Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 1806466731164043262 0 Snazzyish the Magician (level 1, -4/18 HPs) Began as a Djinni Warper on Oct 7, 2025. Slain by a merfolk siren ... wielding a +0 spear (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:20 (12 turns). Snazzyish the Magician (Djinni Warper) Turns: 12, Time: 00:00:20 Health: -4/18 AC: 3 Str: 10 XL: 1 Next: 0% Gold: 0 EV: 10 Int: 14 God: SH: 0 Dex: 12 rFire + + . a - +0 short sword rCold x . . (no offhand) rNeg . . . b - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn %: no teleportation, infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 leather armour (worn) Scrolls c - 2 scrolls of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - a potion of berserk rage Skills: + Level 2.0 Fighting + Level 1.7 Short Blades + Level 0.7 Throwing + Level 1.0 Armour + Level 2.1 Dodging + Level 2.8 Spellcasting + Level 2.8 Conjurations + Level 2.8 Hexes + Level 2.8 Summonings + Level 2.8 Necromancy + Level 2.8 Translocations + Level 2.8 Forgecraft + Level 2.8 Fire Magic + Level 2.8 Ice Magic + Level 2.8 Air Magic + Level 2.8 Earth Magic + Level 2.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 18% N/A 14% 2 b - Lesser Beckoning Tloc 18% N/A 14% 2 c - Teleport Other Tloc 9% N/A 28% 3 d - Maxwell's Portable P Tloc 9% (3-9)d3 28% 3 e - Vhi's Electric Charg Tloc/Air 18% N/A 67% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The merfolk siren is lightly wounded. The merfolk siren closely misses you. You hit the merfolk siren but do no damage. The merfolk siren is lightly wounded. The merfolk siren barely misses you. Throw: 4 darts (disjunct) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 spear (lightly wounded, 45% to hit) You throw a dart of disjunction. The dart of disjunction hits the merfolk siren. The merfolk siren becomes untethered in space! The merfolk siren blinks! The merfolk siren is moderately wounded. The merfolk siren blinks! Throw: 3 darts (disjunct) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 spear (moderately wounded, untethered in space, 45% to hit) You throw a dart of disjunction. The dart of disjunction hits the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren blinks! Throw: 2 darts (disjunct) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 spear (moderately wounded, untethered in space, 45% to hit) You throw a dart of disjunction. The dart of disjunction barely misses the merfolk siren. The merfolk siren blinks! The merfolk siren looks more stable. Throw: dart (disjunct) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a merfolk siren, wielding a +0 spear (translocational energy, heavily wounded, 45% to hit) You throw a dart of disjunction. The dart of disjunction hits the merfolk siren. The merfolk siren becomes untethered in space! The merfolk siren blinks! The merfolk siren hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Unknown command. The merfolk siren blinks! The merfolk siren hits you from afar with a +0 spear! You die... #+# ##.## +.<.+ ##.## ##'## #@$m# #.(#§§# ##...## ##+## You could see a merfolk siren (untethered). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Warper began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Blink, Lesser Beckoning, Teleport Other, Maxwell's Portable | Piledriver, Vhi's Electric Charge. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 1 | D | Noticed a merfolk siren 12 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Short sword || 5 Throw: Dart || 4 Armour: Leather armour || 3 Dodge: Dodged || 4