Snazzyish the Dungeon (0, 8, D) a +0 dagger a curare-tipped dart (1, 4, D) 2 scrolls of vulnerability 5 scrolls of amnesia (2, 4, D) 10 stones (3, 4, D) 2 potions of magic (5, 4, D) a +2 hand axe (5, 8, D) a +0 club (6, 4, D) a +2 quarterstaff a +2 trident (7, 4, D) a +2 falchion a +2 vampiric dagger (8, 9, D) a +1 long sword of holy wrath (8, 10, D) a +4 dagger of electrocution (8, 11, D) a +1 heavy hand axe (8, 12, D) a +3 chain mail (8, 21, D) a +0 dagger (9, 9, D) a +1 quarterstaff of speed (9, 10, D) a +1 mace of protection (9, 11, D) a +1 heavy trident (9, 12, D) a +3 chain mail (9, 21, D) a +0 whip a +0 whip a +0 leather armour (10, 20, D) a +0 mace a +0 leather armour a +0 whip a +0 leather armour (12, 21, D) a +0 long sword a +0 robe (15, 21, D) the Disquisition on Differential Mud Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Stone Arrow Conjuration/Earth 3 c - Petrify Alchemy/Earth 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (16, 21, D) the Lessons on the Map and the Prime Material Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Momentum Strike Conjuration/Translocation 2 c - Alistair's Walking Alembic Alchemy/Forgecraft 5 d - Gell's Gavotte Translocation 6 (17, 19, D) the blade talisman of the Midnight Sun {Harm Int+2} [blade talisman] Harm: It increases damage dealt and taken. Int+2: It affects your intelligence (+2). (17, 20, D) a +0 pair of gloves a serpent talisman (17, 21, D) a +2 rapier of venom (17, 22, D) a +2 heavy morningstar (17, 23, D) a +0 lajatang (18, 19, D) a +4 chain mail a protean talisman (18, 20, D) a maw talisman (18, 21, D) a +2 scimitar of holy wrath (18, 22, D) the +2 halberd of Dishonesty {venom, Stlth+} Stlth+: It makes you more stealthy. (18, 23, D) a +2 war axe of freezing (21, 10, D) a +0 club a curare-tipped dart (29, 13, D) a +0 long sword a +0 ring mail (29, 19, D) a +0 trident 2 boomerangs (29, 23, D) a +0 rapier a +0 robe (34, 11, D) a +0 long sword a +0 robe (35, 11, D) a +0 flail (42, 16, D) a +0 flail a +0 scale mail (42, 18, D) a +0 flail (43, 19, D) a +0 spear of freezing (44, 19, D) a +0 long sword a +0 robe (48, -3, D) a +0 dagger a +0 robe (50, 23, D) a +2 heavy orcbow (51, 23, D) a +6 ring of dexterity a +3 ring of dexterity a +3 ring of strength (52, 22, D) 4 atropa-tipped darts (52, 23, D) a +0 sling (53, 19, D) the +5 chain mail of Subjectivity {Harm rF+ Str+3} Harm: It increases damage dealt and taken. rF+: It protects you from fire. Str+3: It affects your strength (+3). (53, 21, D) a +0 helmet (53, 22, D) a +0 falchion (54, 19, D) a potion of moonshine (54, 20, D) a +0 whip (73, -2, D) 63 gold pieces a +0 rapier a +0 robe (74, 0, D) a +0 hand axe a +0 flail a +0 hand axe a +0 leather armour a +0 battleaxe of freezing (74, 1, D) a +0 club (75, -1, D) a +0 giant club (75, 0, D) a +0 dagger a +0 robe a +0 halberd a +0 chain mail a +0 dagger (75, 9, D) 63 gold pieces a +0 shortbow a +0 scimitar a +0 robe (75, 13, D) a Young Poisoner's Handbook (75, 15, D) a book of Armaments