Dungeon Sprint DCSS version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 11109538768213401407 107 Snazzyish the Magician (level 5, -1/38 HPs) Began as a Djinni Conjurer on Oct 9, 2025. Splashed by a jelly's acid (3 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:54 (314 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 314, Time: 00:01:54 Health: -1/38 AC: 4 Str: 6 XL: 5 Next: 11% Gold: 38 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: no teleportation, random rage (3%), infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, iridescent scales 1, berserk 1, frail 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 38 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking g - a scroll of silence {unknown} h - 3 scrolls of poison {unknown} i - 3 scrolls of identify Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste j - 3 potions of enlightenment {unknown} Skills: + Level 5.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 6.5 Spellcasting + Level 6.5 Conjurations - Level 6.5 Hexes - Level 6.5 Summonings - Level 6.5 Necromancy - Level 6.5 Translocations - Level 6.5 Forgecraft - Level 6.5 Fire Magic - Level 6.5 Ice Magic - Level 6.5 Air Magic - Level 6.5 Earth Magic - Level 6.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 18% 3d11 6% 4 d - Iskenderun's Mystic Conj/Tloc 36% 2d9 (+2d4 6% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Lesser Beckoning Tloc 72% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are partially covered in iridescent scales. (AC +2) You sometimes lose your temper in combat. You are frail. (-10% HP) Message History You feel extremely strange. You feel a little more calm. The ambient excess energy around you dissipates. You feel a little pissed off. There is a fountain of clear blue water here. You take a small sip from the fountain. Refreshing. You reach down and open the door. A jelly comes into view. Casting: Fulminant Prism (quite dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is a fountain of clear blue water here. You take a small sip from the fountain. Refreshing. The jelly quivers. A shadowghast comes into view. There is an open door here. The jelly hits you but does no damage. The shadowghast slips into darkness. The shadowghast flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hit the jelly. Your hands burn! The jelly is lightly wounded. The jelly closely misses you. The shadowghast strikes at you from the darkness! Reactivating autopickup. You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly hits you but does no damage. The shadowghast slips into darkness. The shadowghast flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hit the jelly. Your hands burn! The jelly is moderately wounded. The jelly closely misses you. The shadowghast strikes at you from the darkness! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Reactivating autopickup. You hit the jelly but do no damage. Your hands burn! You die... ▓▓▓ ♣♣ ♣.# .♣ ♣.# ♣♣ ♣♣.# .♣♣♣..###+#+###+## ♣.....#..........# ~.♣♣..'.⌠........# ~~~♣♣.#...######'# ~~....#.⌠.# #.W@# ~.....#...# #..J# ......#+### #...# ......# #...+ ......# +...# ▓▓▓▓▓▓▓ ▓▓▓▓▓ You could see a shadowghast and a jelly. Vanquished Creatures A water elemental (D) A hound (D) A human (D) 4 rats (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 17 | D | Reached skill level 1 in Fighting 67 | D | Reached XP level 2. HP: 17/24 MP: 0/0 67 | D | Reached XP level 3. HP: 20/29 MP: 0/0 67 | D | Learned a level 1 spell: Summon Small Mammal 134 | D | Reached skill level 5 in Spellcasting 134 | D | Reached skill level 5 in Conjurations 134 | D | Reached skill level 5 in Hexes 134 | D | Reached skill level 5 in Summonings 134 | D | Reached skill level 5 in Necromancy 134 | D | Reached skill level 5 in Translocations 134 | D | Reached skill level 5 in Forgecraft 134 | D | Reached skill level 5 in Fire Magic 134 | D | Reached skill level 5 in Ice Magic 134 | D | Reached skill level 5 in Air Magic 134 | D | Reached skill level 5 in Earth Magic 134 | D | Reached skill level 5 in Alchemy 134 | D | Reached XP level 4. HP: 32/37 MP: 0/0 194 | D | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 194 | D | Lost mutation: You are dopey. (Int -2) [potion of mutation] 194 | D | Gained mutation: You are clumsy. (Dex -2) [potion of | mutation] 195 | D | Lost mutation: You are clumsy. (Dex -2) [potion of | mutation] 195 | D | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 227 | D | Reached skill level 5 in Fighting 227 | D | Reached XP level 5. HP: 32/43 MP: 0/0 227 | D | Learned a level 2 spell: Lesser Beckoning 279 | D | Lost mutation: You are strong. (Str +4, Int/Dex -1) [potion | of mutation] 279 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 279 | D | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 279 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 280 | D | Lost mutation: You expend health (3 HP) to strengthen your | wands. [potion of mutation] 280 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 280 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 280 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 280 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 280 | D | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 280 | D | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 281 | D | Lost mutation: You sometimes lose your temper in combat. | [potion of mutation] 281 | D | Lost mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 281 | D | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 309 | D | Noticed a shadowghast 314 | D | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 2 3 5 | 5.0 Spellcasting | 4 5 6 | 6.5 Conjurations | 4 5 6 | 6.5 Hexes | 4 5 6 | 6.5 Summonings | 4 5 6 | 6.5 Necromancy | 4 5 6 | 6.5 Translocations | 4 5 6 | 6.5 Forgecraft | 4 5 6 | 6.5 Fire Magic | 4 5 6 | 6.5 Ice Magic | 4 5 6 | 6.5 Air Magic | 4 5 6 | 6.5 Earth Magic | 4 5 6 | 6.5 Alchemy | 4 5 6 | 6.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 18 | 4 || 22 Cast: Magic Dart | 14 | || 14 Fulminant Prism | | 4 || 4 Use: Potion | 1 | 5 || 6 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 7 | 2 || 9