Snazzyish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman of the Orcish Mines {rF- Int+7 Dex+2 Stlth-} [lupine talisman] rF-: It makes you vulnerable to fire. Int+7: It affects your intelligence (+7). Dex+2: It affects your dexterity (+2). Stlth-: It makes you less stealthy. an inkwell talisman a quill talisman (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 flail the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +5 trident of venom (unseen) (59, 37, D) a staff of air (unseen) (60, 36, D) a +0 battleaxe of electrocution (unseen) (60, 37, D) a +2 scale mail of cold resistance (unseen) (60, 40, D) a +0 mace (61, 0, D) a staff of alchemy (61, 3, D) a +0 dagger a +0 robe (61, 4, D) a +0 hand axe (61, 8, D) a +1 longbow of flaming (unseen) (61, 10, D) a +0 arbalest (61, 11, D) a +0 shortbow (61, 16, D) the +0 robe "Iteyplie" {Harm rF+ rCorr} Harm: It increases damage dealt and taken. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (61, 26, D) a +1 spectral quarterstaff (unseen) (61, 36, D) an amulet of the acrobat (61, 37, D) a +1 partisan of venom (unseen) (62, 0, D) the +4 plate armour "Forget-Me-Not" {rF- Int+2 SInv} rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (62, 1, D) a +4 orcbow of flaming (62, 2, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (62, 3, D) a +0 dagger a +0 robe (62, 9, D) the +0 flail of the Lesser Evil {freeze, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (unseen) (62, 10, D) a +0 shortbow a centaur corpse (skeletalised by now) (62, 16, D) the +1 hand axe "Unoizoem" {flame, *Noise Will++ rCorr} *Noise: It may make a loud noise when swung. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (62, 17, D) the +6 quarterstaff of the Sneaky Yaks {flame, rF- SInv Stlth+} rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (62, 26, D) a ring of resist corrosion (62, 27, D) a +2 great sword of electrocution (unseen) (62, 36, D) Great Wizards, Vol. VII (62, 37, D) a staff of earth (unseen) (63, 0, D) the +9 great mace "Axabb" {flame, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (63, 8, D) the ring "Ecabb" {+Blink rF+ Int+6 Stlth-} [ring of protection from fire] +Blink: It lets you blink. rF+: It protects you from fire. Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. (63, 10, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (63, 16, D) a staff of earth (63, 17, D) the staff "Grim" {Will+ Earth} [staff of earth] Will+: It increases your willpower. Earth: It increases the power of your Earth spells. (63, 36, D) a +6 ring of intelligence (63, 37, D) the +0 scale mail of Omission {Int+2} Int+2: It affects your intelligence (+2). (unseen) (64, 16, D) a +2 robe of positive energy (64, 26, D) a +2 demon blade of venom (65, 26, D) the +5 halberd of the Iron City of Dis {antimagic, *Rage rElec rN+ Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (67, 0, D) a +6 mace of draining (68, 0, D) a +0 leather armour of poison resistance (68, 3, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (69, 0, D) a +1 ring mail of poison resistance (69, 3, D) a black bear corpse (skeletalised by now) (69, 36, D) a +0 mace of holy wrath (70, 9, D) a +0 plate armour of poison resistance (unseen) (70, 28, D) a +0 orcbow a centaur corpse (skeletalised by now) (70, 36, D) the +8 falchion of Valiance {heavy, Int+3} Int+3: It affects your intelligence (+3). (70, 37, D) a staff of conjuration (unseen) (71, 8, D) the +10 broad axe of Understanding {antimagic, rPois rC++ Will+} rPois: It protects you from poison. rC++: It greatly protects you from cold. Will+: It increases your willpower. (71, 16, D) the ring "Meeriug" {Dex+9 Slay+2} [ring of dexterity] Dex+9: It affects your dexterity (+9). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (71, 17, D) a +1 heavy battleaxe (71, 19, D) a +0 partisan a +0 robe a naga corpse (skeletalised by now) (71, 20, D) a ball python corpse (skeletalised by now) (71, 26, D) a staff of alchemy (71, 29, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 30, D) 4 large rocks (71, 36, D) a +2 glaive of flaming (71, 37, D) the ring "Nyodink" {rC+ EV+5} [ring of evasion] rC+: It protects you from cold. EV+5: It affects your evasion (+5). (72, 8, D) a +0 orcbow of freezing (unseen) (72, 9, D) a +4 shortbow of freezing (unseen) (72, 16, D) the +3 scale mail "Eckupergh" {Harm Int+6} Harm: It increases damage dealt and taken. Int+6: It affects your intelligence (+6). (72, 17, D) a +4 heavy hand axe (72, 19, D) a +0 war axe (72, 20, D) a +0 morningstar (72, 26, D) a +3 longbow of freezing (72, 27, D) a staff of alchemy (72, 29, D) a +0 arbalest (72, 36, D) a +0 trident of pain (72, 37, D) a ring of see invisible (73, 16, D) a staff of fire (73, 17, D) the ring "Bosuich" {Fly rC- Str+7 Dex+3} [ring of flight] Fly: It grants you flight. rC-: It makes you vulnerable to cold. Str+7: It affects your strength (+7). Dex+3: It affects your dexterity (+3). (73, 19, D) a ball python corpse (skeletalised by now) (73, 27, D) a ring of resist corrosion (73, 29, D) a +0 arbalest (73, 30, D) a +0 arbalest (73, 36, D) a staff of earth (75, 1, D) a +0 chain mail of willpower (unseen)