Dungeon Sprint DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 1425521690160243868 11 Snazzyish the Magician (level 2, -4/23 HPs) Began as a Djinni Conjurer on Oct 17, 2025. Was an Initiate of Gozag. Shot with an arrow by a centaur (6 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:01:07 (309 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 309, Time: 00:01:08 Health: -4/23 AC: 2 Str: 6 XL: 2 Next: 40% Gold: 423 EV: 11 Int: 19 God: Gozag SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no teleportation, infuse magic (-5 HP) @: gold aura, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 1 branch You collected 423 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking h - 2 scrolls of vulnerability i - a scroll of summoning Potions b - 6 potions of curing c - 5 potions of heal wounds d - a potion of haste e - 3 potions of berserk rage g - 2 potions of invisibility Skills: + Level 2.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations - Level 4.3 Hexes - Level 4.3 Summonings - Level 4.3 Necromancy - Level 4.3 Translocations - Level 4.3 Forgecraft - Level 4.3 Fire Magic - Level 4.3 Ice Magic - Level 4.3 Air Magic - Level 4.3 Earth Magic - Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 4 runed doors Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a +1 long sword of holy wrath. c - 5 potions of heal wounds b - 6 potions of curing (gained 5) You see here a +2 heavy trident. You see here a +1 quarterstaff of speed. You see here a +2 heavy hand axe. You see here a +3 chain mail. You see here a +3 chain mail. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is an open door here. You reach down and open the door. A hound comes into view. The hound barks! You hear a shout! You hear a chilling moan. A centaur comes into view. An ogre comes into view. It is wielding a +0 giant spiked club. You hear an angry hiss. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (69% to hit) You focus your ray upon the hound. The searing ray hits the hound! The hound is heavily wounded. (Press . to maintain the ray.) The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! The searing ray hits the hound. The hound is severely wounded. The hound bites you. The hound bites you but does no damage. The searing ray hits the hound! You kill the hound! The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. You die... Your body crumbles into a pile of gold. #'#####'#####..... #.#..#..#..##..... #.#..'..#))#####'# #.#..####))##..... #.#..#..#))##..... #.#..#..#[[##..... #.##'#..#'###...<. #.#........##..... #@#........##..... #$###########..... #.. ###### #... #...# #.c## #.O. #... You could see an ogre and a centaur. Vanquished Creatures A hound (D) A dart slug (D) An adder skeleton (D) An adder zombie (D) A ball python (D) 2 ball python skeletons (D) A ball python zombie (D) 2 frilled lizards (D) A quokka zombie (D) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 56 | D | Found a bloodstained altar of Trog. 56 | D | Found a viscous altar of Jiyva. 56 | D | Found a hazy altar of Hepliaklqana. 56 | D | Found an opulent altar of Gozag. 57 | D | Found a glowing golden altar of the Shining One. 57 | D | Found a glowing silver altar of Zin. 57 | D | Found a basalt altar of Yredelemnul. 57 | D | Found a shimmering altar of Xom. 57 | D | Found an ornate altar of the Wu Jian Council. 57 | D | Found a sacrificial altar of Ru. 57 | D | Found a stormy altar of Qazlal. 57 | D | Found an iron altar of Okawaru. 57 | D | Found a sparkling altar of Nemelex Xobeh. 57 | D | Found a burning altar of Makhleb. 57 | D | Found a blossoming altar of Fedhas. 57 | D | Found a white marble altar of Elyvilon. 57 | D | Found a shadowy altar of Dithmenos. 57 | D | Found a snail-covered altar of Cheibriados. 60 | D | Found a corrupted altar of Lugonu. 60 | D | Found a roughly hewn altar of Beogh. 61 | D | Found a hide-covered altar of Uskayaw. 61 | D | Found a broken altar of Ashenzari. 64 | D | Became a worshipper of Gozag Ym Sagoz the Greedy 96 | D | Reached skill level 1 in Fighting 185 | D | Reached XP level 2. HP: 22/23 MP: 0/0 306 | D | Noticed a centaur 306 | D | Noticed an ogre 309 | D | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_4, golden_pit, hallway_of_sentries, titanium_vault_1, iron_vault_1, final_vault] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.2 Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 22 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 17 Dodge: Dodged || 13