Snazzyish the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 1, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman "Feal" {rPois Str+3 Dex+2} [quill talisman] rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (11, 0, D) a +0 mace the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a staff of cold (unseen) (50, 36, D) a +1 helmet of intelligence (unseen) (50, 37, D) the Disquisition on Heated Percussion (still there?) Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Inner Flame Hexes/Fire 3 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Bombard Conjuration/Earth 6 a +6 sling (still there?) (51, 36, D) the Directory of the Alkahest and the Familiar Spells Type Level a - Fulminant Prism Conjuration/Alchemy 4 b - Sphinx Sisters Hexes/Summoning 7 c - Malign Gateway Summoning/Translocation 7 (unseen) (51, 37, D) an amulet of regeneration (51, 38, D) a +1 lajatang of speed (unseen) (51, 39, D) +0 shadow dragon scales a shadow dragon corpse (52, 36, D) a +4 rapier of flaming (unseen) (52, 38, D) an amulet of reflection (53, 35, D) a staff of alchemy (unseen) (54, 36, D) the staff of the Dancing Saviour {rN+ Str-3 Int+4 Necro} [staff of death] rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. (unseen) (59, 36, D) a +2 scimitar of freezing (59, 37, D) a lupine talisman (60, 36, D) the +1 quarterstaff of the Uplifting Gods {heavy, rPois rC- Will- Str+9} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. Str+9: It affects your strength (+9). a +2 whip of holy wrath (60, 37, D) a +1 scale mail of fire resistance the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (61, 0, D) a +2 hand axe of draining (61, 2, D) a +0 club an orc corpse (skeletalised by now) (61, 8, D) a ring of protection from cold (61, 26, D) a +5 quarterstaff of draining (61, 38, D) a yak corpse (61, 41, D) a black mamba corpse (62, 1, D) a +6 ring of dexterity (62, 2, D) a +0 club (62, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 8, D) a +0 short sword of speed (62, 10, D) a +2 trident a +0 robe (62, 16, D) the staff "Pegyo" {rElec Str+4 Conj} [staff of conjuration] rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. (62, 17, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (62, 26, D) a wellspring talisman (62, 27, D) a +2 flail of draining (62, 37, D) the +1 buckler "Unkeange" {Str+5} Str+5: It affects your strength (+5). a rime drake corpse a water moccasin corpse (62, 41, D) a komodo dragon corpse (63, 0, D) a staff of earth (63, 3, D) a +0 club (63, 17, D) a +2 heavy sling (63, 26, D) a +3 leather armour of cold resistance (63, 27, D) a +2 spectral giant spiked club (63, 36, D) a ring of protection from cold (64, 16, D) a +2 sling of freezing (64, 17, D) a staff of alchemy (64, 27, D) the +6 sling of Triumph {holy, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (65, 26, D) a staff of air (67, 0, D) a +2 plate armour of fire resistance (68, -1, D) an orb of light a +0 robe (68, 0, D) the +9 sling "Pendulum" {holy, Fly Int+2} Fly: It grants you flight. Int+2: It affects your intelligence (+2). (69, 35, D) the +7 scimitar "Xanypeol" {holy, rElec rN+} (still there?) rElec: It insulates you from electricity. rN+: It protects you from negative energy. the +9 bardiche "Titefox" {protect, rPois rN+ rCorr} (still there?) rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (69, 37, D) a shapeshifter corpse (70, 8, D) the +3 scale mail "Oklumag" {Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (70, 9, D) a staff of death (70, 10, D) a ball python corpse (skeletalised by now) (70, 11, D) an adder corpse (skeletalised by now) (71, 8, D) a +0 rapier of electrocution (71, 10, D) a +0 flail a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (71, 11, D) a ball python corpse (skeletalised by now) (71, 17, D) a +2 falchion of freezing (unseen) (71, 27, D) a staff of alchemy (71, 29, D) a +0 trident a +0 robe (71, 36, D) a staff of death (71, 37, D) the staff of Chance {rF+ rC+ Str+3 Conj} [staff of conjuration] rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. (71, 39, D) an ugly thing corpse (72, 8, D) a +2 heavy spear (72, 9, D) a +0 troll leather armour (72, 16, D) a +6 ring of intelligence (72, 17, D) the ring "Ixaic" {rF- rC++ Str+5 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Str+5: It affects your strength (+5). Ice: It increases the power of your Ice spells. (72, 27, D) an amulet of magic regeneration (72, 28, D) a ball python corpse (skeletalised by now) (72, 29, D) an adder corpse (skeletalised by now) (72, 30, D) a water moccasin corpse (skeletalised by now) (72, 36, D) the +6 acid dragon scales of Anarchy {rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (72, 37, D) a +2 rapier of venom (73, 1, D) a +6 ring of intelligence (73, 16, D) a +1 troll leather armour (73, 17, D) +2 ice dragon scales (73, 26, D) a staff of air (73, 29, D) a +0 hand axe a naga corpse (skeletalised by now) (73, 30, D) a water moccasin corpse (skeletalised by now) (73, 37, D) the +5 long sword of Spores {pain, rElec rF++ rCorr Int+3} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (75, 1, D) a +0 morningstar of freezing