Snazzyish the Dungeon (0, 50, D) a +5 broad axe of freezing (0, 51, D) a staff of air (still there?) a +1 scimitar of freezing (still there?) (0, 53, D) a +2 heavy glaive (unseen) (1, 32, D) a lightning rod (4/4) (1, 33, D) a +2 rapier of speed a +0 shortbow a centaur skeleton (1, 51, D) a +0 great sword a +0 plate armour a demonspawn skeleton (1, 53, D) the +10 crystal plate armour "Datsuger" {rElec rN+++ rCorr Str-3 Slay-4} rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). a scroll of brand weapon a +0 demon whip a staff of air (2, 16, D) a +1 plate armour of willpower the +2 pair of boots of Sim Tem {Dex+3} Dex+3: It affects your dexterity (+3). an orc corpse (skeletalised by now) (2, 18, D) a +0 robe (2, 32, D) 4 large rocks (2, 33, D) a +0 chain mail of cold resistance a centaur skeleton (2, 34, D) a +0 longbow a +0 heavy flail a +2 barding of cold resistance a +0 shortbow the Folio of Scorched Fate Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Flame Wave Conjuration/Fire 4 c - Starburst Conjuration/Fire 6 d - Hellfire Mortar Fire/Earth/Forgecraft 7 (2, 36, D) a +0 shortbow (still there?) a +1 vampiric battleaxe (still there?) (2, 50, D) a staff of fire (2, 51, D) a +2 crystal plate armour (2, 54, D) a +2 heavy war axe (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a staff of conjuration a +6 whip of electrocution (3, 16, D) the +12 long sword of Voerphaoj {drain, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). a +0 arbalest a +0 war axe a +0 dagger a +0 chain mail a ring of see invisible a +0 chain mail a +0 chain mail of cold resistance an orc corpse (skeletalised by now) (3, 18, D) a +3 chain mail of fire resistance (still there?) a +0 great mace (still there?) (3, 32, D) a +0 shortbow a +0 glaive 2 large rocks a book of Death a stone giant skeleton (3, 33, D) a book of Necromancy a +0 longbow a +0 leather armour a +0 helmet of see invisible (3, 36, D) the amulet of Suidaol {RegenMP+ Str+2} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Str+2: It affects your strength (+2). an amulet of faith (3, 50, D) a +1 demon trident of venom (3, 51, D) a book of Decay (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +3 flail "Xasuesm" {flame, rPois rCorr Str-3 Stlth+} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. a +2 dagger of speed (4, 18, D) 5 large rocks an orc corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (4, 19, D) a ring of poison resistance a +0 war axe (4, 20, D) a +1 chain mail of poison resistance an orc corpse (skeletalised by now) (4, 36, D) 3 large rocks a +0 orcbow a +0 shortbow a +0 arbalest (4, 37, D) a +2 hand cannon of flaming a +0 arbalest a yaktaur skeleton (4, 38, D) 3 large rocks (5, 31, D) a staff of fire (5, 32, D) 5 large rocks a +2 leather armour of cold resistance (5, 50, D) a +2 glaive of protection (5, 51, D) a +0 partisan of protection (6, 18, D) a +0 trident a +3 long sword of flaming a +0 great mace a +2 heavy great mace the +7 great sword of Qyefut {drain, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. a +2 plate armour of cold resistance a +0 robe an orc corpse (skeletalised by now) (6, 20, D) a +0 kite shield (6, 21, D) a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (6, 32, D) a ring of poison resistance a ring of fire a ring of willpower a +4 ring of slaying a ring of see invisible a +6 ring of dexterity a storm talisman a +4 ring of protection a +6 ring of strength a ring of resist corrosion an amulet of reflection 4 scrolls of amnesia a medusa talisman (6, 34, D) 13 large rocks a +0 spear of flaming 2 javelins a +0 leather armour a staff of conjuration a merfolk skeleton (6, 36, D) a +0 shortbow a yaktaur skeleton (6, 37, D) a stone giant skeleton (6, 52, D) a staff of earth the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (6, 54, D) a demonspawn skeleton (7, 13, D) a +0 robe a book of Weapons (7, 16, D) a +2 robe a +0 dagger a +2 great mace of protection a +0 plate armour a +0 sling of freezing a +0 robe a +0 short sword a +1 halberd of protection a +1 vampiric war axe a +0 great mace a +0 vampiric great sword a +0 dagger a +4 ring mail of fire resistance a +0 dagger a +0 robe a +0 leather armour the +2 trident "Nontohox" {flame, rPois Dex+5} rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) a stone giant corpse (skeletalised by now) an orc corpse (skeletalised by now) (7, 20, D) a +2 great mace of protection a +0 chain mail a +2 plate armour of cold resistance an orc corpse (skeletalised by now) (7, 21, D) 5 large rocks (7, 33, D) 5 large rocks a ring of wizardry a ring of protection from fire a +0 scale mail of cold resistance (7, 34, D) a +0 arbalest of draining a +0 longbow a +0 leather armour a book of Touch a centaur skeleton an elf skeleton (7, 36, D) a +0 longbow a +0 leather armour a stone giant skeleton a stone giant skeleton an elf skeleton (7, 37, D) a +0 arbalest (7, 51, D) the staff "Giwk" {rElec rC+ Ice Alch} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. a +2 dagger of venom a +2 robe (8, 18, D) a +0 arbalest a +0 robe a +0 dagger a +0 dagger a +0 robe a juggernaut corpse (skeletalised by now) an orc corpse (skeletalised by now) (8, 19, D) a +0 trident a +0 ring mail 5 large rocks (8, 32, D) a +1 helmet of see invisible (8, 51, D) a +4 orcbow of flaming (still there?) a ring of poison resistance (still there?) (8, 52, D) 4 scrolls of enchant weapon a ring of ice a +0 great sword a staff of conjuration (9, 13, D) a +0 dagger (still there?) a +1 robe of positive energy (still there?) a +1 buckler of protection (still there?) a +0 dagger (still there?) (9, 19, D) 3 large rocks (9, 20, D) 3 large rocks a stone giant corpse (skeletalised by now) (9, 34, D) a +4 spectral quarterstaff (still there?) a +0 orcbow (still there?) 3 large rocks (still there?) a ring of flight (still there?) a +0 leather armour (still there?) a +0 arbalest (still there?) a book of Transmutation (still there?) a yaktaur skeleton (still there?) (9, 37, D) a +0 arbalest a yaktaur skeleton (9, 38, D) a +0 leather armour a +0 longbow (9, 50, D) a +2 robe (9, 54, D) a +1 scale mail of cold resistance (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a +0 partisan of holy wrath (10, 16, D) a +2 heavy battleaxe a staff of conjuration a +0 bardiche a +0 plate armour a +0 dagger a +2 robe of cold resistance an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (10, 19, D) a +0 chain mail (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) the staff of Carved Offence {rF+ Will+ Str+2 Fire} (still there?) [staff of fire] rF+: It protects you from fire. Will+: It increases your willpower. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. (10, 32, D) a +1 war axe of venom a +0 vampiric glaive (10, 35, D) 3 large rocks a +0 arbalest a +0 arbalest a stone giant skeleton a yaktaur skeleton (10, 53, D) a +2 demon whip of venom (10, 63, D) a +0 glaive a +0 chain mail (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 flail the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 13, D) a +1 sling of draining (11, 14, D) a +0 plate armour 4 scrolls of enchant weapon a book of the Wilderness (11, 32, D) a +0 longbow (11, 35, D) a +0 orcbow the ring of Leoll {rPois rN++ Dex-5 Stlth+} [ring of poison resistance] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. a centaur skeleton (11, 36, D) a ring of flight a staff of earth a +0 arbalest (11, 50, D) an amulet of guardian spirit (11, 51, D) the +1 trident "Kobb" {flame, MP+12 Dex+3} MP+12: It affects your magic capacity (+12). Dex+3: It affects your dexterity (+3). (11, 52, D) a staff of air a book of Blasting (11, 53, D) a shadow dragon skeleton (12, 17, D) a +2 chain mail of poison resistance (unseen) (12, 33, D) a +1 pair of gloves of infusion a +0 shortbow the ring of Vogaitek {rElec rN+++ EV+5} [ring of evasion] rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. EV+5: It affects your evasion (+5). an elf skeleton (12, 34, D) a +0 longbow of flaming (still there?) a +2 shortbow of freezing (still there?) a +0 short sword (still there?) (12, 35, D) a staff of cold (13, 35, D) the +6 great mace "Paorithrorgh" {spect, rF+ rN+ Int-2 Dex+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). (13, 50, D) the +11 arbalest of Bile {heavy, Int+3} Int+3: It affects your intelligence (+3). (13, 51, D) a +2 helmet of see invisible +0 shadow dragon scales Sif Muna's Secrets of the Arenous Storm Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Airstrike Air 4 c - Freezing Cloud Conjuration/Ice/Air 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (13, 52, D) a staff of air (13, 62, D) a +1 lajatang of electrocution a +0 leather armour a demonspawn corpse (skeletalised by now) (14, 50, D) a condenser vane (14, 51, D) the Atlas of the Mirage Spells Type Level a - Call Imp Summoning 2 b - Summon Forest Summoning/Translocation 5 c - Summon Cactus Giant Summoning 6 d - Haunt Necromancy/Summoning 7 (15, 33, D) a +0 shortbow (18, 35, D) a +0 long sword (18, 48, D) the staff "Atiagic" {Str+5 Int+3 Conj} [staff of conjuration] Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (18, 49, D) a +2 scale mail of poison resistance (19, 0, D) a +2 long sword of protection (19, 1, D) a ring of wizardry (19, 16, D) the +4 plate armour "Nuuhouc" {rF+ Int+5} rF+: It protects you from fire. Int+5: It affects your intelligence (+5). (19, 17, D) a staff of cold (unseen) (19, 32, D) a +0 dire flail (still there?) a +0 cloak (still there?) a staff of cold (still there?) a +0 war axe (still there?) (19, 48, D) the ring "Faptoir" {Will+ Int+7} [ring of willpower] Will+: It increases your willpower. Int+7: It affects your intelligence (+7). (20, 0, D) a +1 trident of freezing (20, 1, D) an amulet of the acrobat (20, 16, D) a +2 vampiric war axe (20, 17, D) the +7 mace of Makhleb's Generosity {reap, +Blink} +Blink: It lets you blink. (20, 32, D) a hive talisman (20, 48, D) a +0 spear (20, 49, D) a +1 helmet of intelligence (20, 50, D) a +1 demon trident of electrocution a +0 robe the +9 great sword "Pyustrat" {freeze, rF++ Int+3} rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). (20, 52, D) a +1 cloak a sphinx marauder corpse (skeletalised by now) (21, 0, D) a staff of fire (21, 1, D) a +0 spear of venom (21, 17, D) the +0 robe of Nutiecuos {*Corrode +Inv Int+4 Dex+5} *Corrode: It may corrode you when you take damage. +Inv: It lets you turn invisible. Int+4: It affects your intelligence (+4). Dex+5: It affects your dexterity (+5). (21, 22, D) +0 shadow dragon scales (21, 34, D) a +0 dire flail a yellow draconian corpse (skeletalised by now) (21, 35, D) a +0 mace a +0 glaive a +0 glaive a white draconian corpse (skeletalised by now) (21, 49, D) a +0 rapier a +0 robe a +0 cloak a staff of conjuration a sphinx marauder corpse (skeletalised by now) (21, 50, D) a +2 halberd of venom 3 silver javelins a +0 leather armour a +2 cloak of willpower (21, 51, D) a harpy corpse (skeletalised by now) (21, 52, D) 6 large rocks a cyclops corpse (skeletalised by now) (22, 1, D) a +7 sling (22, 4, D) a polar bear corpse (skeletalised by now) (22, 16, D) the Anthology of the Dusty End Spells Type Level a - Bombard Conjuration/Earth 6 b - Death Channel Necromancy 6 (22, 17, D) the amulet "Buthride" {Harm Acrobat rElec rC- Will+} [amulet of the acrobat] Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. (22, 21, D) a ghoul corpse (skeletalised by now) (22, 32, D) a +0 battleaxe a +0 scimitar of protection (22, 33, D) a +0 halberd (still there?) a staff of conjuration (still there?) a green draconian corpse (skeletalised by now) (still there?) (22, 36, D) a +0 long sword (22, 48, D) a book of Frost (22, 49, D) a +0 cloak the staff "Naur" {Str+3 Dex+4 Conj Earth} [staff of earth] Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. (22, 51, D) a snapping turtle corpse (skeletalised by now) (22, 52, D) a snapping turtle corpse (skeletalised by now) (23, 0, D) a staff of air (23, 1, D) a +0 morningstar of draining (23, 2, D) a bullfrog corpse (skeletalised by now) (23, 4, D) a basilisk corpse (skeletalised by now) (23, 16, D) the +5 scale mail of the Skies Above {Harm *Slow rPois rN++} Harm: It increases damage dealt and taken. *Slow: It may slow you when you take damage. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (23, 17, D) a staff of earth (23, 18, D) the +3 halberd of Ashrurew {holy, Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (23, 35, D) a +1 scimitar of freezing (still there?) the +2 mace "Porhad" {heavy, rPois rN++ Dex+3} (still there?) rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). a +0 hand axe (still there?) a purple draconian corpse (skeletalised by now) (still there?) a black draconian corpse (skeletalised by now) (still there?) (23, 37, D) a +4 ring of protection a +4 ring of protection a +0 war axe a white draconian corpse (skeletalised by now) (23, 38, D) a +2 heavy great sword (23, 48, D) a staff of death (23, 49, D) a ring of wizardry (23, 50, D) the +7 battleaxe of Yeast {flame, +Blink} +Blink: It lets you blink. (23, 53, D) a +1 spear of freezing (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (24, 1, D) a staff of death (24, 6, D) a bullfrog corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (24, 16, D) a +2 heavy morningstar (24, 17, D) a +6 ring of dexterity (24, 36, D) a +0 cloak a +0 troll leather armour a +0 long sword a +0 cloak (24, 37, D) a +0 cloak a +0 long sword (24, 38, D) a +2 war axe of electrocution a +0 long sword a +0 cloak a black draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (24, 48, D) a +3 dagger of flaming a harpy corpse (skeletalised by now) (24, 49, D) a +0 leather armour (24, 50, D) a staff of death (24, 52, D) a +0 cloak (still there?) a +0 robe (still there?) a +0 rapier of freezing (still there?) (24, 54, D) a +1 trident of venom (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (25, 1, D) a +0 heavy battleaxe (unseen) (25, 4, D) an elephant corpse (skeletalised by now) (25, 16, D) a staff of earth a +2 pair of boots of flying (25, 36, D) a +2 glaive of protection a +0 war axe a white draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (25, 37, D) a +0 scimitar a black draconian corpse (skeletalised by now) (25, 38, D) a +1 cloak (25, 48, D) a +0 vampiric trident (25, 49, D) the +9 rapier of the Enchanting Siren {drain, rF+ Will- rCorr} rF+: It protects you from fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. a +0 robe a +1 dagger of electrocution a merfolk corpse (skeletalised by now) (25, 50, D) a +0 spear 3 silver javelins the +4 ring mail of Ibruwn {+Inv rElec rCorr} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a sphinx marauder corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (26, 0, D) a staff of fire (26, 1, D) the +2 morningstar "Layz" {spect, Fly rF+ Stlth+} (still there?) Fly: It grants you flight. rF+: It protects you from fire. Stlth+: It makes you more stealthy. a dream sheep corpse (skeletalised by now) (still there?) (26, 2, D) a cane toad corpse (skeletalised by now) (26, 16, D) the +5 war axe "Aneaced" {freeze, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (26, 17, D) a +2 heavy quarterstaff (26, 21, D) a shadow dragon corpse (skeletalised by now) a ghoul corpse (skeletalised by now) (26, 31, D) a +0 scimitar (26, 33, D) a +0 mace a +0 war axe a phial of floods a black draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (26, 36, D) a storm talisman a +0 dagger a +0 rapier (26, 49, D) a +3 mace of draining 3 silver javelins a +2 leather armour of fire resistance a +2 trident of protection a merfolk corpse (skeletalised by now) (26, 50, D) a +4 heavy battleaxe a +0 robe the +1 scimitar "Jicaser" {flame, rN+ Int+4} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). a +2 robe a staff of air a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (26, 51, D) a +0 robe (26, 52, D) a +1 trident of protection (26, 53, D) a +0 cloak a +0 cloak a sphinx marauder corpse (skeletalised by now) (27, 1, D) a +0 scimitar of holy wrath (unseen) (27, 16, D) a +0 heavy partisan (27, 22, D) +0 shadow dragon scales (27, 23, D) a shadow dragon corpse (skeletalised by now) (27, 33, D) a +3 plate armour of fire resistance (unseen) (27, 34, D) a +2 war axe of holy wrath (still there?) a +2 pair of gloves of strength (still there?) a black draconian corpse (skeletalised by now) (still there?) (27, 35, D) a +2 hand axe of holy wrath (still there?) the ring of Attitude {rPois MP+9} (still there?) [ring of magical power] rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). the Unrestrained Analects (still there?) a +0 short sword (still there?) a +0 trident (still there?) a +0 hand axe (still there?) a white draconian corpse (skeletalised by now) (still there?) (27, 36, D) a +1 halberd of venom (unseen) (27, 48, D) a +0 spear of venom (27, 49, D) a +0 helmet of see invisible (27, 50, D) a staff of earth (27, 51, D) a +0 robe a +0 trident a +0 robe a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (27, 53, D) a +3 rapier of venom (still there?) a manticore corpse (skeletalised by now) (still there?) (27, 54, D) a manticore corpse (skeletalised by now) (28, 1, D) a +0 robe (28, 16, D) a staff of earth (28, 32, D) a +0 ring mail of willpower (28, 35, D) a purple draconian corpse (skeletalised by now) (28, 48, D) a staff of fire (28, 50, D) a +0 antimagic demon whip (28, 51, D) a +2 spear of venom (still there?) 3 javelins (still there?) a +0 leather armour (still there?) the ring of the Briny Deep {rElec Will+} (still there?) [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. (28, 52, D) a water nymph corpse (skeletalised by now) (28, 53, D) a sphinx marauder corpse (skeletalised by now) (29, -1, D) a +2 hand axe of electrocution (still there?) the +7 broad axe "Qidah" {drain, rCorr Str+2 Dex+6 Stlth-} (still there?) rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). Stlth-: It makes you less stealthy. (29, 2, D) a +0 whip of electrocution (unseen) (29, 16, D) a +2 vampiric falchion (29, 17, D) a +1 antimagic sling (29, 32, D) a +2 heavy longbow (29, 33, D) a staff of fire a +4 sling of electrocution (29, 48, D) a staff of death (29, 49, D) a merfolk corpse (skeletalised by now) (29, 50, D) a +2 heavy trident a +0 robe a merfolk corpse (skeletalised by now) (29, 54, D) a +0 cloak (still there?) a +1 rapier of draining (still there?) a +0 robe (still there?) (30, 48, D) a +2 long sword of holy wrath (30, 49, D) the +1 plate armour of the Spider Nest {*Slow Regen+ rCorr Stlth+} *Slow: It may slow you when you take damage. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (30, 50, D) a +2 shortbow of draining (30, 51, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (30, 52, D) a +0 rapier (still there?) a +2 leather armour of poison resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) (31, 48, D) a +0 rapier (31, 50, D) a +0 robe (31, 52, D) a +5 rapier of freezing (still there?) a +0 robe (still there?) a +0 broad axe of flaming (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (32, 47, D) a +4 trident of protection a +2 robe (32, 48, D) a +1 chain mail of cold resistance (32, 49, D) the staff of Blood {^Drain rElec rN+ Str+7 Air} [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+7: It affects your strength (+7). Air: It increases the power of your Air spells. (32, 50, D) a +6 rapier of speed a +0 robe a merfolk corpse (skeletalised by now) (32, 51, D) a +0 demon trident a +0 robe (33, 47, D) a wind drake corpse (skeletalised by now) (33, 48, D) a +0 rapier of venom (33, 49, D) a +1 mace of protection (34, 28, D) the +2 ring mail "Veptaer" {Int+7} Int+7: It affects your intelligence (+7). (34, 42, D) a +0 trident (34, 43, D) a +1 vampiric scythe (34, 44, D) a +3 long sword of holy wrath (still there?) a +0 tower shield (still there?) (34, 49, D) a staff of death (34, 50, D) a +0 trident of venom (35, 15, D) the amulet "Onluk" {Reflect rElec rF+ Dex-4 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex-4: It affects your dexterity (-4). SH+5: It affects your SH (+5). (35, 29, D) a +0 scimitar of protection (35, 43, D) a +0 trident (35, 44, D) a +0 trident a +0 robe a +0 trident (36, -1, D) a +8 hand axe (unseen) (36, 0, D) a +6 heavy scimitar (unseen) (36, 3, D) a wind drake corpse (skeletalised by now) (36, 5, D) a +0 robe a spriggan corpse (skeletalised by now) (36, 14, D) the +3 war axe "Efau" {vamp, MP+10 Str+2} MP+10: It affects your magic capacity (+10). Str+2: It affects your strength (+2). (36, 15, D) a staff of cold (36, 17, D) a water moccasin corpse (skeletalised by now) (36, 28, D) a scroll of brand weapon (36, 29, D) a staff of earth (36, 42, D) a +3 whip of holy wrath a +0 robe (36, 43, D) the -1 helmet "Iqen" {Rampage rC+++ Regen+ Dex-5} Rampage: It bestows one free step when moving towards enemies. rC+++: It renders you almost immune to cold. Regen+: It increases your rate of health regeneration. Dex-5: It affects your dexterity (-5). a phial of floods the ring of Joy {rF+ rC- Int+2 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +6 shillelagh "Devastator" {shatter} the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the amulet of Xom's Whimsicality {RegenMP+ MP+6 Int-2 Slay+4 Stlth+} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. MP+6: It affects your magic capacity (+6). Int-2: It affects your intelligence (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. an amulet of faith a +6 ring of dexterity (36, 44, D) a +3 whip of holy wrath a +0 robe (37, 0, D) a +3 heavy longbow (37, 4, D) a +0 robe +0 storm dragon scales a storm dragon corpse (skeletalised by now) (37, 14, D) the ring of Uskayaw's Condemnation {rElec rPois rF+ rC- Will+ rCorr Fire} [ring of fire] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. (37, 15, D) a +0 spear of freezing (unseen) (37, 18, D) a komodo dragon corpse (skeletalised by now) (37, 27, D) a staff of air (unseen) (37, 42, D) a +2 demon whip of venom a +0 longbow a hell hound skeleton a hell hound skeleton (37, 43, D) a +4 scimitar of flaming a hell hound skeleton (37, 44, D) a +4 great sword of flaming a +0 robe (38, 0, D) the ring "Nemnes" {Wiz Str+3 Dex+3} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (38, 1, D) a wind drake corpse (skeletalised by now) (38, 6, D) a spriggan corpse (skeletalised by now) (38, 14, D) a +4 dagger of flaming (38, 15, D) a +3 flail of protection (unseen) (38, 16, D) a water moccasin corpse (skeletalised by now) (38, 17, D) a death yak corpse (skeletalised by now) (38, 20, D) a cane toad corpse (skeletalised by now) (38, 28, D) the +7 morningstar "Ymextapt" {freeze, ^Contam Fly rF+ Str+9} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rF+: It protects you from fire. Str+9: It affects your strength (+9). (38, 29, D) a scroll of brand weapon (38, 35, D) a cane toad corpse (skeletalised by now) (38, 48, D) a +6 ring of dexterity (38, 49, D) a +1 dagger of venom (38, 50, D) a +6 heavy trident (39, 5, D) a +0 spectral quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (39, 9, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (39, 14, D) a staff of air (39, 16, D) a komodo dragon corpse (skeletalised by now) (39, 28, D) a +2 morningstar of holy wrath (39, 29, D) a +4 plate armour of poison resistance (39, 30, D) a +0 robe a water moccasin corpse (skeletalised by now) (39, 48, D) a +0 pair of gloves of strength (39, 49, D) a ring of resist corrosion a staff of cold (39, 50, D) a +2 plate armour of fire resistance a +4 antimagic flail (40, 0, D) a +2 mace of draining (40, 4, D) a titan corpse (skeletalised by now) (40, 14, D) a +4 vampiric short sword (40, 20, D) a cane toad corpse (skeletalised by now) (40, 28, D) a +2 rapier of venom (40, 29, D) a +0 pair of gloves of dexterity (40, 33, D) a +0 quarterstaff a +0 robe (40, 48, D) the ring of Theistic Finitism {rPois rC+ Will- EV+5 SInv} [ring of evasion] rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. EV+5: It affects your evasion (+5). SInv: It lets you see invisible. the +1 hand axe of Ymunk {drain, ^Drain rPois rC+ Int+8} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Int+8: It affects your intelligence (+8). (41, 0, D) a staff of air (41, 1, D) a staff of fire a +3 plate armour of willpower (41, 14, D) a +4 whip of flaming (41, 29, D) a +1 plate armour of positive energy (41, 31, D) a +0 quarterstaff a +0 animal skin a spriggan corpse (skeletalised by now) (41, 44, D) a +2 scimitar of flaming (41, 48, D) a +0 quick blade of venom a staff of conjuration (42, 14, D) a +0 vampiric demon whip (42, 15, D) the +1 trident of the Pit {flame, *Corrode rPois rN+++ Int-3} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Int-3: It affects your intelligence (-3). (42, 29, D) a staff of cold (42, 33, D) a cane toad corpse (skeletalised by now) (42, 43, D) a +0 robe a +0 trident +2 fire dragon scales (42, 48, D) a staff of death (43, 14, D) the +6 whip of Distant Shores {freeze, rElec Str+2 Dex-4} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). (43, 15, D) a +5 ring of evasion (43, 28, D) a scroll of brand weapon (43, 29, D) a +0 helmet of see invisible (43, 44, D) a +4 scimitar of flaming (43, 48, D) a ring of wizardry +2 steam dragon scales (44, 48, D) a staff of death a +0 shortbow of freezing (44, 50, D) a +3 rapier of holy wrath a book of the Senses (44, 51, D) a staff of earth (45, 48, D) a ring of positive energy an amulet of magic regeneration (46, 48, D) a +1 ring mail of poison resistance (46, 49, D) a staff of alchemy a +1 scimitar of flaming a +4 chain mail of fire resistance (46, 51, D) the +2 scale mail of a Gauntlet {rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. the staff of Ywkollit {rF+ rC- MP+9 Str+4 Fire} [staff of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. (46, 52, D) a staff of death (47, 48, D) an amulet of guardian spirit (47, 49, D) a staff of alchemy (47, 50, D) a +3 scale mail of fire resistance (unseen) (47, 51, D) a +4 long sword of holy wrath a +0 tower shield a staff of cold (48, 48, D) a +2 scimitar of pain (48, 50, D) a +3 heavy sling (still there?) the +1 halberd of the Extremely Mad {holy, *Noise rPois Stlth+} (still there?) *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Stlth+: It makes you more stealthy. a +1 chain mail of willpower (still there?) (48, 51, D) the +9 falchion of Blood {freeze, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (48, 53, D) a +3 scythe of freezing (unseen) (48, 55, D) the ring of the Delicate God {Will+ EV+5} [ring of evasion] Will+: It increases your willpower. EV+5: It affects your evasion (+5). a +2 glaive of flaming a +0 leather armour a demonspawn corpse (skeletalised by now) (49, 12, D) a +1 shortbow of freezing (unseen) (49, 27, D) a +0 robe (49, 28, D) a +0 robe (49, 37, D) a +1 orcbow of electrocution (unseen) (50, 1, D) a +2 ring mail of fire resistance (50, 25, D) a +0 scimitar a +0 robe the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. a +2 robe of cold resistance a +3 mace the +10 acid dragon scales of the Meadowlark {+Blink +Inv rElec rCorr Str-5} +Blink: It lets you blink. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). (50, 29, D) a +0 spear (50, 37, D) a +5 battleaxe of flaming (unseen) (51, 6, D) a basilisk corpse (skeletalised by now) (51, 17, D) a +0 scimitar a +0 robe (51, 18, D) a +0 halberd a +0 chain mail (51, 24, D) a +1 ring mail of willpower (51, 30, D) a +0 long sword (51, 36, D) a +2 war axe of flaming (51, 37, D) a +0 demon trident of distortion (still there?) a +0 chain mail (still there?) a phial of floods (still there?) (51, 48, D) a +0 kite shield a +0 demon trident (51, 50, D) a +2 morningstar of protection (unseen) (52, 0, D) a staff of earth (52, 5, D) a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (52, 6, D) a water moccasin corpse (skeletalised by now) (52, 12, D) a +3 broad axe of freezing (52, 13, D) the +0 robe "Ubbosot" {rC- rN++ Int+3 SInv} rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (52, 16, D) a +2 great sword of electrocution (52, 17, D) a +0 dagger a +0 robe (52, 28, D) a +0 war axe a +2 ring mail of fire resistance (52, 36, D) a +2 scale mail of poison resistance (52, 37, D) a +6 ring of strength a ring of protection from cold (52, 38, D) a +3 scimitar of flaming a +0 plate armour (52, 39, D) a +5 broad axe of flaming (52, 49, D) a ring of ice a +0 helmet of intelligence (52, 50, D) a +2 vampiric halberd (still there?) a staff of fire (still there?) (53, 0, D) a +2 rapier of protection (53, 1, D) the +0 chain mail of Etwuynec {Will+ Str+3 Dex+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (53, 4, D) a yak corpse (skeletalised by now) (53, 13, D) a staff of cold (53, 24, D) a +0 robe a +0 robe (53, 25, D) the +5 orcbow "Put Jear" {freeze, MP+7 Int+2} MP+7: It affects your magic capacity (+7). Int+2: It affects your intelligence (+2). (unseen) (53, 26, D) a +0 robe (still there?) an amulet of the acrobat (still there?) a staff of cold (still there?) (53, 36, D) the +5 battleaxe of the Establishment {drain, Will++} Will++: It greatly increases your willpower. (53, 37, D) a +0 robe of fire resistance (unseen) (53, 39, D) a +0 chain mail (53, 40, D) a human corpse (skeletalised by now) (53, 48, D) a book of Necromancy (53, 50, D) a +3 morningstar of protection (unseen) (54, 0, D) a staff of alchemy (54, 12, D) a staff of air (54, 13, D) the amulet of Erphistau {Acrobat *Slow rN+ Int+5} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (54, 18, D) a +0 dagger a +0 robe (54, 25, D) a +0 battleaxe a book of Fire (54, 36, D) a +0 troll leather armour (54, 48, D) a talisman of death (54, 49, D) a condenser vane (54, 50, D) a +0 chain mail of fire resistance (unseen) (55, 0, D) a +2 shortbow of draining (55, 1, D) a +1 scimitar of holy wrath (55, 13, D) a staff of alchemy (56, 28, D) the +6 morningstar of the Lurker {venom, rF+} rF+: It protects you from fire. a +0 plate armour (58, 49, D) a +1 falchion of holy wrath (59, 36, D) a staff of death (59, 47, D) a +2 chain mail of poison resistance (59, 49, D) a scarf of harm (60, 36, D) a +3 antimagic spear (60, 47, D) the +8 plate armour of the Nine Xalams {+Inv rC+} +Inv: It lets you turn invisible. rC+: It protects you from cold. (60, 48, D) a +1 antimagic hand axe a swamp drake corpse (skeletalised by now) (60, 49, D) a staff of alchemy (60, 50, D) +0 acid dragon scales (61, 0, D) a +6 ring of strength (61, 16, D) a +0 cloak of stealth (61, 26, D) a +2 halberd of venom (unseen) (61, 36, D) a staff of air (61, 47, D) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. (61, 48, D) a +1 dagger of venom a swamp drake corpse (skeletalised by now) (61, 49, D) a staff of cold (61, 52, D) an acid dragon corpse (skeletalised by now) (62, 0, D) a staff of air (62, 8, D) a scroll of brand weapon a +2 heavy halberd (62, 9, D) a staff of fire (62, 17, D) the +0 long sword of Caedad {flame, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (62, 20, D) a +0 long sword a +0 scale mail a +0 war axe a +0 war axe a +0 scale mail (62, 21, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (62, 26, D) the +8 chain mail of the Thirteen Allies {rF+ Regen+ Stlth+} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (62, 27, D) the +2 battleaxe of Mooghoo {vamp, rF- Dex+3 SInv} rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (62, 37, D) a staff of alchemy (62, 47, D) a +0 war axe of flaming (62, 48, D) a staff of death (62, 49, D) a +1 vampiric halberd (62, 50, D) +0 steam dragon scales +0 golden dragon scales a steam dragon corpse (skeletalised by now) a golden dragon corpse (skeletalised by now) (62, 51, D) a wyvern corpse (skeletalised by now) (63, 0, D) a staff of fire (unseen) (63, 8, D) the staff "Osirgho" {rElec rF+ Conj} [staff of conjuration] rElec: It insulates you from electricity. rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. (63, 17, D) a +5 vampiric spear (63, 19, D) a +0 broad axe a +0 plate armour a human corpse (skeletalised by now) (63, 20, D) a +0 long sword a +0 plate armour (63, 26, D) a +3 mace of protection (63, 28, D) a +0 halberd a +0 robe (63, 36, D) a +1 dagger of speed (unseen) (63, 37, D) a +2 robe of willpower (63, 47, D) the amulet "Maqizeoh" {Reflect Rampage *Corrode Str+4 Int+7 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Rampage: It bestows one free step when moving towards enemies. *Corrode: It may corrode you when you take damage. Str+4: It affects your strength (+4). Int+7: It affects your intelligence (+7). SH+5: It affects your SH (+5). a +4 ring of protection (63, 48, D) a ring of protection from fire a +6 ring of strength (63, 50, D) a ring of flight (64, 16, D) a staff of fire (64, 17, D) a +1 orcbow of flaming (64, 19, D) a +0 arbalest (64, 20, D) a +0 arbalest (64, 26, D) a +2 antimagic arbalest (64, 29, D) a +3 falchion of freezing (still there?) a +0 robe (still there?) (64, 47, D) a +1 scale mail of cold resistance (64, 48, D) a book of the Tundra (64, 49, D) a ring of see invisible (64, 50, D) a +4 heavy sling a wyvern corpse (skeletalised by now) (65, 26, D) a +2 plate armour of poison resistance (unseen) (65, 47, D) a book of Death (65, 48, D) a staff of earth (65, 49, D) a staff of alchemy (65, 50, D) the ring "Ziroll" {rC+ Slay+3 SInv Stlth+} [ring of see invisible] rC+: It protects you from cold. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (65, 52, D) a hydra corpse (skeletalised by now) (65, 55, D) a quicksilver dragon corpse (skeletalised by now) (66, 48, D) a +3 ring mail of fire resistance (66, 49, D) the +8 long sword of Understanding {venom, rCorr} rCorr: It protects you from acid and corrosion. (66, 50, D) a golden dragon corpse (skeletalised by now) an iron dragon corpse (skeletalised by now) (66, 54, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (67, 48, D) a +2 sling of flaming (67, 50, D) a staff of fire a rime drake corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) a wyvern corpse (skeletalised by now) a hydra corpse (skeletalised by now) a death drake corpse (skeletalised by now) (67, 53, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (68, 0, D) +0 ice dragon scales (68, 2, D) a +0 dagger a +0 hand axe (68, 48, D) a steam dragon corpse (skeletalised by now) (68, 49, D) a +2 ring mail of cold resistance (68, 50, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (69, 0, D) a +3 plate armour of fire resistance (69, 2, D) a +0 club an orc corpse (skeletalised by now) (69, 36, D) the +0 ring mail of Pirurr {Int+3 Dex+3 SInv} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (69, 39, D) a +0 scythe (still there?) a +2 robe of willpower (still there?) (69, 48, D) a +5 sling of freezing (69, 50, D) +0 golden dragon scales a +1 morningstar of holy wrath a death drake corpse (skeletalised by now) (70, 8, D) a +0 heavy spear (unseen) (70, 9, D) a +0 trident of flaming (70, 39, D) a +0 halberd a +2 robe of cold resistance the orc corpse of Blorkula the Orcula (skeletalised by now) (70, 40, D) a +3 short sword of protection (still there?) a +0 ring mail (still there?) (70, 47, D) a +6 ring of strength (70, 48, D) a +2 spear of freezing (70, 49, D) +0 acid dragon scales an amulet of reflection (71, 8, D) the +4 mace of Insufficient Pleasure {freeze, ^Fragile rF+ Str+3 Dex+3} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (71, 17, D) a +0 spectral giant spiked club (71, 19, D) a jackal corpse (skeletalised by now) (71, 20, D) a bullfrog corpse (skeletalised by now) (71, 26, D) a ring of ice (71, 36, D) a staff of death (71, 39, D) a +1 flail of protection a +0 scale mail (71, 40, D) a +2 scimitar of flaming a ring of ice (71, 41, D) a +0 dagger a +0 robe (71, 47, D) a +2 crystal plate armour (71, 48, D) a +2 war axe of flaming (71, 49, D) an acid dragon corpse (skeletalised by now) (71, 51, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (71, 53, D) a fire dragon corpse (skeletalised by now) (72, 8, D) a +2 halberd of freezing (72, 9, D) a staff of alchemy (72, 16, D) a +3 whip (72, 17, D) a staff of death (72, 19, D) a yak corpse (skeletalised by now) (72, 20, D) a water moccasin corpse (skeletalised by now) (72, 26, D) a staff of death (72, 27, D) a staff of alchemy (72, 29, D) a +0 trident 2 boomerangs (72, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 36, D) a +4 lajatang of speed (72, 37, D) a +1 quarterstaff of distortion (unseen) (72, 39, D) a +2 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (72, 40, D) a +0 giant club a +0 robe a wand of mindburst (18) the ogre corpse of Erolcha (skeletalised by now) (72, 41, D) a +0 dagger (still there?) a +2 robe of willpower (still there?) the elf corpse of Dowan (skeletalised by now) (still there?) (72, 47, D) a +3 plate armour of cold resistance (72, 48, D) a ring of positive energy (72, 49, D) a hydra corpse (skeletalised by now) (73, 16, D) the +3 leather armour "Husughy" {Harm} Harm: It increases damage dealt and taken. (73, 17, D) a +6 ring of intelligence (73, 27, D) a +2 war axe of freezing (73, 29, D) 6 large rocks a cyclops corpse (skeletalised by now) (73, 36, D) the +1 war axe of Yfoasaly {flame, Int+7} Int+7: It affects your intelligence (+7). (73, 37, D) the staff of Zin's Benevolence {rC- rN+ Int+6 Necro} [staff of death] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). Necro: It increases the power of your Necromancy spells. (unseen) (73, 47, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (73, 48, D) a ring of see invisible (74, 30, D) a +0 orcbow a centaur corpse (skeletalised by now) (75, 30, D) 3 large rocks a cyclops corpse (skeletalised by now) (75, 47, D) a +3 halberd of freezing (75, 48, D) a book of Frost (75, 49, D) a book of Air