Dungeon Sprint DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 4567177977231963426 116 Snazzyish the Magician (level 5, -5/41 HPs) Began as a Djinni Conjurer on Oct 21, 2025. Was a Priest of Makhleb. Killed from afar by a white imp (9 damage) ... with a puff of frost ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:03:25 (388 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 388, Time: 00:03:25 Health: -5/41 AC: 2 Str: 6 XL: 5 Next: 20% Gold: 0 EV: 11 Int: 21 God: Makhleb [***...] SH: 0 Dex: 12 rFire + + . c - +2 mace rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: no teleportation, infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Unleash Destruction, Infernal Servant You were in the Dungeon. You worshipped Makhleb. Makhleb was most pleased with you. You visited 1 branch Inventory: Hand Weapons c - a +2 mace (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking i - a scroll of butterflies j - 5 scrolls of amnesia Potions d - a potion of haste e - 3 potions of berserk rage g - 2 potions of invisibility Skills: * Level 3.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 7.1 Spellcasting + Level 7.1 Conjurations + Level 7.1 Hexes + Level 7.1 Summonings + Level 7.1 Necromancy + Level 7.1 Translocations + Level 7.1 Forgecraft + Level 7.1 Fire Magic + Level 7.1 Ice Magic + Level 7.1 Air Magic + Level 7.1 Earth Magic + Level 7.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 18% 3d10 4% 4 d - Iskenderun's Mystic Conj/Tloc 37% 2d9 (+2d4 4% 4 e - Slow Hex 100% N/A 1% 1 f - Construct Spike Laun Frge 74% 2d6 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 4 runed doors Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the orc priest! You kill the orc priest! Makhleb accepts your kill. You can now summon an infernal servant of Makhleb. You feel better. * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 7! Your Conjurations skill increases to level 7! Your Hexes skill increases to level 7! Your Summonings skill increases to level 7! Your Necromancy skill increases to level 7! Your Translocations skill increases to level 7! Your Forgecraft skill increases to level 7! Your Fire Magic skill increases to level 7! Your Ice Magic skill increases to level 7! Your Air Magic skill increases to level 7! Your Earth Magic skill increases to level 7! Your Alchemy skill increases to level 7! You have reached level 5! The power to cast Construct Spike Launcher wells up from within. Spell assigned to 'f'. There is an open door here. You reach down and close the door. You start resting. A white imp opens the door. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (81% to hit) You focus your ray upon the white imp. The searing ray hits the white imp. The white imp is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the white imp. The white imp is almost dead. * * * LOW HITPOINT WARNING * * * The white imp gestures at you. The puff of frost hits you! The cold chills you terribly! You die... ############ #_________.# #_________.# #_______...####### ##########'##..... #.?(!')))'.##..... ##########.##..... #@..........'..... #5#####'#####..... #.#..#†.# #..... #.#..'..+ ####'# #.##+#### #..... #.# #..... #.# #..... #.# #...<. #.# #..... You could see a white imp. Vanquished Creatures 2 orc priests (D) An iguana (D) An orc wizard (D) 4 jackals (D) A ball python zombie (D) A bat skeleton (D) A rat (D) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 24 | D | Found a bloodstained altar of Trog. 24 | D | Found a viscous altar of Jiyva. 24 | D | Found a hazy altar of Hepliaklqana. 24 | D | Found an opulent altar of Gozag. 47 | D | Found a glowing golden altar of the Shining One. 47 | D | Found a glowing silver altar of Zin. 47 | D | Found a basalt altar of Yredelemnul. 47 | D | Found a shimmering altar of Xom. 47 | D | Found an ornate altar of the Wu Jian Council. 47 | D | Found a sacrificial altar of Ru. 47 | D | Found a stormy altar of Qazlal. 47 | D | Found an iron altar of Okawaru. 47 | D | Found a sparkling altar of Nemelex Xobeh. 47 | D | Found a burning altar of Makhleb. 47 | D | Found a blossoming altar of Fedhas. 47 | D | Found a white marble altar of Elyvilon. 47 | D | Found a shadowy altar of Dithmenos. 47 | D | Found a snail-covered altar of Cheibriados. 51 | D | Found a roughly hewn altar of Beogh. 51 | D | Found a corrupted altar of Lugonu. 52 | D | Found a broken altar of Ashenzari. 52 | D | Found a hide-covered altar of Uskayaw. 61 | D | Became a worshipper of Makhleb the Destroyer 119 | D | Reached * piety under Makhleb 120 | D | Reached skill level 1 in Fighting 128 | D | Reached XP level 2. HP: 7/22 MP: 0/0 276 | D | Reached ** piety under Makhleb 277 | D | Reached skill level 5 in Spellcasting 277 | D | Reached skill level 5 in Conjurations 277 | D | Reached skill level 5 in Hexes 277 | D | Reached skill level 5 in Summonings 277 | D | Reached skill level 5 in Necromancy 277 | D | Reached skill level 5 in Translocations 277 | D | Reached skill level 5 in Forgecraft 277 | D | Reached skill level 5 in Fire Magic 277 | D | Reached skill level 5 in Ice Magic 277 | D | Reached skill level 5 in Air Magic 277 | D | Reached skill level 5 in Earth Magic 277 | D | Reached skill level 5 in Alchemy 277 | D | Reached XP level 3. HP: 11/29 MP: 0/0 277 | D | Learned a level 1 spell: Slow 365 | D | Reached XP level 4. HP: 14/35 MP: 0/0 371 | D | HP: 1/35 [orc priest/+0 mace (5)] 373 | D | Reached *** piety under Makhleb 374 | D | Reached XP level 5. HP: 3/41 MP: 0/0 374 | D | Learned a level 2 spell: Construct Spike Launcher 388 | D | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, titanium_vault_3, iron_vault_1, final_vault] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 3 | 3.9 Spellcasting | 4 5 6 7 | 7.1 Conjurations | 4 5 6 7 | 7.1 Hexes | 4 5 6 7 | 7.1 Summonings | 4 5 6 7 | 7.1 Necromancy | 4 5 6 7 | 7.1 Translocations | 4 5 6 7 | 7.1 Forgecraft | 4 5 6 7 | 7.1 Fire Magic | 4 5 6 7 | 7.1 Ice Magic | 4 5 6 7 | 7.1 Air Magic | 4 5 6 7 | 7.1 Earth Magic | 4 5 6 7 | 7.1 Alchemy | 4 5 6 7 | 7.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 23 | 2 || 25 Searing Ray | 4 | 3 || 7 Use: Potion | 1 | 1 || 2 Armour: Robe | 21 | 2 || 23 Dodge: Dodged | 16 | 1 || 17