Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 17129462056728355969 0 Snazzyish the Magician (level 1, -7/22 HPs) Began as a Djinni Conjurer on Oct 7, 2025. Killed by psychic fangs ... invoked by a neqoxec (14 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:21 (25 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 25, Time: 00:00:21 Health: -7/22 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.23/turn %: no teleportation, infuse magic (-8 HP) @: berserking (expiring), flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, persistent drain a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing d - a potion of haste Skills: + Level 0.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Your health recovers twice as slowly from being drained. Message History * * * LOW HITPOINT WARNING * * * You hear a shout! You reach down and close the door. A neqoxec opens the door. There is a staircase leading out of the dungeon here. You feel much better. Cast which spell? (? or * to list) Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The neqoxec gestures at you. Strange energies course through your body. You begin to recover more slowly from draining effects. A neqoxec comes into view. You feel a strong urge to attack something. The neqoxec shouts! You barely miss the neqoxec. The neqoxec barely misses you. You punch the neqoxec! The neqoxec is moderately wounded. A neqoxec comes into view. The neqoxec gestures at you. Something gnaws heavily on your mind! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the neqoxec. The neqoxec is moderately wounded. You barely miss the neqoxec. The neqoxec is moderately wounded. The neqoxec closely misses you. You barely miss the neqoxec. The neqoxec is moderately wounded. The neqoxec hits you but does no damage. You barely miss the neqoxec. The neqoxec is moderately wounded. You miss the neqoxec. The neqoxec is moderately wounded. The neqoxec gestures at you. Something gnaws heavily on your mind! Ouch! That really hurt! You die... ## ## ##. $## .H H. # .#. # #3 #+# z## #3##.##z°○# #3@<.+# ###.##z.z# #+# °## ... # ..#m. ##. .## ## ## You could see 3 neqoxecs. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a merfolk siren 5 | D | Noticed a weeping skull 5 | D | Noticed a weeping skull 5 | D | Noticed a weeping skull 5 | D | Noticed a weeping skull 9 | D | Noticed a hippogriff 9 | D | Noticed a hippogriff 13 | D | Noticed a neqoxec 17 | D | Gained mutation: Your health recovers twice as slowly from | being drained. [a neqoxec] 18 | D | Noticed a neqoxec 20 | D | Noticed a neqoxec 25 | D | Killed from afar by a neqoxec Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 7 Use: Potion || 2 Armour: Robe || 1 Dodge: Dodged || 2