Dungeon Sprint DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 1137278421393064142 29 Snazzyish the Magician (level 3, -1/30 HPs) Began as a Djinni Conjurer on Oct 23, 2025. Was an Initiate of Gozag. Slain by Terence ... wielding a +3 hand axe (4 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:50 (335 turns). Snazzyish the Magician (Djinni Conjurer) Turns: 335, Time: 00:00:51 Health: -1/30 AC: 2 Str: 6 XL: 3 Next: 32% Gold: 189 EV: 11 Int: 21 God: Gozag SH: 0 Dex: 11 rFire + + . g - +2 mace rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-2 HP) @: gold aura, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were in the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 1 branch You collected 189 gold pieces. Inventory: Hand Weapons g - a +2 mace (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking j - a scroll of summoning Potions b - a potion of curing d - a potion of haste e - 3 potions of berserk rage h - 2 potions of invisibility Skills: + Level 3.2 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.0 Spellcasting + Level 5.0 Conjurations - Level 5.0 Hexes - Level 5.0 Summonings - Level 5.0 Necromancy - Level 5.0 Translocations - Level 5.0 Forgecraft - Level 5.0 Fire Magic - Level 5.0 Ice Magic - Level 5.0 Air Magic - Level 5.0 Earth Magic - Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 14% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 4 runed doors, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) Terence hits you with a +3 hand axe. The searing ray hits Terence. Terence is lightly wounded. Terence hits you with a +3 hand axe! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is lightly wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +3 hand axe. * * * LOW HITPOINT WARNING * * * You feel much better. You stop channelling your searing ray. Terence hits you with a +3 hand axe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 hand axe and wearing a +4 scale mail of positive energy (lightly wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Terence hits you with a +3 hand axe! The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +3 hand axe. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is lightly wounded. * * * LOW HITPOINT WARNING * * * Terence hits you with a +3 hand axe. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is moderately wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you with a +3 hand axe. You die... Terence says, "Win and live. Lose and die. It's the rule of life." Your body crumbles into a pile of gold. ##########'##........... #.?(!')))'.##......#..#. ##########.##........... #...........)........... #+#####'#####......#..#. #.....##........... #####)#####'#####++ #.....##.......# #...@@##.......# ###'####.......# .... #...<...# ....... #.......# #.......o##.......# ###########.......# ######### You could see Terence. Vanquished Creatures 2 gnolls (D) An adder (D) 2 ball pythons (D) A rat (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Snazzyish the Djinni Conjurer began the quest for the Orb. 0 | D | Snazzyish set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 17 | D | Reached XP level 2. HP: 10/23 MP: 0/0 102 | D | Found a bloodstained altar of Trog. 102 | D | Found a viscous altar of Jiyva. 102 | D | Found a hazy altar of Hepliaklqana. 102 | D | Found an opulent altar of Gozag. 103 | D | Found a glowing golden altar of the Shining One. 103 | D | Found a glowing silver altar of Zin. 103 | D | Found a basalt altar of Yredelemnul. 103 | D | Found a shimmering altar of Xom. 103 | D | Found an ornate altar of the Wu Jian Council. 103 | D | Found a sacrificial altar of Ru. 103 | D | Found a stormy altar of Qazlal. 103 | D | Found an iron altar of Okawaru. 103 | D | Found a sparkling altar of Nemelex Xobeh. 103 | D | Found a burning altar of Makhleb. 103 | D | Found a blossoming altar of Fedhas. 103 | D | Found a white marble altar of Elyvilon. 103 | D | Found a shadowy altar of Dithmenos. 103 | D | Found a snail-covered altar of Cheibriados. 105 | D | Found a corrupted altar of Lugonu. 105 | D | Found a roughly hewn altar of Beogh. 107 | D | Found a hide-covered altar of Uskayaw. 107 | D | Found a broken altar of Ashenzari. 110 | D | Became a worshipper of Gozag Ym Sagoz the Greedy 250 | D | Reached XP level 3. HP: 13/29 MP: 0/0 250 | D | Learned a level 1 spell: Foxfire 322 | D | Noticed Terence 327 | D | Reached skill level 5 in Spellcasting 327 | D | Reached skill level 5 in Conjurations 327 | D | Reached skill level 5 in Hexes 327 | D | Reached skill level 5 in Summonings 327 | D | Reached skill level 5 in Necromancy 327 | D | Reached skill level 5 in Translocations 327 | D | Reached skill level 5 in Forgecraft 327 | D | Reached skill level 5 in Fire Magic 327 | D | Reached skill level 5 in Ice Magic 327 | D | Reached skill level 5 in Air Magic 327 | D | Reached skill level 5 in Earth Magic 327 | D | Reached skill level 5 in Alchemy 335 | D | Slain by Terence Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, titanium_vault_2, iron_vault_3, final_vault] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 3 | 3.2 Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Forgecraft | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 6 Searing Ray || 6 Use: Potion || 1 Armour: Robe || 11 Dodge: Dodged || 4