Dungeon Sprint DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 17964798914151783010 24 Snazzyish the Magician (level 3, -6/30 HPs) Began as a Djinni Conjurer on Oct 21, 2025. Was a Priest of Makhleb. Mangled by a crocodile (10 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:02:11 (420 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 420, Time: 00:02:11 Health: -6/30 AC: 2 Str: 6 XL: 3 Next: 15% Gold: 0 EV: 11 Int: 21 God: Makhleb [***...] SH: 0 Dex: 11 rFire + + . g - +2 mace rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Unleash Destruction, Infernal Servant You were in the Dungeon. You worshipped Makhleb. Makhleb was most pleased with you. You visited 1 branch Inventory: Hand Weapons g - a +2 mace (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking j - a scroll of butterflies Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - 3 potions of berserk rage h - 2 potions of invisibility Skills: + Level 3.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations - Level 4.8 Hexes - Level 4.8 Summonings - Level 4.8 Necromancy - Level 4.8 Translocations - Level 4.8 Forgecraft - Level 4.8 Fire Magic - Level 4.8 Ice Magic - Level 4.8 Air Magic - Level 4.8 Earth Magic - Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Apportation Tloc 50% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 4 runed doors Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a crocodile (lightly wounded, 74% to hit) You focus your ray upon the crocodile. The searing ray misses the crocodile. (Press . to maintain the ray.) The searing ray hits the crocodile! The crocodile is moderately wounded. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The searing ray hits the crocodile. The crocodile is moderately wounded. The searing ray hits the crocodile! The crocodile is severely wounded. You finish channelling your searing ray. The crocodile bites you. The crocodile drags you backwards! The crocodile bites you. The crocodile drags you backwards! A river rat comes into view. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (severely wounded, 74% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is severely wounded. (Press . to maintain the ray.) The river rat squeaks loudly. The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! You stop channelling your searing ray. The crocodile bites you! You die... ##########.##..... #...........'..... #'#####'#####..... #.#...†.# #..... #.#.....# ####'# #.###)### #..... #.#.....# #..... #.#.....# #..... #@####)##+###...<. #l#..†))...##..... #.#........##..... #r###########..... #.. ###### #.## #.# #.# #r. You could see a crocodile and a river rat. Vanquished Creatures 2 ufetubi (D) An endoplasm (D) A giant cockroach (D) 4 orcs (D) 2 ball pythons (D) A bat skeleton (D) A frilled lizard (D) A kobold (D) A rat (D) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 58 | D | Found a bloodstained altar of Trog. 58 | D | Found a viscous altar of Jiyva. 58 | D | Found a hazy altar of Hepliaklqana. 58 | D | Found an opulent altar of Gozag. 59 | D | Found a glowing golden altar of the Shining One. 59 | D | Found a glowing silver altar of Zin. 59 | D | Found a basalt altar of Yredelemnul. 59 | D | Found a shimmering altar of Xom. 59 | D | Found an ornate altar of the Wu Jian Council. 59 | D | Found a sacrificial altar of Ru. 59 | D | Found a stormy altar of Qazlal. 59 | D | Found an iron altar of Okawaru. 59 | D | Found a sparkling altar of Nemelex Xobeh. 59 | D | Found a burning altar of Makhleb. 59 | D | Found a blossoming altar of Fedhas. 59 | D | Found a white marble altar of Elyvilon. 59 | D | Found a shadowy altar of Dithmenos. 59 | D | Found a snail-covered altar of Cheibriados. 62 | D | Found a corrupted altar of Lugonu. 62 | D | Found a roughly hewn altar of Beogh. 63 | D | Found a hide-covered altar of Uskayaw. 63 | D | Found a broken altar of Ashenzari. 103 | D | Became a worshipper of Makhleb the Destroyer 124 | D | Reached skill level 1 in Fighting 145 | D | Reached * piety under Makhleb 185 | D | Reached ** piety under Makhleb 186 | D | Reached XP level 2. HP: 8/23 MP: 0/0 267 | D | Reached *** piety under Makhleb 317 | D | Noticed a crocodile 321 | D | Reached XP level 3. HP: 8/30 MP: 0/0 321 | D | Learned a level 1 spell: Apportation 420 | D | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, titanium_vault_2, iron_vault_1, final_vault] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 3 | 3.0 Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 23 Searing Ray || 5 Armour: Robe || 13 Dodge: Dodged || 13