Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 428001271423039498 0 Snazzyish the Magician (level 1, -3/15 HPs) Began as a Djinni Fire Elementalist on Oct 7, 2025. Slain by a merfolk siren ... wielding a +0 spear (13 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:28 (29 turns). Snazzyish the Magician (Djinni Fire Elementalist) Turns: 29, Time: 00:00:29 Health: -3/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-4 HP) @: flying, mesmerised, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing d - a potion of haste e - a potion of berserk rage Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The merfolk siren chants its luring song. Unknown command. The foxfire hits the merfolk siren. The merfolk siren is severely wounded. The foxfire hits the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The merfolk siren chants its luring song. Unknown command. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The merfolk siren chants its luring song. Unknown command. The foxfire hits the merfolk siren but does no damage. The merfolk siren is severely wounded. The foxfire hits the merfolk siren but does no damage. The merfolk siren is severely wounded. The merfolk siren chants its luring song. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The merfolk siren chants its luring song. Unknown command. The foxfire hits the merfolk siren. The merfolk siren is almost dead. The foxfire hits the merfolk siren. The merfolk siren is almost dead. The merfolk siren chants its luring song. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You die... #+# ##v## +v@§+ ##.## #m# ... ..#.. ##. .## ## ## You could see a merfolk siren (mesmerising, ally target). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Fire Elementalist began the quest for | the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a merfolk siren 29 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_3, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_1, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Foxfire || 15 Use: Potion || 1 Armour: Robe || 2 Dodge: Dodged || 1