Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 3748896114782183745 175 Snazzyish the Magician (level 5, 0/45 HPs) Began as a Djinni Conjurer on Oct 7, 2025. Slain by a scorpion (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:28 (38 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 38, Time: 00:00:29 Health: 0/45 AC: 2 Str: 6 XL: 5 Next: 85% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn %: no teleportation, infuse magic (-1 HP) @: on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing d - a potion of haste Skills: + Level 6.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 7.5 Spellcasting + Level 7.5 Conjurations - Level 7.5 Hexes - Level 7.5 Summonings - Level 7.5 Necromancy - Level 7.5 Translocations - Level 7.5 Forgecraft - Level 7.5 Fire Magic - Level 7.5 Ice Magic - Level 7.5 Air Magic - Level 7.5 Earth Magic - Level 7.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Fulminant Prism Conj/Alch 19% 3d11 3% 4 d - Iskenderun's Mystic Conj/Tloc 39% 2d9 (+2d4 3% 4 e - Shock Conj/Air 100% 1d9 1% 1 f - Scorch Fire 78% 2d8 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (81% to hit) The searing ray hits the scorpion! The scorpion is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. The scorpion closely misses you. The searing ray hits the scorpion. You kill the scorpion! * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * Your Fighting skill increases to level 6! Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 7! Your Hexes skill increases to level 7! Your Summonings skill increases to level 7! Your Necromancy skill increases to level 7! Your Translocations skill increases to level 7! Your Forgecraft skill increases to level 7! Your Fire Magic skill increases to level 7! Your Ice Magic skill increases to level 7! Your Air Magic skill increases to level 7! Your Earth Magic skill increases to level 7! Your Alchemy skill increases to level 7! The searing ray hits the scorpion! The scorpion is heavily wounded. * * * LOW HITPOINT WARNING * * * The scorpion closely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion. The scorpion is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The scorpion barely misses you. The scorpion stings you! You die... #+# ##.## +.<.+ ##@## #s# .#. .. .. ### ### You could see a scorpion. Vanquished Creatures 3 scorpions (D) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 18 | D | Killed a scorpion 19 | D | Reached skill level 5 in Spellcasting 19 | D | Reached skill level 5 in Conjurations 19 | D | Reached skill level 5 in Hexes 19 | D | Reached skill level 5 in Summonings 19 | D | Reached skill level 5 in Necromancy 19 | D | Reached skill level 5 in Translocations 19 | D | Reached skill level 5 in Forgecraft 19 | D | Reached skill level 5 in Fire Magic 19 | D | Reached skill level 5 in Ice Magic 19 | D | Reached skill level 5 in Air Magic 19 | D | Reached skill level 5 in Earth Magic 19 | D | Reached skill level 5 in Alchemy 19 | D | Reached XP level 2. HP: 20/26 MP: 0/0 19 | D | Reached XP level 3. HP: 23/31 MP: 0/0 19 | D | Learned a level 1 spell: Shock 19 | D | Reached XP level 4. HP: 28/37 MP: 0/0 33 | D | Killed a scorpion 34 | D | Reached skill level 5 in Fighting 34 | D | Reached XP level 5. HP: 15/43 MP: 0/0 34 | D | Learned a level 2 spell: Scorch 38 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_4, sprint2_obstacle_2, sprint2_obstacle_1, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 4 5 6 | 6.1 Spellcasting | 5 6 7 | 7.5 Conjurations | 5 6 7 | 7.5 Hexes | 5 6 7 | 7.5 Summonings | 5 6 7 | 7.5 Necromancy | 5 6 7 | 7.5 Translocations | 5 6 7 | 7.5 Forgecraft | 5 6 7 | 7.5 Fire Magic | 5 6 7 | 7.5 Ice Magic | 5 6 7 | 7.5 Air Magic | 5 6 7 | 7.5 Earth Magic | 5 6 7 | 7.5 Alchemy | 5 6 7 | 7.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 15 | 11 || 26 Cast: Searing Ray | | 2 || 2 Use: Potion | 1 | 1 || 2 Armour: Robe | 7 | 16 || 23 Dodge: Dodged | 5 | 15 || 20