion 25 | D | Reached XP level 5. HP: 16/37 MP: 0/0 25 | D | Learned a level 2 spell: Construct Spike Launcher 33 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 | 1.8 Spellcasting | 6 7 8 | 8.7 Conjurations | 6 7 8 | 8.7 Hexes | 6 7 8 | 8.7 Summonings | 6 7 8 | 8.7 Necromancy | 6 7 8 | 8.7 Translocations | 6 7 8 | 8.7 Forgecraft | 6 7 8 | 8.7 Fire Magic | 6 7 8 | 8.7 Ice Magic | 6 7 8 | 8.7 Air Magic | 6 7 8 | 8.7 Earth Magic | 6 7 8 | 8.7 Alchemy | 6 7 8 | 8.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 10 | 11 || 21 Cast: Magic Dart | 5 | || 5 Searing Ray | | 1 || 1 Use: Potion | 2 | || 2 Armour: Robe | 8 | 5 || 13 Dodge: Dodged | 5 | 4 || 9