Snazzyish the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) the +6 shillelagh "Devastator" {shatter} (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a staff of air (20, 0, D) a staff of earth (20, 2, D) a +2 dire flail of protection a +3 chain mail of willpower (21, 0, D) a +0 hand axe (21, 1, D) a +4 quarterstaff of chaos a +0 cloak a book of Fire (22, 0, D) a +2 heavy flail (still there?) a +0 chain mail (still there?) 4 potions of heal wounds (still there?) the human corpse of Edmund (still there?) (22, 1, D) a +1 dire flail of holy wrath a +0 scale mail the human corpse of Terence (22, 2, D) a +0 halberd a +0 robe a +0 short sword a +0 chain mail (22, 25, D) a +3 demon whip of electrocution (unseen) (23, 0, D) a +0 trident a +3 scale mail of fire resistance a staff of conjuration (23, 2, D) a +1 cloak of stealth (23, 4, D) a +0 robe a +0 dagger a +0 giant club a +0 robe the ogre corpse of Erolcha (23, 25, D) the elf corpse of Dowan (24, -1, D) a staff of death (24, 1, D) a +0 club a +1 orcbow of draining (24, 3, D) a +3 scimitar of flaming (still there?) 10 large rocks (still there?) the cyclops corpse of Polyphemus (still there?) (24, 26, D) a +0 robe (25, 0, D) a +0 leather armour a +0 short sword the goblin corpse of Ijyb (25, 1, D) a book of Movement a staff of earth (26, 0, D) a +2 vampiric broad axe a +1 cloak of poison resistance (26, 9, D) a throwing net (27, 0, D) the +8 orcbow of Sexzu {freeze, rF+++ Dex+4} rF+++: It renders you almost immune to fire. Dex+4: It affects your dexterity (+4). (27, 1, D) a ring of magical power (27, 2, D) a +0 scale mail (28, 0, D) a book of Unlife (28, 1, D) an amulet of the acrobat (28, 2, D) the orc corpse of Urug (28, 5, D) 4 javelins (28, 6, D) a +6 eveningstar of protection (unseen) (29, 0, D) the ring of Xom's Full Attention {rElec rF+++ rC+ Will- Str-4} [ring of protection from cold] rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Will-: It decreases your willpower. Str-4: It affects your strength (-4). (29, 1, D) the ring of Anuoreas {rCorr Int+7} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). (35, 0, D) a book of Geomancy (35, 14, D) a +2 morningstar of protection (35, 15, D) a +4 orcbow of freezing the +3 battleaxe "Dragon's Tongue" {drain, Stlth+} Stlth+: It makes you more stealthy. (35, 28, D) a +2 hand axe of flaming (35, 29, D) a staff of death (36, 0, D) a staff of cold (36, 1, D) a +0 antimagic shortbow (36, 13, D) the +9 flail of Intuition {freeze, ^Contam Will+ Str+2 Int+3} ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (36, 14, D) a +1 great sword of holy wrath (37, 0, D) a book of Flames (37, 1, D) a staff of death (37, 13, D) a +1 plate armour of cold resistance (37, 27, D) the Atlas of the Masterpiece Spells Type Level a - Alistair's Walking Alembic Alchemy/Forgecraft 5 b - Forge Monarch Bomb Fire/Forgecraft 6 c - Platinum Paragon Forgecraft 9 (37, 29, D) a +0 sling of freezing (38, 0, D) a +1 battleaxe of flaming (38, 1, D) a book of Cantrips (38, 28, D) a +0 flail of protection (39, 0, D) the ring "Ockad" {rF- Will+ Str+3 Int+5 Dex+6} [ring of dexterity] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). Dex+6: It affects your dexterity (+6). (39, 13, D) a staff of death the staff "Xajassa Zapt" {rF+ rC+ Dex+3 Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (39, 15, D) a staff of alchemy (39, 16, D) a staff of conjuration (unseen) (39, 28, D) an amulet of guardian spirit a staff of fire (39, 29, D) a staff of conjuration (40, 0, D) a staff of death (40, 1, D) a +0 mace of holy wrath (40, 15, D) a staff of cold a +2 mace of protection (40, 29, D) a +0 crystal plate armour (41, 1, D) a +2 orcbow of draining a scarf of repulsion (41, 13, D) the +7 battleaxe of the Harvest {freeze, +Blink rPois Str+2} +Blink: It lets you blink. rPois: It protects you from poison. Str+2: It affects your strength (+2). (41, 28, D) a +5 heavy orcbow (41, 29, D) a staff of death (unseen) (42, 18, D) the ring "Taarheu" {*Corrode rF++ rN+++ Stlth+} [ring of protection from fire] *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. (42, 29, D) a +0 hand axe of draining (unseen) (43, 28, D) the +0 robe of Theory {Rampage} Rampage: It bestows one free step when moving towards enemies. (43, 29, D) a +2 ring mail of poison resistance (unseen) (44, 16, D) a +2 robe of cold resistance (still there?) a +2 robe of resistance (still there?) (44, 28, D) a +7 sling (48, 13, D) a +3 longbow of freezing (unseen) (48, 37, D) a book of Blood (49, 24, D) a +3 scale mail of fire resistance (49, 36, D) a +3 long sword of holy wrath (50, 0, D) Desymol's Thoughts on Sweltering Drafting Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Hoarfrost Cannonade Ice/Forgecraft 5 c - Starburst Conjuration/Fire 6 d - Forge Monarch Bomb Fire/Forgecraft 6 a staff of death (50, 1, D) a staff of fire a staff of cold a glowing shapeshifter corpse (skeletalised by now) (50, 2, D) the +1 robe of the Kangaroo {Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (50, 12, D) Pepuzof's Discursus on Schematic Obstruction Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Spellspark Servitor Conjuration/Forgecraft 7 (50, 14, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (50, 16, D) a +0 leather armour (50, 24, D) a +1 flail of protection (50, 25, D) a +5 rapier of venom (50, 36, D) the Secrets of the Liminal Undead Spells Type Level a - Animate Dead Necromancy 4 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Manifold Assault Translocation 7 (50, 37, D) a +2 heavy orcbow a staff of fire a +1 plate armour of poison resistance a +0 robe (50, 40, D) a +0 robe (51, 0, D) a ring of resist corrosion (51, 12, D) a staff of conjuration (51, 14, D) a +0 long sword a +0 robe a staff of alchemy (51, 25, D) a +0 long sword of flaming (51, 38, D) a +0 robe (51, 42, D) a +0 robe (52, 0, D) a ring of protection from cold (52, 12, D) a +1 trident of freezing (52, 14, D) a +0 long sword a +1 dagger of speed a +0 ring mail of cold resistance a +0 ring mail an elf corpse (skeletalised by now) (52, 16, D) a +0 shortbow (52, 23, D) a +2 ring mail of cold resistance (53, 0, D) a ring of fire (53, 1, D) a staff of earth a book of Dreams a very ugly thing corpse (skeletalised by now) (53, 2, D) a +2 spectral quarterstaff (53, 4, D) a very ugly thing corpse (skeletalised by now) (53, 12, D) a staff of fire (53, 15, D) a +0 short sword a +0 robe a +0 buckler a +0 long sword (53, 16, D) a +0 leather armour (53, 17, D) a +2 flail of draining (unseen) (53, 24, D) a staff of fire the +1 sling of Propriety {freeze, Str+5} Str+5: It affects your strength (+5). a +6 short sword of venom (53, 27, D) a ghoul corpse (skeletalised by now) (53, 28, D) the ring of Ivinith {rPois Will+ Dex+6} [ring of dexterity] rPois: It protects you from poison. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). the +5 pearl dragon scales of Greed {rF+ rN+ Will++} rF+: It protects you from fire. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. the ring of Jeoreh {+Blink rC+ MP-6 Str+4} [ring of protection from cold] +Blink: It lets you blink. rC+: It protects you from cold. MP-6: It affects your magic capacity (-6). Str+4: It affects your strength (+4). a +6 ring of strength the ring "Celapre" {MP+9 EV+5} [ring of evasion] MP+9: It affects your magic capacity (+9). EV+5: It affects your evasion (+5). a +4 ring of slaying a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +4 ring of slaying (53, 37, D) Great Wizards, Vol. II (54, 12, D) the +12 spear of Infinite Pain {spect, Will+ Str+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). a +0 long sword (54, 37, D) a +1 short sword of holy wrath (55, 0, D) a +2 scale mail of cold resistance (55, 12, D) the Omnibus of Fumes and Congelation Spells Type Level a - Static Discharge Conjuration/Air 2 b - Swiftness Air 3 c - Magnavolt Earth/Air 7 d - Splinterfrost Shell Ice/Forgecraft 7 (55, 13, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. a +0 robe a staff of fire (56, 24, D) a talisman of death (56, 25, D) a +0 war axe of flaming (unseen) (57, 14, D) a +0 long sword (59, 37, D) a book of the Tundra (59, 38, D) a +3 war axe of flaming a +0 plate armour a ring of poison resistance a human corpse (skeletalised by now) (59, 39, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (60, 36, D) Sif Muna's Discourse on Viperous Interference Spells Type Level a - Petrify Alchemy/Earth 4 b - Alistair's Intoxication Alchemy 5 c - Irradiate Conjuration/Alchemy 5 d - Yara's Violent Unravelling Hexes/Alchemy 5 (60, 37, D) a +1 leather armour of fire resistance (60, 39, D) a +0 great sword of flaming (61, 0, D) a staff of death (61, 8, D) a There-And-Back Book (61, 22, D) a yak skeleton (61, 36, D) a +3 scale mail of cold resistance (61, 37, D) a +2 rapier of venom (61, 39, D) a +2 great sword of flaming (62, 0, D) the +1 leather armour "Fufowk" {Harm Slay+2} Harm: It increases damage dealt and taken. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (62, 8, D) a +0 robe (62, 9, D) a +1 spear of venom (62, 10, D) a jackal corpse (skeletalised by now) (62, 16, D) the staff of Xom's Fury {^Drain rPois rN++ SInv Fire Alch} [staff of alchemy] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (62, 17, D) the staff of Nuburch {*Slow rC+ rN++ Str+9 Dex-3 Ice} [staff of cold] *Slow: It may slow you when you take damage. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str+9: It affects your strength (+9). Dex-3: It affects your dexterity (-3). Ice: It increases the power of your Ice spells. (62, 21, D) a water moccasin skeleton (62, 26, D) the ring "Weloq" {rF+ Int+5 SInv} [ring of see invisible] rF+: It protects you from fire. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (62, 27, D) a staff of death (unseen) (62, 31, D) a polar bear corpse (skeletalised by now) (62, 36, D) the staff of Echuw {^Contam rC+ Dex+4 Ice} [staff of cold] ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Ice: It increases the power of your Ice spells. (62, 37, D) a +1 quarterstaff of pain (62, 39, D) a +1 great sword of flaming a +2 long sword a +0 plate armour (63, 0, D) a +3 leather armour of poison resistance (63, 3, D) a hell hound corpse (skeletalised by now) (63, 21, D) a bullfrog skeleton (63, 27, D) a Compendium of Siegecraft (63, 32, D) a polar bear corpse (skeletalised by now) (63, 36, D) the lupine talisman of the Manifold Brambles {Harm rF++ rC- Dex+3} [lupine talisman] Harm: It increases damage dealt and taken. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). (63, 37, D) +1 swamp dragon scales (63, 38, D) a +5 demon whip a +0 chain mail (64, 16, D) a +1 spear of distortion (64, 26, D) a +2 robe of willpower (65, 20, D) a komodo dragon skeleton (65, 26, D) the +4 broad axe "Zaik" {spect, rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). (68, 0, D) a staff of conjuration an ugly thing corpse (skeletalised by now) (69, 0, D) a +0 heavy battleaxe a shapeshifter corpse (skeletalised by now) (69, 36, D) a +2 spear of flaming (70, 8, D) a +0 trident of protection (70, 9, D) a staff of conjuration (70, 10, D) a +0 trident 3 boomerangs a merfolk skeleton (70, 11, D) a +0 trident of venom 3 boomerangs a merfolk skeleton (70, 30, D) a +0 shortbow (70, 37, D) the +7 halberd of Hosibic {spect, +Blink Int+4} +Blink: It lets you blink. Int+4: It affects your intelligence (+4). (70, 39, D) a +1 long sword of protection (unseen) (71, 11, D) a +0 trident 3 boomerangs (71, 16, D) a +1 sling of freezing (71, 17, D) the +6 arbalest "Ehayl" {penet, Int+3} Int+3: It affects your intelligence (+3). (71, 26, D) a book of Iron (71, 37, D) an amulet of guardian spirit (71, 38, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (71, 39, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (71, 43, D) a +0 long sword a +0 robe (72, 9, D) the +5 flail "Giant's Death Toll" {flame, ^Drain rElec Int+3} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (unseen) (72, 11, D) a +0 trident a merfolk skeleton (72, 16, D) a +6 ring of dexterity a +6 ring of dexterity (72, 17, D) a +4 glaive of venom (72, 26, D) a +4 chain mail of fire resistance (72, 30, D) a +0 trident a merfolk skeleton (72, 31, D) a wind drake skeleton (72, 36, D) a staff of conjuration (72, 39, D) a +0 scimitar a +0 scale mail (73, 16, D) the staff of Maf Gets {^Drain rC+ Forge Earth} [staff of earth] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (73, 26, D) a book of the Moon (73, 30, D) a +0 trident (73, 31, D) a +0 trident 2 boomerangs (73, 36, D) the +1 robe of Insecurity {rCorr Int+2} rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (73, 37, D) a +0 long sword a +0 robe a +1 partisan of protection an elf corpse (skeletalised by now) (73, 39, D) a +0 scimitar a +0 ring mail an elf corpse (skeletalised by now) (74, 10, D) a +0 trident a merfolk skeleton (74, 30, D) a +0 orcbow (75, 1, D) a staff of death