Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 18337951647627930021 114 Snazzyish the Magician (level 5, -2/35 HPs) Began as a Djinni Conjurer on Oct 7, 2025. Slain by a scorpion (3 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:40 (151 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 151, Time: 00:00:41 Health: -2/35 AC: 2 Str: 6 XL: 5 Next: 19% Gold: 0 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 7.8 Spellcasting * Level 7.8 Conjurations * Level 7.8 Hexes * Level 7.8 Summonings * Level 7.8 Necromancy * Level 7.8 Translocations * Level 7.8 Forgecraft * Level 7.8 Fire Magic * Level 7.8 Ice Magic * Level 7.8 Air Magic * Level 7.8 Earth Magic * Level 7.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Fulminant Prism Conj/Alch 21% 3d12 3% 4 d - Iskenderun's Mystic Conj/Tloc 43% 2d10 (+2d53% 4 e - Sandblast Erth 86% 2d18 1% 1 f - Blink Tloc 86% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a scorpion (lightly wounded, 100% to hit) Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 82% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The scorpion stings you but does no damage. The searing ray hits the scorpion but does no damage. The scorpion is moderately wounded. The scorpion stings you! * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion but does no damage. The scorpion is moderately wounded. * * * LOW HITPOINT WARNING * * * The scorpion misses you. The scorpion stings you but does no damage. The searing ray hits the scorpion. The scorpion is moderately wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (moderately wounded, 82% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... ## ## ##. .## #s.#..# #$# # #s# .## ##@##.m.# +.<.+.# ##.##...# #+# .## # You could see a scorpion. Vanquished Creatures 2 scorpions (D) 2 creatures vanquished. Vanquished Creatures (others) Menkaure (D) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed a merfolk siren 5 | D | Noticed a scorpion 5 | D | Noticed a scorpion 14 | D | Killed a scorpion 15 | D | Reached XP level 2. HP: 20/21 MP: 0/0 15 | D | Reached XP level 3. HP: 24/25 MP: 0/0 15 | D | Learned a level 1 spell: Sandblast 15 | D | Reached XP level 4. HP: 30/31 MP: 0/0 23 | D | Killed a scorpion 24 | D | Reached XP level 5. HP: 3/35 MP: 0/0 24 | D | Learned a level 2 spell: Blink 27 | D | Killed Menkaure 151 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 6 7 | 7.8 Conjurations | 6 7 | 7.8 Hexes | 6 7 | 7.8 Summonings | 6 7 | 7.8 Necromancy | 6 7 | 7.8 Translocations | 6 7 | 7.8 Forgecraft | 6 7 | 7.8 Fire Magic | 6 7 | 7.8 Ice Magic | 6 7 | 7.8 Air Magic | 6 7 | 7.8 Earth Magic | 6 7 | 7.8 Alchemy | 6 7 | 7.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | 7 || 14 Cast: Magic Dart | 1 | 2 || 3 Searing Ray | | 3 || 3 Use: Potion | 1 | || 1 Armour: Robe | 4 | 13 || 17 Dodge: Dodged | 3 | 7 || 10