Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 11464612561219849656 112 Snazzyish the Magician (level 5, -2/43 HPs) Began as a Djinni Conjurer on Oct 7, 2025. Shot with a bolt by a yaktaur (28 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:02:11 (169 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 169, Time: 00:02:12 Health: -2/43 AC: 2 Str: 6 XL: 5 Next: 16% Gold: 243 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . e - staff of conjuration rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn %: no teleportation, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 243 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves e - a staff of conjuration (weapon) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: + Level 5.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 6.6 Spellcasting + Level 6.6 Conjurations - Level 6.6 Hexes - Level 6.6 Summonings - Level 6.6 Necromancy - Level 6.6 Translocations - Level 6.6 Forgecraft - Level 6.6 Fire Magic - Level 6.6 Ice Magic - Level 6.6 Air Magic - Level 6.6 Earth Magic - Level 6.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 26% 3d14 5% 4 d - Iskenderun's Mystic Conj/Tloc 53% 2d11 (+2d65% 4 e - Freeze Ice 100% 1d10 1% 1 f - Grave Claw Necr 72% 2d12 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Dithmenos Elyvilon Fedhas Gozag Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D Roxanne Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a hornet (74% to hit) You feel a surge of power! You focus your ray upon the hornet. The searing ray hits the hornet. The hornet is lightly wounded. (Press . to maintain the ray.) A yaktaur comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the hornet! The hornet is heavily wounded. The hornet is knocked back by the mystic blast. The yaktaur shouts! You stop channelling your searing ray. The hornet is engulfed in a cloud of scalding steam. Casting: Iskenderun's Mystic Blast (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hornet (severely wounded, 74% to hit) You feel a surge of power! You focus your ray upon the hornet. The searing ray hits the hornet. The hornet is severely wounded. (Press . to maintain the ray.) You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the hornet!! You kill the hornet! The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt hits you!! Ouch! That really hurt! You die... #+# #.##......~~~~~~~~ ###§§.§...c#'##### #~§~~~~~..~#._._._ ##~~~~~~~~†~#.._._. +##~~~§≈≈§~§§~#._._._ ~~~~~~~§≈≈§§~~#_._._. #+++#~§§§≈≈§§§#h_._._ ##§≈≈###≈§#h._._. ##≈≈#.#@≈#h_._.. +§§#'#≈≈#_._... #§§≈≈≈§≈####### ##########~~~~~~ #.~~§~~~###~##### #...§~§~~~##~# +~~§~.I~§.~.+~# ##§§§§~~~..#### ##§.~§~.~## You could see Roxanne, 3 polar bears and a yaktaur. Vanquished Creatures A hornet (D) Menkaure (D) A crocodile (D) 3 ribbon worms (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 11 | D | Reached skill level 1 in Fighting 78 | D | Reached XP level 2. HP: 17/23 MP: 0/0 104 | D | Noticed Roxanne 106 | D | Found an iron altar of Okawaru. 107 | D | Found a sparkling altar of Nemelex Xobeh. 108 | D | Found an opulent altar of Gozag. 108 | D | Found a burning altar of Makhleb. 108 | D | Found a hide-covered altar of Uskayaw. 108 | D | Found a bloodstained altar of Trog. 116 | D | Found a blossoming altar of Fedhas. 116 | D | Found a corrupted altar of Lugonu. 117 | D | Found a white marble altar of Elyvilon. 117 | D | Found a glowing silver altar of Zin. 117 | D | Found a basalt altar of Yredelemnul. 117 | D | Found a shimmering altar of Xom. 117 | D | Found a sacrificial altar of Ru. 118 | D | Found a shadowy altar of Dithmenos. 118 | D | Found a viscous altar of Jiyva. 119 | D | Found a glowing golden altar of the Shining One. 119 | D | Found an ornate altar of the Wu Jian Council. 119 | D | Found a stormy altar of Qazlal. 121 | D | Noticed Menkaure 122 | D | Noticed a crocodile 134 | D | Killed a crocodile 135 | D | Reached skill level 5 in Spellcasting 135 | D | Reached skill level 5 in Conjurations 135 | D | Reached skill level 5 in Hexes 135 | D | Reached skill level 5 in Summonings 135 | D | Reached skill level 5 in Necromancy 135 | D | Reached skill level 5 in Translocations 135 | D | Reached skill level 5 in Forgecraft 135 | D | Reached skill level 5 in Fire Magic 135 | D | Reached skill level 5 in Ice Magic 135 | D | Reached skill level 5 in Air Magic 135 | D | Reached skill level 5 in Earth Magic 135 | D | Reached skill level 5 in Alchemy 135 | D | Reached XP level 3. HP: 23/31 MP: 0/0 135 | D | Learned a level 1 spell: Freeze 135 | D | Reached XP level 4. HP: 28/38 MP: 0/0 136 | D | Killed Menkaure 137 | D | Reached skill level 5 in Fighting 137 | D | Reached XP level 5. HP: 29/43 MP: 0/0 137 | D | Learned a level 2 spell: Grave Claw 157 | D | Noticed a polar bear 157 | D | Noticed a polar bear 157 | D | Noticed a polar bear 159 | D | Noticed a hornet 165 | D | Noticed a yaktaur 169 | D | Killed a hornet 169 | D | Shot with a bolt by a yaktaur Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_6, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 4 5 | 5.1 Spellcasting | 4 5 6 | 6.6 Conjurations | 4 5 6 | 6.6 Hexes | 4 5 6 | 6.6 Summonings | 4 5 6 | 6.6 Necromancy | 4 5 6 | 6.6 Translocations | 4 5 6 | 6.6 Forgecraft | 4 5 6 | 6.6 Fire Magic | 4 5 6 | 6.6 Ice Magic | 4 5 6 | 6.6 Air Magic | 4 5 6 | 6.6 Earth Magic | 4 5 6 | 6.6 Alchemy | 4 5 6 | 6.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 12 | || 12 Cast: Magic Dart | 5 | || 5 Searing Ray | 2 | 3 || 5 Iskenderun's Myst | | 2 || 2 Use: Potion | 1 | || 1 Armour: Robe | 2 | 1 || 3 Dodge: Dodged | 7 | || 7