Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 13200675179530340915 231 Snazzyish the Thaumaturge (level 6, -22/46 (51) HPs) Began as a Djinni Conjurer on Oct 7, 2025. Killed from afar by a laughing skull (28 damage) ... with a bolt of negative energy ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:01 (296 turns). Snazzyish the Thaumaturge (Djinni Conjurer) Turns: 296, Time: 00:01:02 HP: -22/46 (51) AC: 2 Str: 6 XL: 6 Next: 24% Gold: 243 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn %: no teleportation, infuse magic (-23 HP) @: flying, lightly drained A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 243 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing d - a potion of haste Skills: + Level 6.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 8.1 Spellcasting + Level 8.1 Conjurations - Level 8.1 Hexes - Level 8.1 Summonings - Level 8.1 Necromancy - Level 8.1 Translocations - Level 8.1 Forgecraft - Level 8.1 Fire Magic - Level 8.1 Ice Magic - Level 8.1 Air Magic - Level 8.1 Earth Magic - Level 8.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 c - Fulminant Prism Conj/Alch 22% 3d12 2% 4 d - Iskenderun's Mystic Conj/Tloc 44% 2d10 (+2d52% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Static Discharge Conj/Air 88% 3-7/arc 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: obsidian statue Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a scorpion corpse. You now have 243 gold pieces. You reach down and open the door. The laughing skull gives a hideous shriek! x3 There is an open door here. Found a crocodile corpse. Marking area around an obsidian statue as unsafe for travelling. You reach down and open the door. The laughing skull cackles spitefully. The bolt of negative energy hits the laughing skull. The laughing skull completely resists. The bolt of negative energy hits you!! You feel drained. Ouch! That really hurt! There is an open door here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a laughing skull (lava, wandering, hasn't noticed you, 63% to hit) You focus your ray upon the laughing skull. The searing ray hits the laughing skull! The laughing skull is heavily damaged. The laughing skull gives a hideous shriek! The searing ray hits the laughing skull. The laughing skull is lightly damaged. (Press . to maintain the ray.) The laughing skull gives a hideous shriek! The laughing skull headbutts you! * * * LOW HITPOINT WARNING * * * The laughing skull headbutts you. * * * LOW HITPOINT WARNING * * * Unknown command. You stop channelling your searing ray. The laughing skull gibbers with scorn. The bolt of negative energy hits the laughing skull. The laughing skull completely resists. The bolt of negative energy hits you!! You feel drained. Ouch! That really hurt! You die... The laughing skull crumbles to pieces from sheer joy. ###.#####~~.....~# #..#..#~~~~~~~..~# ##.#.##~~~~~~~~.~# #~~##'##~~~≈§§~~§~~# #~~~~~~~~~§§≈§≈~~§# #+++#+++#~§§§≈≈≈§~# ≈§.○≈§##≈≈≈###≈§ §≈°§§○§z≈##≈≈# +≈≈.§§§○zzzz'@≈# ##≈§z○§§○°≈##≈≈≈≈§≈≈# ##≈§°§○°. ######### ## #+## .○.....### ....☼....## .....I°.°..+ ##...○○....## ##.......## You could see an obsidian statue and 5 laughing skulls. Vanquished Creatures 4 scorpions (D) 4 creatures vanquished. Vanquished Creatures (others) A crocodile (D) 1 creature vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a weeping skull 1 | D | Noticed a weeping skull 1 | D | Noticed a weeping skull 1 | D | Noticed a weeping skull 105 | D | Noticed a scorpion 105 | D | Noticed a scorpion 118 | D | Killed a scorpion 119 | D | Reached skill level 5 in Spellcasting 119 | D | Reached skill level 5 in Conjurations 119 | D | Reached skill level 5 in Hexes 119 | D | Reached skill level 5 in Summonings 119 | D | Reached skill level 5 in Necromancy 119 | D | Reached skill level 5 in Translocations 119 | D | Reached skill level 5 in Forgecraft 119 | D | Reached skill level 5 in Fire Magic 119 | D | Reached skill level 5 in Ice Magic 119 | D | Reached skill level 5 in Air Magic 119 | D | Reached skill level 5 in Earth Magic 119 | D | Reached skill level 5 in Alchemy 119 | D | Reached XP level 2. HP: 19/26 MP: 0/0 119 | D | Reached XP level 3. HP: 22/31 MP: 0/0 119 | D | Learned a level 1 spell: Soul Splinter 119 | D | Reached XP level 4. HP: 27/37 MP: 0/0 133 | D | Killed a scorpion 134 | D | Reached skill level 5 in Fighting 134 | D | Reached XP level 5. HP: 16/43 MP: 0/0 134 | D | Learned a level 2 spell: Static Discharge 167 | D | Killed a crocodile 269 | D | Reached XP level 6. HP: 48/51 MP: 0/0 282 | D | Noticed a laughing skull 283 | D | Noticed a laughing skull 283 | D | Noticed a laughing skull 283 | D | Noticed a laughing skull 283 | D | Noticed a laughing skull 290 | D | Noticed an obsidian statue 296 | D | Killed from afar by a laughing skull Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 4 5 6 | 6.7 Spellcasting | 5 6 8 | 8.1 Conjurations | 5 6 8 | 8.1 Hexes | 5 6 8 | 8.1 Summonings | 5 6 8 | 8.1 Necromancy | 5 6 8 | 8.1 Translocations | 5 6 8 | 8.1 Forgecraft | 5 6 8 | 8.1 Fire Magic | 5 6 8 | 8.1 Ice Magic | 5 6 8 | 8.1 Air Magic | 5 6 8 | 8.1 Earth Magic | 5 6 8 | 8.1 Alchemy | 5 6 8 | 8.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | 13 || 24 Cast: Magic Dart | 1 | 2 || 3 Searing Ray | | 3 || 3 Use: Potion | 1 | 1 || 2 Armour: Robe | 6 | 17 || 23 Dodge: Dodged | 4 | 12 || 16