Snazzyish the Dungeon (0, 13, D) a +0 dagger a curare-tipped dart a +0 short sword a +0 scale mail a +0 dagger a +0 leather armour (0, 20, D) a +0 dagger 7 poisoned darts (2, 4, D) 10 stones (3, 4, D) 2 potions of magic (5, 4, D) a +2 hand axe (5, 14, D) a +2 mace of protection (5, 15, D) a +2 heavy hand axe (6, 4, D) a +2 quarterstaff a +2 trident (6, 14, D) a +2 dagger of draining (6, 15, D) a +1 heavy trident (7, 4, D) a +2 falchion a +2 dagger (7, 6, D) a +0 dagger a +0 robe (7, 14, D) a +1 quarterstaff of protection (7, 15, D) a +1 long sword of flaming (8, 10, D) a +0 flail (8, 14, D) a +2 plate armour (8, 15, D) a +3 chain mail (8, 17, D) a +0 trident a +0 ring mail (8, 18, D) a +0 dagger a +0 robe (8, 19, D) a +0 dagger a +0 robe a +0 club a +0 chain mail (8, 21, D) a +0 morningstar (9, 6, D) a hobgoblin skeleton (9, 21, D) a +0 spear (10, 20, D) a +0 club a +0 spear (10, 21, D) a +0 club a +0 robe (11, 19, D) a +0 whip a +0 whip (15, 21, D) the Tractate on Heat Spells Type Level a - Foxfire Conjuration/Fire 1 b - Volatile Blastmotes Fire/Translocation 3 c - Inner Flame Hexes/Fire 3 d - Forge Monarch Bomb Fire/Forgecraft 6 (16, 21, D) the Atlas of the Atmospheric Alkahest Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Shock Conjuration/Air 1 c - Airstrike Air 4 d - Conjure Ball Lightning Conjuration/Air 6 (17, 19, D) a +0 pair of boots a serpent talisman (17, 20, D) a +3 plate armour a blade talisman (17, 21, D) a +2 mace (17, 22, D) a +2 halberd of protection (17, 23, D) a +2 rapier of draining (18, 19, D) the blade talisman of Jierghen {rCorr Dex+3} [blade talisman] rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (18, 20, D) a serpent talisman (18, 21, D) a +4 quarterstaff of draining (18, 22, D) a +2 heavy war axe (18, 23, D) a +2 scimitar of flaming (27, -6, D) 72 gold pieces (28, -5, D) 936 gold pieces (still there?) a staff of necromancy (still there?) a +0 robe (still there?) the +7 battleaxe of Sazuck {venom, Fly Stlth+} (still there?) Fly: It grants you flight. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe (still there?) a +0 partisan (still there?) a +0 shortbow (still there?) a +2 heavy spear (still there?) (30, -5, D) 198 gold pieces (30, -3, D) 108 gold pieces a +0 leather armour a +0 hand axe (31, 12, D) a +0 giant club (31, 21, D) a +0 dagger a +0 robe (32, 23, D) a +0 rapier of speed a +0 ring mail (35, 17, D) the +3 shortbow "Edoxkeg" {freeze, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (39, 13, D) a +0 orcbow (42, 16, D) a +0 trident (43, 17, D) a +0 dagger a +0 robe a +0 buckler (43, 18, D) a +0 short sword (50, 20, D) a +0 falchion (50, 21, D) a +2 heavy flail (50, 22, D) a +0 long sword (51, 19, D) a +3 ring of dexterity (51, 22, D) a +5 great sword of holy wrath (53, 14, D) 2 poisoned darts (54, 11, D) a ring of poison resistance (54, 13, D) a +0 war axe (54, 14, D) a staff of fire